dragon zen 15 Posted May 30, 2014 Hi friends: I'm studying the cfgRecoil but I still feel confused with it after searching information. I know 3 elements as one anim, and I saw the first is time (seconds??), second is back offset (meter), and third is rotation speed upwards (radiant). Example: assaultRifleBase[] = [0,0,0, 0.06,0.01,0.01, 0.1,0,-0.02, 0.1,-0.01,0.01, 0.05,0,0] What I'm confused is that, how does it work? 5 Questions here: First: second line "0.06,0.01,0.01", it is 0.06 second * 0.01 upwards = 0.0006, OR, upwards 0.01 within 0.06 seconds?? In addition, it is relative to last animation, or relative to init position?? (In another word, line 3, based on line 2 or based on line 1??) Second: we know all rifle climb up when firing, but why there is -0.02 in third line? drop down?? Third: how burst or continuous firing influence the data?? For example, only calculate line 2 line 3 and not line 4 because of time limitation?? Fourth: most rifles not only climb up, but also move rightward when firing, is there a variable for this? or just multiple an index from upwards? Fifth: For some MG, the recoil = "empty" and recoilprone = "". And in CfgRecoil there is "1/10 machingun" or sth like that, how does it work?? Well, because the recoil is so important in any FPS game, I hope we can make it very clear. So put forward lots of questions. By the way, I don't know how to edit these cfg variables so I cannot make experiment by myself, I only want to know how to calculate, in fact, I want to present the information of weapons in dialogs when edit my mission. Thanks friends Dragon Share this post Link to post Share on other sites
smutton 10 Posted May 30, 2014 I'm not too keen on recoil configuration; however, I found this that may help you: http://tactical.nekromantix.com/wiki/doku.php?id=arma:config:cfgrecoil Share this post Link to post Share on other sites