3lockad3 11 Posted June 2, 2014 (edited) Will triggers fire on jip players with this type of argument ? activation: BLUFOR Condition: !alive c1 and this && vehicle player in thisList On Act: 0 = c1 execVM "bomb.sqf"; hint "Cache destroyed."; "mark1" setMarkerAlpha 1; "mark2" setMarkerAlpha 0; Edited June 2, 2014 by 3lockad3 Share this post Link to post Share on other sites
IT07 10 Posted June 2, 2014 yes, a JIP player can fire this type of trigger. I assume you want a JIP player to not be able to fire the trigger? Share this post Link to post Share on other sites
3lockad3 11 Posted June 2, 2014 yes, a JIP player can fire this type of trigger.I assume you want a JIP player to not be able to fire the trigger? Negative,, I just want him to be able to set off the trigger.. Kinda an uneducated way to fix a trigger for jip ? I'm really new at this and there is not a lot plain answers on this. I tried your jip arguments, but I didn't know how to convert it for what I needed. But if this will help jip players fire triggers then I'm happy! Share this post Link to post Share on other sites
IT07 10 Posted June 2, 2014 So, what exactly do you want? A trigger for JIP players only? If so, then you are probably making a trigger system that is JIP proof..... In that case, this should help you: http://forums.bistudio.com/showthread.php?177483-How-to-ArmA-3-Editor-Creating-a-JIP-Proof-COOP-MP-Mission-Task-Setup Share this post Link to post Share on other sites
3lockad3 11 Posted June 2, 2014 So, what exactly do you want? A trigger for JIP players only? If so, then you are probably making a trigger system that is JIP proof.....In that case, this should help you: http://forums.bistudio.com/showthread.php?177483-How-to-ArmA-3-Editor-Creating-a-JIP-Proof-COOP-MP-Mission-Task-Setup Replied on your topic IT07 Share this post Link to post Share on other sites