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m4rk3tin6

config.cpp help. uniform icon does not appear.

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Follows the configuration of my mod.

The problem is that the icon of the unifome not appear in the game, so i can't drop the uniform on the ground and when you put your mouse over the position of the uniform get no intel, different from other items.

#define TEast		0
#define TWest		1
#define TGuerrila		2
#define TCivilian		3
#define TSideUnknown		4
#define TEnemy		5
#define TFriendly		6
#define TLogic		7

#define true	1
#define false	0

#define private		0
#define protected		1
#define public		2

class CfgPatches {
class Aziro {
	units[] = {UH1Y, Aziro_Rifleman_W };
	weapons[] = {};
	requiredVersion = 0.01;
	requiredAddons[] = {"A3_Characters_F_BLUFOR", "A3_Characters_F_Beta", "A3_Weapons_F"};
};
};

class cfgFactionClasses {
class Aziro_Mod {
	displayName = Aziro;
	priority = 2;
	side = TWest;
	icon = "\Aziro\Data\Aziro_icon.paa";
};
};

class CfgVehicleClasses {
class Aziro_units_Wood {
	displayName = "Men (Wood)";
};

class Aziro_units_Des {
	displayName = "Men (Des)";
};
};
//_____________________________________________Aziro Infantry______________________________________________
class CfgVehicles {
class B_Soldier_base_F;	// External class reference
class B_Soldier_lite_F;	// External class reference
class B_Soldier_AR_F;	// External class reference
class B_Soldier_GL_F;	// External class reference
class B_Soldier_TL_F;	// External class reference
class B_Soldier_SL_F;	// External class reference
class B_Soldier_AT_F;	// External class reference
class B_Soldier_AA_F;	// External class reference
class B_medic_F;	// External class reference
class B_Soldier_repair_F;	// External class reference
class B_engineer_F;	// External class reference
class B_Soldier_exp_F;	// External class reference
class B_Soldier_M_F;	// External class reference
class B_Soldier_A_F;	// External class reference
class B_crew_F;	// External class reference
class B_helipilot_F;	// External class reference
class B_helicrew_F;	// External class reference
class B_officer_F;	// External class reference
class B_Sniper_F;	// External class reference
class B_Spotter_F;	// External class reference
class B_recon_M_F;	// External class reference
class ContainerSupply;	// External class reference
class Bag_Base;	// External class reference
class B_Bergen_Base;	// External class reference
class B_Carryall_oli;
class AllVehicles;	// External class reference
class thingX;	// External class reference

class Aziro_Rifleman_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Team Leader";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
       Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_Machine_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Machine Gunner";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"};
       Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_Designed_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Marksman";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"};
       Items[] = {"FirstAidKit", "optic_mas_pso_nv_eo"};
       respawnItems[] = {"FirstAidKit", "optic_mas_pso_nv_eo"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_AT_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "AT Specialist";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"};
       Items[] = {""};
       respawnItems[] = {""};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_EX_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "B_Carryall_oucamo_Exp";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Explosive Specialist";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
       Items[] = {""};
       respawnItems[] = {""};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       };

	class Aziro_GL_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Grenadier";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"};
       Items[] = {""};
       respawnItems[] = {""};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_Medic_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManMedic";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_Med_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Medic";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"};
       Items[] = {"FirstAidKit"};
       respawnItems[] = {"FirstAidKit"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       };

class Aziro_Rifleman_D : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Des";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Des";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "TL";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Des";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus.paa"};
	weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
       Items[] = {"FirstAidKit"};
       respawnItems[] = {"FirstAidKit"};        
       linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       };

	class Aziro_Medic_D : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManMedic";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Des";
	canCarryBackPack = 1;
	backpack = "Aziro_Med_Des";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Medic";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Des";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus.paa"};
	weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
       Items[] = {"FirstAidKit"};
       respawnItems[] = {"FirstAidKit"};        
       linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       };

class Aziro_Pilot_D : B_helipilot_F {
	 author = "M4rK3Ting";		
	_generalMacro = "B_helipilot_F";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_Units";
	canCarryBackPack = 1;
	backpack = "B_Parachute";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Pilot";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Pilot";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_Pilot.paa"};
	linkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"};
	respawnLinkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"};
};

class Aziro_carryall_Wood : B_Carryall_oli {
	scope = 2;
	displayName = "Aziro Backpack Wood";

	class TransportMagazines {};

	class TransportWeapons {};
	isbackpack = 1;
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_las.paa"};

	class DestructionEffects {};
	vehicleClass = "Backpacks";
	allowedSlots[] = {1000};
};

		class Aziro_Med_Wood : B_Carryall_oli {
	scope = protected;

	class TransportItems {
		class _xx_FirstAidKit {
			count = 15;
			name = "FirstAidKit";
		};

		class _xx_Medikit {
			count = 1;
			name = "Medikit";
		};
	};
};

	class Aziro_carryall_Des : B_Carryall_oli {
	scope = 2;
	displayName = "Aziro Backpack Des";

	class TransportMagazines {};

	class TransportWeapons {};
	isbackpack = 1;
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_pus.paa"};

	class DestructionEffects {};
	vehicleClass = "Backpacks";
	allowedSlots[] = {1000};
};

	class Aziro_Med_Des : B_Carryall_oli {
	scope = protected;

	class TransportItems {
		class _xx_FirstAidKit {
			count = 15;
			name = "FirstAidKit";
		};

		class _xx_Medikit {
			count = 1;
			name = "Medikit";
		};
	};
};
};

class cfgWeapons {
class ItemCore;	// External class reference
class HeadGearItem;	// External class reference
class ItemInfo;	// External class reference
class Vest_Camo_Base;	// External class reference
class VestItem;	// External class reference
class InventoryItem_Base_F;	// External class reference
class UniformItem : InventoryItem_Base_F {};
class H_Booniehat_khk;	// External class reference
class Uniform_Base : ItemCore {};
class U_B_CombatUniform_mcam_vest;	// External class reference
class U_B_CombatUniform_mcam;	// External class reference
class U_B_HeliPilotCoveralls;	// External class reference
class U_B_PilotCoveralls;	// External class reference
class U_B_Wetsuit;	// External class reference
class V_RebreatherB;	// External class reference

class Aziro_MICH_Wood : ItemCore {
	scope = 2;
	weaponPoolAvailable = 1;
	displayName = "Aziro Helmet Wood";
       picture = "\Aziro\data\icon_helmet.paa";
       model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
       hiddenSelections[] = {"camo"};
       hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_las.paa"};

	class ItemInfo : HeadGearItem {
		mass = 100;
		uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};

	class Aziro_MICH_Des : ItemCore {
	scope = 2;
	weaponPoolAvailable = 1;
	displayName = "Aziro Helmet Des";
       picture = "\Aziro\data\icon_helmet.paa";
       model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
       hiddenSelections[] = {"camo"};
       hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_pus.paa"};

	class ItemInfo : HeadGearItem {
		mass = 100;
		uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};

class Aziro_Booniehat_W : H_Booniehat_khk {
	displayname = "Aziro Booniehat Wood";
	hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_las.paa"};
};

class Aziro_Booniehat_D : H_Booniehat_khk {
	displayname = "Aziro Booniehat Des (Pantera Desert)";
	hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_pus.paa"};
};

class Aziro_Uniform_Wood : Uniform_Base {
	scope = 2;
	allowedSlots[] = {BACKPACK_SLOT}; /// where does the uniform fit to when not equipped
	displayName = "Aziro Woodland";
       picture = "Aziro\data\icon_uniform.paa";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = Aziro_01;
		containerClass="Supply40";
		mass=80;
	};
};

class Aziro_Uniform_Des : Uniform_Base {
	scope = 2;
	allowedSlots[] = {BACKPACK_SLOT}; /// where does the uniform fit to when not equipped
	displayName = "Aziro Woodland";
       picture = "Aziro\data\icon_uniform.paa";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = Aziro_02;
		containerClass = "Supply40";
		mass = 80;
	};
};

	class Aziro_Uniform_Pilot : Uniform_Base {
	scope = 2;
	allowedSlots[] = {BACKPACK_SLOT}; /// where does the uniform fit to when not equipped
	displayName = "Aziro Pilot";
       picture = "Aziro\data\icon_uniform.paa";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = Aziro_03;
		containerClass = "Supply40";
		mass = 80;
	};
};

class Aziro_PlateCarrier_Wood : Vest_Camo_Base {
	scope = 2;
	displayName = "Aziro Vest Wood";
	picture = "\Aziro\data\icon_vest.paa";
	model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_las.paa"};

	class ItemInfo : VestItem {
		uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
		containerClass = "Supply200";
		mass = 50;
		armor = 5*0.5;
		passThrough = 0.7;
		hiddenSelections[] = {"camo"};
	};
};

	class Aziro_PlateCarrier_Des : Vest_Camo_Base {
	scope = 2;
	displayName = "Aziro Vest Des";
	picture = "\Aziro\data\icon_vest.paa";
	model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_pus.paa"};

	class ItemInfo : VestItem {
		uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
		containerClass = "Supply200";
		mass = 50;
		armor = 5*0.5;
		passThrough = 0.7;
		hiddenSelections[] = {"camo"};
	};
};
};

Images:

http://i.imgur.com/9exlLsa.jpg (146 kB)

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Double check your files paths are correct, image size is optimal, and you have .paa files copying directly over in your add-on builder options

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I checked several times, this is entirely correct. I tried using icons of Arma 3, like in the platecarrier, and also not resolved.

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You have your uniform classes incorrectly setup.

In your Aziro_Uniform_Wood class change Aziro_01 to "Aziro_Rifleman_W"

In your Aziro_Uniform_Des class change Aziro_02 to "Aziro_Rifleman_D"

In your Aziro_Uniform_Pilot class change Aziro_03 to "Aziro_Pilot_D"

And remove references to uniform classes from linkedItems[] and respawnLinkedItems[].

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Surpher, now i don't have any icon, and don't have a visual texture.

http://i.imgur.com/upMk1V1.jpg (130 kB)

And why i have remove the linked and respawned itens ? How i'll put this itens on character ?

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In your uniform classes comment out (//) or remove these lines.

allowedSlots[] = {BACKPACK_SLOT}; /// where does the uniform fit to when not equipped

Commented out.

//allowedSlots[] = {BACKPACK_SLOT}; /// where does the uniform fit to when not equipped

And just remove your uniform classes from linkedItems[] and respawnLinkedItems[] nothing else.

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Still don't having the icon, but the texture is appear again.

---------- Post added at 03:15 PM ---------- Previous post was at 03:05 PM ----------

The information of pilot uniform show up, but the others still missing.

http://prntscr.com/3o106r

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Try adding a \ to the beginning of your file paths in these lines in your uniform classes.

picture = "\Aziro\data\icon_uniform.paa";

Also add this line to your uniform classes.

model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn.

class Aziro_Uniform_Wood : Uniform_Base {
       scope = 2;
       displayName = "Aziro Woodland";
    model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn.
       picture = "\Aziro\data\icon_uniform.paa";

       class ItemInfo : UniformItem {
           uniformModel = "-";
           uniformClass = "Aziro_Rifleman_W";
           containerClass="Supply40";
           mass=80;
       };
   };

Edited by surpher

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#define TEast		0
#define TWest		1
#define TGuerrila		2
#define TCivilian		3
#define TSideUnknown		4
#define TEnemy		5
#define TFriendly		6
#define TLogic		7

#define true	1
#define false	0

#define private		0
#define protected		1
#define public		2

class CfgPatches {
class Aziro {
	units[] = {UH1Y, Aziro_Rifleman_W };
	weapons[] = {};
	requiredVersion = 0.01;
	requiredAddons[] = {"A3_Characters_F_BLUFOR", "A3_Characters_F_Beta", "A3_Weapons_F"};
};
};

class cfgFactionClasses {
class Aziro_Mod {
	displayName = Aziro;
	priority = 2;
	side = TWest;
	icon = "\Aziro\Data\Aziro_icon.paa";
};
};

class CfgVehicleClasses {
class Aziro_units_Wood {
	displayName = "Men (Wood)";
};

class Aziro_units_Des {
	displayName = "Men (Des)";
};
};
//_____________________________________________Aziro Infantry______________________________________________
class CfgVehicles {
class B_Soldier_base_F;	// External class reference
class B_Soldier_lite_F;	// External class reference
class B_Soldier_AR_F;	// External class reference
class B_Soldier_GL_F;	// External class reference
class B_Soldier_TL_F;	// External class reference
class B_Soldier_SL_F;	// External class reference
class B_Soldier_AT_F;	// External class reference
class B_Soldier_AA_F;	// External class reference
class B_medic_F;	// External class reference
class B_Soldier_repair_F;	// External class reference
class B_engineer_F;	// External class reference
class B_Soldier_exp_F;	// External class reference
class B_Soldier_M_F;	// External class reference
class B_Soldier_A_F;	// External class reference
class B_crew_F;	// External class reference
class B_helipilot_F;	// External class reference
class B_helicrew_F;	// External class reference
class B_officer_F;	// External class reference
class B_Sniper_F;	// External class reference
class B_Spotter_F;	// External class reference
class B_recon_M_F;	// External class reference
class ContainerSupply;	// External class reference
class Bag_Base;	// External class reference
class B_Bergen_Base;	// External class reference
class B_Carryall_oli;
class AllVehicles;	// External class reference
class thingX;	// External class reference

class Aziro_Rifleman_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Team Leader";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
       Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_Machine_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Machine Gunner";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"};
       Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_Designed_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Marksman";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"};
       Items[] = {"FirstAidKit", "optic_mas_pso_nv_eo"};
       respawnItems[] = {"FirstAidKit", "optic_mas_pso_nv_eo"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_AT_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "AT Specialist";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"};
       Items[] = {""};
       respawnItems[] = {""};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_EX_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "B_Carryall_oucamo_Exp";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Explosive Specialist";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
       Items[] = {""};
       respawnItems[] = {""};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       };

	class Aziro_GL_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Grenadier";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"};
       Items[] = {""};
       respawnItems[] = {""};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_Medic_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManMedic";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_Med_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Medic";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"};
       Items[] = {"FirstAidKit"};
       respawnItems[] = {"FirstAidKit"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       };

class Aziro_Rifleman_D : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Des";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Des";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "TL";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Des";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus.paa"};
	weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
       Items[] = {"FirstAidKit"};
       respawnItems[] = {"FirstAidKit"};        
       linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       };

	class Aziro_Medic_D : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManMedic";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Des";
	canCarryBackPack = 1;
	backpack = "Aziro_Med_Des";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Medic";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Des";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus.paa"};
	weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
       Items[] = {"FirstAidKit"};
       respawnItems[] = {"FirstAidKit"};        
       linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       };

class Aziro_Pilot_D : B_helipilot_F {
	 author = "M4rK3Ting";		
	_generalMacro = "B_helipilot_F";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_Units";
	canCarryBackPack = 1;
	backpack = "B_Parachute";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Pilot";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Pilot";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_Pilot.paa"};
	linkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"};
	respawnLinkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"};
};

class Aziro_carryall_Wood : B_Carryall_oli {
	scope = 2;
	displayName = "Aziro Backpack Wood";

	class TransportMagazines {};

	class TransportWeapons {};
	isbackpack = 1;
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_las.paa"};

	class DestructionEffects {};
	vehicleClass = "Backpacks";
	allowedSlots[] = {1000};
};

		class Aziro_Med_Wood : B_Carryall_oli {
	scope = protected;

	class TransportItems {
		class _xx_FirstAidKit {
			count = 15;
			name = "FirstAidKit";
		};

		class _xx_Medikit {
			count = 1;
			name = "Medikit";
		};
	};
};

	class Aziro_carryall_Des : B_Carryall_oli {
	scope = 2;
	displayName = "Aziro Backpack Des";

	class TransportMagazines {};

	class TransportWeapons {};
	isbackpack = 1;
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_pus.paa"};

	class DestructionEffects {};
	vehicleClass = "Backpacks";
	allowedSlots[] = {1000};
};

	class Aziro_Med_Des : B_Carryall_oli {
	scope = protected;

	class TransportItems {
		class _xx_FirstAidKit {
			count = 15;
			name = "FirstAidKit";
		};

		class _xx_Medikit {
			count = 1;
			name = "Medikit";
		};
	};
};
};

class cfgWeapons {
class ItemCore;	// External class reference
class HeadGearItem;	// External class reference
class ItemInfo;	// External class reference
class Vest_Camo_Base;	// External class reference
class VestItem;	// External class reference
class InventoryItem_Base_F;	// External class reference
class UniformItem : InventoryItem_Base_F {};
class H_Booniehat_khk;	// External class reference
class Uniform_Base : ItemCore {};
class U_B_CombatUniform_mcam_vest;	// External class reference
class U_B_CombatUniform_mcam;	// External class reference
class U_B_HeliPilotCoveralls;	// External class reference
class U_B_PilotCoveralls;	// External class reference
class U_B_Wetsuit;	// External class reference
class V_RebreatherB;	// External class reference

class Aziro_MICH_Wood : ItemCore {
	scope = 2;
	weaponPoolAvailable = 1;
	displayName = "Aziro Helmet Wood";
       picture = "\Aziro\data\icon_helmet.paa";
       model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
       hiddenSelections[] = {"camo"};
       hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_las.paa"};

	class ItemInfo : HeadGearItem {
		mass = 100;
		uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};

	class Aziro_MICH_Des : ItemCore {
	scope = 2;
	weaponPoolAvailable = 1;
	displayName = "Aziro Helmet Des";
       picture = "\Aziro\data\icon_helmet.paa";
       model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
       hiddenSelections[] = {"camo"};
       hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_pus.paa"};

	class ItemInfo : HeadGearItem {
		mass = 100;
		uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};

class Aziro_Booniehat_W : H_Booniehat_khk {
	displayname = "Aziro Booniehat Wood";
	hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_las.paa"};
};

class Aziro_Booniehat_D : H_Booniehat_khk {
	displayname = "Aziro Booniehat Des (Pantera Desert)";
	hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_pus.paa"};
};

class Aziro_Uniform_Wood : Uniform_Base {
	scope = 2;
	displayName = "Aziro Woodland";
	model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn.
       picture = "\Aziro\data\icon_uniform.paa";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = Aziro_Rifleman_D;
		containerClass="Supply40";
		mass=80;
	};
};

class Aziro_Uniform_Des : Uniform_Base {
	scope = 2;
	displayName = "Aziro Woodland";
	model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn.
       picture = "Aziro\data\icon_uniform.paa";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = Aziro_Rifleman_D;
		containerClass = "Supply40";
		mass = 80;
	};
};

	class Aziro_Uniform_Pilot : Uniform_Base {
	scope = 2;
	displayName = "Aziro Pilot";
	model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn.
       picture = "\Aziro\data\icon_uniform.paa";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = Aziro_Pilot_D;
		containerClass = "Supply40";
		mass = 80;
	};
};

class Aziro_PlateCarrier_Wood : Vest_Camo_Base {
	scope = 2;
	displayName = "Aziro Vest Wood";
	picture = "\Aziro\data\icon_vest.paa";
	model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_las.paa"};

	class ItemInfo : VestItem {
		uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
		containerClass = "Supply200";
		mass = 50;
		armor = 5*0.5;
		passThrough = 0.7;
		hiddenSelections[] = {"camo"};
	};
};

	class Aziro_PlateCarrier_Des : Vest_Camo_Base {
	scope = 2;
	displayName = "Aziro Vest Des";
	picture = "\Aziro\data\icon_vest.paa";
	model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_pus.paa"};

	class ItemInfo : VestItem {
		uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
		containerClass = "Supply200";
		mass = 50;
		armor = 5*0.5;
		passThrough = 0.7;
		hiddenSelections[] = {"camo"};
	};
};
};

---------- Post added at 03:59 PM ---------- Previous post was at 03:57 PM ----------

Maybe some external reference ?

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Your Aziro_Uniform_Wood class is pointing to your Aziro_Rifleman_D unit class, should be pointing to the Aziro_Rifleman_W unit class. And in your Aziro_Uniform_Des class the picture path still needs the \ at the beginning.

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Character still naked.

#define TEast		0
#define TWest		1
#define TGuerrila		2
#define TCivilian		3
#define TSideUnknown		4
#define TEnemy		5
#define TFriendly		6
#define TLogic		7

#define true	1
#define false	0

#define private		0
#define protected		1
#define public		2

class CfgPatches {
class Aziro {
	units[] = {UH1Y, Aziro_Rifleman_W };
	weapons[] = {};
	requiredVersion = 0.01;
	requiredAddons[] = {"A3_Characters_F_BLUFOR", "A3_Characters_F_Beta", "A3_Weapons_F"};
};
};

class cfgFactionClasses {
class Aziro_Mod {
	displayName = Aziro;
	priority = 2;
	side = TWest;
	icon = "\Aziro\Data\Aziro_icon.paa";
};
};

class CfgVehicleClasses {
class Aziro_units_Wood {
	displayName = "Men (Wood)";
};

class Aziro_units_Des {
	displayName = "Men (Des)";
};
};
//_____________________________________________Aziro Infantry______________________________________________
class CfgVehicles {
class B_Soldier_base_F;	// External class reference
class B_Soldier_lite_F;	// External class reference
class B_Soldier_AR_F;	// External class reference
class B_Soldier_GL_F;	// External class reference
class B_Soldier_TL_F;	// External class reference
class B_Soldier_SL_F;	// External class reference
class B_Soldier_AT_F;	// External class reference
class B_Soldier_AA_F;	// External class reference
class B_medic_F;	// External class reference
class B_Soldier_repair_F;	// External class reference
class B_engineer_F;	// External class reference
class B_Soldier_exp_F;	// External class reference
class B_Soldier_M_F;	// External class reference
class B_Soldier_A_F;	// External class reference
class B_crew_F;	// External class reference
class B_helipilot_F;	// External class reference
class B_helicrew_F;	// External class reference
class B_officer_F;	// External class reference
class B_Sniper_F;	// External class reference
class B_Spotter_F;	// External class reference
class B_recon_M_F;	// External class reference
class ContainerSupply;	// External class reference
class Bag_Base;	// External class reference
class B_Bergen_Base;	// External class reference
class B_Carryall_oli;
class AllVehicles;	// External class reference
class thingX;	// External class reference

class Aziro_Rifleman_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Team Leader";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
       Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_Machine_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Machine Gunner";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"};
       Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_Designed_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Marksman";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"};
       Items[] = {"FirstAidKit", "optic_mas_pso_nv_eo"};
       respawnItems[] = {"FirstAidKit", "optic_mas_pso_nv_eo"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_AT_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "AT Specialist";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"};
       Items[] = {""};
       respawnItems[] = {""};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_EX_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "B_Carryall_oucamo_Exp";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Explosive Specialist";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
       Items[] = {""};
       respawnItems[] = {""};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       };

	class Aziro_GL_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Grenadier";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"};
       Items[] = {""};
       respawnItems[] = {""};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_Medic_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManMedic";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_Med_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Medic";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"};
       Items[] = {"FirstAidKit"};
       respawnItems[] = {"FirstAidKit"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       };

class Aziro_Rifleman_D : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Des";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Des";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "TL";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Des";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus.paa"};
	weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
       Items[] = {"FirstAidKit"};
       respawnItems[] = {"FirstAidKit"};        
       linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       };

	class Aziro_Medic_D : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManMedic";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Des";
	canCarryBackPack = 1;
	backpack = "Aziro_Med_Des";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Medic";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Des";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus.paa"};
	weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
       Items[] = {"FirstAidKit"};
       respawnItems[] = {"FirstAidKit"};        
       linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       };

class Aziro_Pilot_D : B_helipilot_F {
	 author = "M4rK3Ting";		
	_generalMacro = "B_helipilot_F";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_Units";
	canCarryBackPack = 1;
	backpack = "B_Parachute";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Pilot";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Pilot";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_Pilot.paa"};
	linkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"};
	respawnLinkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"};
};

class Aziro_carryall_Wood : B_Carryall_oli {
	scope = 2;
	displayName = "Aziro Backpack Wood";

	class TransportMagazines {};

	class TransportWeapons {};
	isbackpack = 1;
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_las.paa"};

	class DestructionEffects {};
	vehicleClass = "Backpacks";
	allowedSlots[] = {1000};
};

		class Aziro_Med_Wood : B_Carryall_oli {
	scope = protected;

	class TransportItems {
		class _xx_FirstAidKit {
			count = 15;
			name = "FirstAidKit";
		};

		class _xx_Medikit {
			count = 1;
			name = "Medikit";
		};
	};
};

	class Aziro_carryall_Des : B_Carryall_oli {
	scope = 2;
	displayName = "Aziro Backpack Des";

	class TransportMagazines {};

	class TransportWeapons {};
	isbackpack = 1;
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_pus.paa"};

	class DestructionEffects {};
	vehicleClass = "Backpacks";
	allowedSlots[] = {1000};
};

	class Aziro_Med_Des : B_Carryall_oli {
	scope = protected;

	class TransportItems {
		class _xx_FirstAidKit {
			count = 15;
			name = "FirstAidKit";
		};

		class _xx_Medikit {
			count = 1;
			name = "Medikit";
		};
	};
};
};

class cfgWeapons {
class ItemCore;	// External class reference
class HeadGearItem;	// External class reference
class ItemInfo;	// External class reference
class Vest_Camo_Base;	// External class reference
class VestItem;	// External class reference
class InventoryItem_Base_F;	// External class reference
class UniformItem : InventoryItem_Base_F {};
class H_Booniehat_khk;	// External class reference
class Uniform_Base : ItemCore {};
class U_B_CombatUniform_mcam_vest;	// External class reference
class U_B_CombatUniform_mcam;	// External class reference
class U_B_HeliPilotCoveralls;	// External class reference
class U_B_PilotCoveralls;	// External class reference
class U_B_Wetsuit;	// External class reference
class V_RebreatherB;	// External class reference

class Aziro_MICH_Wood : ItemCore {
	scope = 2;
	weaponPoolAvailable = 1;
	displayName = "Aziro Helmet Wood";
       picture = "\Aziro\data\icon_helmet.paa";
       model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
       hiddenSelections[] = {"camo"};
       hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_las.paa"};

	class ItemInfo : HeadGearItem {
		mass = 100;
		uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};

	class Aziro_MICH_Des : ItemCore {
	scope = 2;
	weaponPoolAvailable = 1;
	displayName = "Aziro Helmet Des";
       picture = "\Aziro\data\icon_helmet.paa";
       model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
       hiddenSelections[] = {"camo"};
       hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_pus.paa"};

	class ItemInfo : HeadGearItem {
		mass = 100;
		uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};

class Aziro_Booniehat_W : H_Booniehat_khk {
	displayname = "Aziro Booniehat Wood";
	hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_las.paa"};
};

class Aziro_Booniehat_D : H_Booniehat_khk {
	displayname = "Aziro Booniehat Des (Pantera Desert)";
	hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_pus.paa"};
};

class Aziro_Uniform_Wood : Uniform_Base {
	scope = 2;
	displayName = "Aziro Woodland";
	model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn.
       picture = "\Aziro\data\icon_uniform.paa";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = Aziro_Rifleman_W;
		containerClass="Supply40";
		mass=80;
	};
};

class Aziro_Uniform_Des : Uniform_Base {
	scope = 2;
	displayName = "Aziro Woodland";
	model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn.
       picture = "\Aziro\data\icon_uniform.paa";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = Aziro_Rifleman_D;
		containerClass = "Supply40";
		mass = 80;
	};
};

	class Aziro_Uniform_Pilot : Uniform_Base {
	scope = 2;
	displayName = "Aziro Pilot";
	model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn.
       picture = "\Aziro\data\icon_uniform.paa";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = Aziro_Pilot_D;
		containerClass = "Supply40";
		mass = 80;
	};
};

class Aziro_PlateCarrier_Wood : Vest_Camo_Base {
	scope = 2;
	displayName = "Aziro Vest Wood";
	picture = "\Aziro\data\icon_vest.paa";
	model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_las.paa"};

	class ItemInfo : VestItem {
		uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
		containerClass = "Supply200";
		mass = 50;
		armor = 5*0.5;
		passThrough = 0.7;
		hiddenSelections[] = {"camo"};
	};
};

	class Aziro_PlateCarrier_Des : Vest_Camo_Base {
	scope = 2;
	displayName = "Aziro Vest Des";
	picture = "\Aziro\data\icon_vest.paa";
	model = "\A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_pus.paa"};

	class ItemInfo : VestItem {
		uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
		containerClass = "Supply200";
		mass = 50;
		armor = 5*0.5;
		passThrough = 0.7;
		hiddenSelections[] = {"camo"};
	};
};
};

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Try changing these two lines.

class UniformItem : InventoryItem_Base_F {};
class Uniform_Base : ItemCore {};

to

class UniformItem;
class Uniform_Base; 

You could also try naming your textures correctly by adding the _co suffix.

ArmA: Texture Naming Rules

hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"};

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Still don't working Surpher :(((((((((((((((((((((((((((((

---------- Post added at 08:30 PM ---------- Previous post was at 08:26 PM ----------

#define TEast		0
#define TWest		1
#define TGuerrila		2
#define TCivilian		3
#define TSideUnknown		4
#define TEnemy		5
#define TFriendly		6
#define TLogic		7

#define true	1
#define false	0

#define private		0
#define protected		1
#define public		2

class CfgPatches {
class Aziro {
	units[] = {UH1Y, Aziro_Rifleman_W };
	weapons[] = {};
	requiredVersion = 0.01;
	requiredAddons[] = {"A3_Characters_F_BLUFOR", "A3_Characters_F_Beta", "A3_Weapons_F"};
};
};

class cfgFactionClasses {
class Aziro_Mod {
	displayName = Aziro;
	priority = 2;
	side = TWest;
	icon = "\Aziro\Data\Aziro_icon.paa";
};
};

class CfgVehicleClasses {
class Aziro_units_Wood {
	displayName = "Men (Wood)";
};

class Aziro_units_Des {
	displayName = "Men (Des)";
};
};
//_____________________________________________Aziro Infantry______________________________________________
class CfgVehicles {
class B_Soldier_base_F;	// External class reference
class B_Soldier_lite_F;	// External class reference
class B_Soldier_AR_F;	// External class reference
class B_Soldier_GL_F;	// External class reference
class B_Soldier_TL_F;	// External class reference
class B_Soldier_SL_F;	// External class reference
class B_Soldier_AT_F;	// External class reference
class B_Soldier_AA_F;	// External class reference
class B_medic_F;	// External class reference
class B_Soldier_repair_F;	// External class reference
class B_engineer_F;	// External class reference
class B_Soldier_exp_F;	// External class reference
class B_Soldier_M_F;	// External class reference
class B_Soldier_A_F;	// External class reference
class B_crew_F;	// External class reference
class B_helipilot_F;	// External class reference
class B_helicrew_F;	// External class reference
class B_officer_F;	// External class reference
class B_Sniper_F;	// External class reference
class B_Spotter_F;	// External class reference
class B_recon_M_F;	// External class reference
class ContainerSupply;	// External class reference
class Bag_Base;	// External class reference
class B_Bergen_Base;	// External class reference
class B_Carryall_oli;
class AllVehicles;	// External class reference
class thingX;	// External class reference

class Aziro_Rifleman_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Team Leader";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"};
	weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
       Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_Machine_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Machine Gunner";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"};
	weapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"};
       Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_Designed_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Marksman";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"};
	weapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"};
       Items[] = {"FirstAidKit", "optic_mas_pso_nv_eo"};
       respawnItems[] = {"FirstAidKit", "optic_mas_pso_nv_eo"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_AT_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "AT Specialist";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"};
       Items[] = {""};
       respawnItems[] = {""};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_EX_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "B_Carryall_oucamo_Exp";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Explosive Specialist";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"};
       Items[] = {""};
       respawnItems[] = {""};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       };

	class Aziro_GL_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Grenadier";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"};
       Items[] = {""};
       respawnItems[] = {""};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
       };

	class Aziro_Medic_W : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManMedic";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Wood";
	canCarryBackPack = 1;
	backpack = "Aziro_Med_Wood";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Medic";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Wood";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"};
	weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"};
	respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"};
       Items[] = {"FirstAidKit"};
       respawnItems[] = {"FirstAidKit"};
       linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"};
       };

class Aziro_Rifleman_D : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManLeader";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Des";
	canCarryBackPack = 1;
	backpack = "Aziro_carryall_Des";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "TL";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Des";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus_co.paa"};
	weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
       Items[] = {"FirstAidKit"};
       respawnItems[] = {"FirstAidKit"};        
       linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       };

	class Aziro_Medic_D : B_Soldier_TL_F {
	author = "M4rK3Ting";
	_generalMacro = "B_Soldier_TL_F";
	icon = "iconManMedic";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_units_Des";
	canCarryBackPack = 1;
	backpack = "Aziro_Med_Des";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Medic";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Des";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus_co.paa"};
	weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
	respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"};
       respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"};
       Items[] = {"FirstAidKit"};
       respawnItems[] = {"FirstAidKit"};        
       linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"};
       };

class Aziro_Pilot_D : B_helipilot_F {
	 author = "M4rK3Ting";		
	_generalMacro = "B_helipilot_F";
	faction = "Aziro_Mod";
	vehicleClass = "Aziro_Units";
	canCarryBackPack = 1;
	backpack = "B_Parachute";
	canDeactivateMines = true;
	attendant = true;
	engineer = 1;
	scope = 2;
	displayName = "Pilot";
	model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
	nakedUniform = "U_BasicBody";
	uniformAccessories[] = {};
	uniformClass = "Aziro_Uniform_Pilot";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_Pilot.paa"};
	linkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"};
	respawnLinkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"};
};

class Aziro_carryall_Wood : B_Carryall_oli {
	scope = 2;
	displayName = "Aziro Backpack Wood";

	class TransportMagazines {};

	class TransportWeapons {};
	isbackpack = 1;
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_las.paa"};

	class DestructionEffects {};
	vehicleClass = "Backpacks";
	allowedSlots[] = {1000};
};

		class Aziro_Med_Wood : B_Carryall_oli {
	scope = protected;

	class TransportItems {
		class _xx_FirstAidKit {
			count = 15;
			name = "FirstAidKit";
		};

		class _xx_Medikit {
			count = 1;
			name = "Medikit";
		};
	};
};

	class Aziro_carryall_Des : B_Carryall_oli {
	scope = 2;
	displayName = "Aziro Backpack Des";

	class TransportMagazines {};

	class TransportWeapons {};
	isbackpack = 1;
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_pus.paa"};

	class DestructionEffects {};
	vehicleClass = "Backpacks";
	allowedSlots[] = {1000};
};

	class Aziro_Med_Des : B_Carryall_oli {
	scope = protected;

	class TransportItems {
		class _xx_FirstAidKit {
			count = 15;
			name = "FirstAidKit";
		};

		class _xx_Medikit {
			count = 1;
			name = "Medikit";
		};
	};
};
};

class cfgWeapons {
class ItemCore;	// External class reference
class HeadGearItem;	// External class reference
class ItemInfo;	// External class reference
class Vest_Camo_Base;	// External class reference
class VestItem;	// External class reference
class UniformItem;
class H_Booniehat_khk;	// External class reference
class Uniform_Base : ItemCore {};
class U_B_CombatUniform_mcam_vest;	// External class reference
class U_B_CombatUniform_mcam;	// External class reference
class U_B_HeliPilotCoveralls;	// External class reference
class U_B_PilotCoveralls;	// External class reference
class U_B_Wetsuit;	// External class reference
class V_RebreatherB;	// External class reference

class Aziro_MICH_Wood : ItemCore {
	scope = 2;
	weaponPoolAvailable = 1;
	displayName = "Aziro Helmet Wood";
       picture = "\Aziro\data\icon_helmet.paa";
       model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
       hiddenSelections[] = {"camo"};
       hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_las.paa"};

	class ItemInfo : HeadGearItem {
		mass = 100;
		uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};

	class Aziro_MICH_Des : ItemCore {
	scope = 2;
	weaponPoolAvailable = 1;
	displayName = "Aziro Helmet Des";
       picture = "\Aziro\data\icon_helmet.paa";
       model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
       hiddenSelections[] = {"camo"};
       hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_pus.paa"};

	class ItemInfo : HeadGearItem {
		mass = 100;
		uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};

class Aziro_Booniehat_W : H_Booniehat_khk {
	displayname = "Aziro Booniehat Wood";
	hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_las.paa"};
};

class Aziro_Booniehat_D : H_Booniehat_khk {
	displayname = "Aziro Booniehat Des (Pantera Desert)";
	hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_pus.paa"};
};

class Aziro_Uniform_Wood : Uniform_Base {
	scope = 2;
	displayName = "Aziro Woodland";
	model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn.
       picture = "\Aziro\data\icon_uniform.paa";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = Aziro_Rifleman_W;
		containerClass="Supply40";
		mass=80;
	};
};

class Aziro_Uniform_Des : Uniform_Base {
	scope = 2;
	displayName = "Aziro Woodland";
	model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn.
       picture = "\Aziro\data\icon_uniform.paa";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = Aziro_Rifleman_D;
		containerClass = "Supply40";
		mass = 80;
	};
};

	class Aziro_Uniform_Pilot : Uniform_Base {
	scope = 2;
	displayName = "Aziro Pilot";
	model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn.
       picture = "\Aziro\data\icon_uniform.paa";

	class ItemInfo : UniformItem {
		uniformModel = "-";
		uniformClass = Aziro_Pilot_D;
		containerClass = "Supply40";
		mass = 80;
	};
};

class Aziro_PlateCarrier_Wood : Vest_Camo_Base {
	scope = 2;
	displayName = "Aziro Vest Wood";
	picture = "\Aziro\data\icon_vest.paa";
	model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_las.paa"};

	class ItemInfo : VestItem {
		uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
		containerClass = "Supply200";
		mass = 50;
		armor = 5*0.5;
		passThrough = 0.7;
		hiddenSelections[] = {"camo"};
	};
};

	class Aziro_PlateCarrier_Des : Vest_Camo_Base {
	scope = 2;
	displayName = "Aziro Vest Des";
	picture = "\Aziro\data\icon_vest.paa";
	model = "\A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_pus.paa"};

	class ItemInfo : VestItem {
		uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d";
		containerClass = "Supply200";
		mass = 50;
		armor = 5*0.5;
		passThrough = 0.7;
		hiddenSelections[] = {"camo"};
	};
};
};

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Still don't working Surpher :(((((((((((((((((((((((((((((

---------- Post added at 08:30 PM ---------- Previous post was at 08:26 PM ----------

class cfgFactionClasses {
class Aziro_Mod {
	displayName = Aziro; 
	priority = 2;
	side = TWest;
	icon = "\Aziro\Data\Aziro_icon.paa";
};
};

I'm not seeing Aziro being defined anywhere as a string (aside as it being a class definition), so I'm guessing you forgot to put this into quotations?

class cfgFactionClasses {
class Aziro_Mod {
	displayName = "Aziro"; // right chea
	priority = 2;
	side = TWest;
	icon = "\Aziro\Data\Aziro_icon.paa";
};
};

Edited by smutton
Commented code for user friendliness

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smutton, can u pls put the code here ?

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No, is not the error.

Don't work yet.

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When this happened to me, what was wrong was stupidly simple. Your using BLUFOR Classes as bases with a Independant AAF Body model, Try changing it to the I instead of B classes, and you can use

side = 1;

to keep it under BLUFOR.

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When this happened to me, what was wrong was stupidly simple. Your using BLUFOR Classes as bases with a Independant AAF Body model, Try changing it to the I instead of B classes, and you can use
side = 1;

to keep it under BLUFOR.

But i want this in Blufor.

Tomorrow i'll try this anyaway.

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I have tested the config in game, you just need to remove your uniform classes from linkedItems[] and respawnLinkedItems[] to get the uniforms working.

linkedItems[] = {"Aziro_PlateCarrier_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};
respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"};

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Surpher, but how i'll add this itens in the character mod ?

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Just remove the uniform classes from those lines nothing else. compare the lines I posted above to the ones in your Aziro_Rifleman_W class.

Uniforms are added to a unit with the uniformClass token, which you have done.

Edited by surpher

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