Karrr 10 Posted June 1, 2014 So I have this script createspikes.sqf _spikenamepool = [spike1, spike2, spike3, spike4, spike5, spike6, spike7, spike8, spike9, spike10, spike11, spike12]; _spikes = "spikestrip"; _spike1 = _spikenamepool select 0; _spike1 = _spikes createVehicle [0,0,0]; _spike1 attachTo [player,[0,1.5,0]]; demountstripadd = player addAction ["Place Spike Strip", "demountspikes.sqf"]; player removeAction beginstripadd; beginstripadd = beginstripadd - 1; demountspikes.sqf detach spike1; player removeAction demountstripadd; demountstripadd = demountstripadd - 1; It spawns in correctly and attaches to the player then when I execute demountspikes.sqf it does nothing, I've tried using the array _spike1 the actual object name and everything. Any help is appreciated Share this post Link to post Share on other sites