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Caiden

Problems with Resolution LOD

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I seem to have a problem with the resolution LOD's. It doesn't seem to matter what value the resolution LOD is, they always 'pop up' at the same distance?

For example I had a model with 0.000, 100.000 and 200.000. And model with 0.000, 1.000, 2.000 and at both occasions the first LOD popped up at like 10 metres distance?

According to the wiki (https://community.bistudio.com/wiki/Operation_Flashpoint:_Resolution_LOD_Samples) when using only 0.000, 100.000 and 200.000 the first LOD should not popup when the distance is <1000m. All my graphics settings are on Ultra.

In my model: 0.000 is 17k polys

100.000 is 6.5k polys

200.000 is 2.5k polys

Anyone know whats causing this? I can provide screenshots if needed.

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Wrong engine. https://community.bistudio.com/wiki/Oxygen_2_-_Manual#Resolution_LODs.

Resolution LODs

LODs that are named by numbers are used for visual resolution versions of model. The lower number of LOD the more detailed the LOD should be. Usually you make the best resolution and then after the textures are mapped, degrade the resolution. (half amount of faces for each LOD)

You can enable view of previous LOD in OPTIONS menu. ArmA Engine selects the resolution LODs itself. The artist should only focus on the model shape and degradation balance.

Well its more like what ever model is next it will use with what ever video setting you have selected. Makes no difference what number you use for the lod.

Edited by NZXSHADOWS

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