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Sillywabbit

PhysX Whats the real deal here?

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So i was asking if adding another card, setting it for PhysX only in the nivida control pannel would help with the FPS issues.

Someone reply saying its currently hard coding for CPU only, why? Surely having extra strain with PhysX on a already CPU heavy game is not a good idea?

If nivida is willing to put the time in to allow us to use a PhysX on a another GPU why has BI not?

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You'd think it would make sense wouldn't you? Unfortunately BIS doesn't want to alientate some people that don't have Nvidia cards.

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That's not how it works. Game uses CPU PhysX. Which means it's not for eye-candy like GPU PhysX (Client-side APEX accelerated particles, that have nothing to do with gameplay).

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That's not how it works. Game uses CPU PhysX. Which means it's not for eye-candy like GPU PhysX (Client-side APEX accelerated particles, that have nothing to do with gameplay).

I just want more fps =/ the options are their, i want to be able to use them.

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I just want more fps =/ the options are their, i want to be able to use them.

Sadly this isn't as easy as you probably expect. Execandy PhysX can be set by developer to make use of a PhysX compatible GPU (nVidia). Non-nVidia user will get less eyecandy but this isn't really a problem. On the other hand, gameplay relevant PhysX has to be compatible for all users, not just nVidia customers. Therefor the PhysX is set to run on the CPU so everyone get the same result on-screen which is relevant for the gameplay.

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Myke;2699554']Sadly this isn't as easy as you probably expect. Execandy PhysX can be set by developer to make use of a PhysX compatible GPU (nVidia). Non-nVidia user will get less eyecandy but this isn't really a problem. On the other hand' date=' gameplay relevant PhysX has to be compatible for all users, not just nVidia customers. Therefor the PhysX is set to run on the CPU so everyone get the same result on-screen which is relevant for the gameplay.[/quote']

It's not only that. Not everything in Physx can be accelerated by a CUDA card. The stuff that get benefits from the cards are mostly about particles (like the sparks from the welder in Metro Last Light). Arma is only using parts of the library that can't be accelerated.

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