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3lockad3

Will triggers fire on jip players with this ?

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Will triggers fire on jip players with this type of argument ?

activation:
BLUFOR

Condition:
!alive c1 and this && vehicle player in thisList 

On Act:
0 = c1 execVM "bomb.sqf"; hint "Cache destroyed."; "mark1" setMarkerAlpha 1; "mark2" setMarkerAlpha 0;

Edited by 3lockad3

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yes, a JIP player can fire this type of trigger.

I assume you want a JIP player to not be able to fire the trigger?

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yes, a JIP player can fire this type of trigger.

I assume you want a JIP player to not be able to fire the trigger?

Negative,, I just want him to be able to set off the trigger..

Kinda an uneducated way to fix a trigger for jip ?

I'm really new at this and there is not a lot plain answers on this. I tried your jip arguments, but I didn't know how to convert it for what I needed.

But if this will help jip players fire triggers then I'm happy!

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