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[JTAC]_explosives attachTo

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New version frontpaged on the Armaholic homepage.

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When you have any questions already feel free to PM or email me!

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thx foxhound

now the explosives mod is nearing completion.. here is another small part of the engineers as a whole.

:)

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new file: PBO

things to know:

this was put into pbo form via requests.

i have renamed all the Rsc_ GUI stuff.. there should be no conflicts with others work.

*there is no sig as of yet.. im not done with this.

if anything is broken.. let me know.

https://www.dropbox.com/s/2743o6o9sep42e1/%40JTAC_expToObj.zip

Edited by Loki

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The mod version I find very well!

Two things I still need

- Server Keys

- Making of explosives at mines

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New mod v0.1 available at withSIX. Download now by clicking:

@jtac_exptoobj.png

@ Joint Tactical Arma Campaign;

Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself.

To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work.

For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com.

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Loki, is there a way to change the key to activate the attach to interface? ~ is the key to select all units... I think it would be better to assign to custom keys or an userconfig so we can use whatever keys we may like ;)

cheers!

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the custom keybind suite for it and jtac is done.. i add it in the next release with server sigs.

keep the feedback coming.

thank you for the release on Armaholic and PlaywithSix

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When "in" the explosive state, it could be nice to use the "zoom in" key to bring the explosive closer to the player? Limit the range of zoom out? Right now it seems to be a bit far from the player. Also the menu/dialog's Text is a little "crunched" on some lines. Maybe thats my set up? Anyhoo this is a fun mod. looking forward to the next version.

KK

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Hi. When I try to use set charge function, the charge float in the air right in front of me. The "defuse" option appear. If i use it, the game crash.

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@ kklownboy

mmmm.. thats not a bad idea.. i know it just kinda floats out there.

@solentis

ctd?.. that the first i have heard of that.. can you give me info?

was you playing vanilla or what mods did you have running..

was this SP / local MP / or dedicated?

the more info i have..the faster i can try to recreate the issue and fix it.

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How to combine this with VAS considering the cfg function crash that happens when more than one cfg function is placed in the description.exe?

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I press and hold the '~' key but my person just salutes? Am I doing something wrong? ;)

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@chondo999

the script version is still config to standard Rsc_* i havent pushed the new version yet.

however the addon version shouldn't conflict with anything.

@Bravo93

i am assuming not an american keyboard? its the key right under escape. far top left.

the custom keybinding is done and in.. i will push the new script and addon version later tonight when i have time to double check its compatibility with VAS and the other popular addons.

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Please be aware that there is some kind of clash between your mod and Task Force Radio.

With this mod enabled we are unable to use the short range radios in TFAR.

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Please be aware that there is some kind of clash between your mod and Task Force Radio.

With this mod enabled we are unable to use the short range radios in TFAR.

ok thanks.

*obsolete USE ADDON version

Edited by Loki

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ok.. sry for the delay.. the team had to think about how we wanted to release the modules for JTAC.

completely redone.

*IMPORTANT*

DELETE ANY AND ALL PRIOR SCRIPTS / ADDONS

so here it is:

@JTAC

whats new:

this is a self contained system that should work with any other systems.

custom input added

new charges added to the list.

this requires the JTAC_engineer module on the map.

ability to set custom classes and GUID's for editor

*important.. i HAVE NOT signed this yet. i would like it tested before people blindly toss shit on their dedicated. :)

https://www.dropbox.com/s/ssea1ej2nu3yluy/%40JTAC.zip

thx to: Team JTAC

LOKI - core

HYWEL - input systems

J0NES - configs and addons form

@foxhound / armaholic.. please delete the script version and move this to addons.

ty

@ and mod.. please move this thread to addons released

ty

Edited by Loki

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Guest

New version frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

** script version removed, will be forwarded to addon version.

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Just had a quick play around and I love what I see.

The only issue I have is that when planting Claymores you cannot choose their direction.

There also appears to be a pen object under every mine/charge set.

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@ Imperator_Pete

thx.. and the ability to rotate explosives is in there.. just not turned on yet. next release. and yeah..lol.. the pen. we was looking for a small physX object to simulate gravity.. we are make an invisible physX object for this and use in other things JTAC does.

@ WickerMan

thank you as well

as for the keys.. yes i am being slow as piss about them.. i don't want 30 server admins complaining i missed something silly... most likely they will be in the next release since these functions are almost done.

:)

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Will be using this for my group soon. Fantastic work Loki. Thank you!

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also i should mention..

TO USE:

place a f7 module JTAC Engineer on map

place either an engineer or explosives unit on the map

hit play

IF the keybind menu pops up.. then you need to set you keys. make sure you remember which key will open the menu

otherwise if keys are set then it will just run without the popup.

also..

when you place the module you can add new classes and GUID's for master players.

and you can shut off the hint from the module as well.

Edited by Loki

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My milsim unit would love to use this mod sadly though it doesn't work with TaskForceRadio mod :(

Is there any plans for you to fix this soon?

Edit: I also think the mod is conflicting with Igiload, which is a logistical script.

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