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harry26548

Crash, Crash and Crash

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So this started happening about 3 Days ago, here's the crash dump

Exception code: C0000005 ACCESS_VIOLATION at 6B768680

graphics: D3D11

resolution: 1920x1080x32

Addons:

A3_Structures_F_Items_Tools in a3\structures_f\items\tools\

A3_Modules_F_Marta in a3\modules_f\marta\

A3_Modules_F_Curator_Environment in a3\modules_f_curator\environment\

A3_Armor_F_Slammer in a3\armor_f_gamma\mbt_01\

A3_Structures_F_Households_Stone_Small in a3\structures_f\households\stone_small\

A3_Structures_F_Ind_FuelStation in a3\structures_f\ind\fuelstation\

A3_Weapons_F_ItemHolders in a3\weapons_f\

a3_weapons_f_rifles_SMG_02 in a3\weapons_f_beta\smgs\smg_02\

A3_Boat_F_EPC_Submarine_01_F in a3\boat_f_epc\submarine_01\

A3_Language_F_Beta in a3\language_f_beta\, A3_Data_F_Curator in a3\data_f_curator\

A3_Structures_F_Research in a3\structures_f\research\

A3_Dubbing_Radio_F in a3\dubbing_radio_f\, A3_Characters_F in a3\characters_f\

A3_Modules_F_Sites in a3\modules_f\sites\

A3_Structures_F_Households_House_Small01 in a3\structures_f\households\house_small01\

A3_Structures_F_Ind_ReservoirTank in a3\structures_f\ind\reservoirtank\

A3_UI_F in a3\ui_f\, A3_Soft_F_Gamma_HEMTT in a3\soft_f_gamma\truck_01\

A3_Modules_F_EPB in a3\modules_f_epb\

A3_LanguageMissions_F_Gamma in a3\languagemissions_f_gamma\

A3_Modules_F_Curator_Curator in a3\modules_f_curator\curator\

A3_Soft_F_Gamma_Offroad in a3\soft_f_gamma\offroad_01\

A3_Soft_F_Beta_Quadbike in a3\soft_f_beta\quadbike_01\

A3_Structures_F_EPA_Items_Electronics in a3\structures_f_epa\items\electronics\

A3_Anims_F in a3\anims_f\, A3_Static_F_Mortar_01 in a3\static_f\mortar_01\

A3_Missions_F_Curator in a3\missions_f_curator\

A3_CargoPoses_F in a3\cargoposes_f\, A3_Map_Altis_Scenes in a3\map_altis_scenes_f\

A3_Modules_F_Curator_Flares in a3\modules_f_curator\flares\

A3_Structures_F_EPA_Civ_Camping in a3\structures_f_epa\civ\camping\

A3_Structures_F_Households_House_Big01 in a3\structures_f\households\house_big01\

A3_Structures_F_Households_House_Small02 in a3\structures_f\households\house_small02\

A3_Structures_F_Ind_Transmitter_Tower in a3\structures_f\ind\transmitter_tower\

A3_Structures_F_Ind_Shed in a3\structures_f\ind\shed\

A3_Structures_F_Wrecks in a3\structures_f\wrecks\

A3_Weapons_F_EPA_LongRangeRifles_DMR_01 in a3\weapons_f_epa\longrangerifles\dmr_01\

A3_Boat_F_Civilian_Boat in a3\boat_f_gamma\boat_civil_01\

A3_Structures_F_Civ_Accessories in a3\structures_f\civ\accessories\

A3_Roads_F in a3\roads_f\, A3_Map_Stratis_Scenes in a3\map_stratis_scenes_f\

A3_Structures_F_Dominants_Castle in a3\structures_f\dominants\castle\

A3_Structures_F_Civ_Calvaries in a3\structures_f\civ\calvaries\

A3_Data_F_Curator_Respawn in a3\data_f_curator\respawn\

A3_Modules_F_Multiplayer in a3\modules_f\multiplayer\

A3_Animals_F_Seagull in a3\animals_f\seagull\

A3_Boat_F_Trawler in a3\boat_f_gamma\boat_civil_04\

A3_Structures_F_EPA_Items_Medical in a3\structures_f_epa\items\medical\

A3_Structures_F_Households_House_Big02 in a3\structures_f\households\house_big02\

A3_Structures_F_Households_House_Small03 in a3\structures_f\households\house_small03\

A3_Structures_F_Mil_Barracks in a3\structures_f\mil\barracks\

A3_Weapons_F_Ammoboxes in a3\weapons_f\ammoboxes\

A3_Weapons_F_beta_EBR in a3\weapons_f_beta\longrangerifles\ebr\

A3_Modules_F_HC in a3\modules_f\hc\

A3_UAV_F_Weapons_F_Gamma_Ammoboxes in a3\drones_f\weapons_f_gamma\ammoboxes\

A3_Characters_F_Civil in a3\characters_f\civil\

A3_Modules_F_Curator_Objectives in a3\modules_f_curator\objectives\

A3_Modules_F_ObjectModifiers in a3\modules_f\objectmodifiers\

A3_Modules_F_Curator_Chemlights in a3\modules_f_curator\chemlights\

A3_Structures_F_Households_Stone_Big in a3\structures_f\households\stone_big\

A3_Structures_F_Mil_Flags in a3\structures_f\mil\flags\

A3_Weapons_F_Rifles_Khaybar in a3\weapons_f\rifles\khaybar\

A3_Weapons_F_DummyWeapons in a3\weapons_f\dummyweapons\

A3_Map_Data in a3\map_data\

A3_Air_F_EPC_Plane_CAS_01 in a3\air_f_epc\plane_cas_01\

A3_Structures_F_Civ_Camping in a3\structures_f\civ\camping\

A3_Characters_F_OPFOR in a3\characters_f\opfor\

A3_Structures_F_Naval_Piers in a3\structures_f\naval\piers\

A3_LanguageMissions_F in a3\languagemissions_f\, A3_Language_F in a3\language_f\

A3_Structures_F_EPC_Furniture in a3\structures_f_epc\furniture\

A3_Structures_F_Mil_TentHangar in a3\structures_f\mil\tenthangar\

A3_Weapons_F_CSAT in a3\weapons_f\

A3_Weapons_F_Beta_Acc in a3\weapons_f_beta\acc\

A3_Structures_F_Dominants_WIP in a3\structures_f\dominants\wip\

A3_Structures_F_Civ_Offices in a3\structures_f\civ\offices\

A3_Air_F_EPC_Plane_CAS_02 in a3\air_f_epc\plane_cas_02\

A3_Editor_F in a3\editor_f\, A3_Air_F in a3\air_f\

A3_Air_F_Beta_Heli_Attack_01 in a3\air_f_beta\heli_attack_01\

A3_Map_Altis in a3\map_altis\

A3_Structures_F_Ind_Crane in a3\structures_f\ind\crane\

A3_Structures_F_Mil_BagBunker in a3\structures_f\mil\bagbunker\

A3_Weapons_F_Launchers_LAW in a3\weapons_f\launchers\rpg32\

A3_Weapons_F_Rifles_SDAR in a3\weapons_f\rifles\sdar\

A3_Weapons_F_Headgear in a3\weapons_f\

A3_Weapons_F_Pistols_ACPC2 in a3\weapons_f_beta\pistols\acpc2\

A3_Weapons_F_beta_Rifles_MX in a3\weapons_f_beta\rifles\mx\

A3_Weapons_F_Launchers_Titan in a3\weapons_f_beta\launchers\titan\

A3_Weapons_F_beta in a3\weapons_f_beta\

A3_Weapons_F_EPA_Ammoboxes in a3\weapons_f_epa\ammoboxes\

A3_Weapons_F_EPB_Acc in a3\weapons_f_epb\acc\

A3_Weapons_F_EPB_Rifles_MX_Black in a3\weapons_f_epb\rifles\mx_black\

A3_Structures_F_Civ_Market in a3\structures_f\civ\market\, A3_Data_F in a3\data_f\

A3_Air_F_EPC_Plane_Fighter_03 in a3\air_f_epc\plane_fighter_03\

A3_Animals_F_Snakes in a3\animals_f\snakes\

A3_Air_F_Beta_Heli_Attack_02 in a3\air_f_beta\heli_attack_02\

A3_Animals_F_Chicken in a3\animals_f_beta\chicken\

A3_Structures_F_EPB_Naval_Fishing in a3\structures_f_epb\naval\fishing\

A3_Structures_F_EPB_Items_Military in a3\structures_f_epb\items\military\

A3_Structures_F_EPC_Civ_Accessories in a3\structures_f_epc\civ\accessories\

A3_Structures_F_Ind in a3\structures_f\ind\

A3_Structures_F_Ind_Tank in a3\structures_f\ind\tank\

A3_Weapons_F_Gamma_Ammoboxes in a3\weapons_f_gamma\ammoboxes\

A3_Armor_F_AMV in a3\armor_f_beta\apc_wheeled_01\

A3_Boat_F_SDV_01 in a3\boat_f_beta\sdv_01\

A3_Functions_F_EPA in a3\functions_f_epa\, A3_Music_F_EPA in a3\music_f_epa\

A3_Structures_F_Items_Luggage in a3\structures_f\items\luggage\

A3_Soft_F_Crusher_UGV in a3\drones_f\soft_f_gamma\ugv_01\

A3_Structures_F_EPC_Dominants_GhostHotel in a3\structures_f_epc\dominants\ghosthotel\

A3_Structures_F_EPC_Civ_Garbage in a3\structures_f_epc\civ\garbage\

A3_Weapons_F_Beta_Ammoboxes in a3\weapons_f_beta\ammoboxes\

A3_Weapons_F_Pistols_Pistol_heavy_01 in a3\weapons_f_epa\pistols\pistol_heavy_01\

A3_Sounds_F_EPB in a3\sounds_f_epb\

A3_Structures_F_Bridges in a3\structures_f\bridges\

A3_Music_F_EPB in a3\music_f_epb\, A3_Soft_F_HEMTT in a3\soft_f_beta\truck_01\

A3_Structures_F_Items_Documents in a3\structures_f\items\documents\

A3_armor_f_beta in a3\armor_f_beta\

A3_Armor_F_EPC_MBT_01 in a3\armor_f_epc\mbt_01\

A3_Modules_F_EPB_Misc in a3\modules_f_epb\misc\

A3_Animals_F_Turtle in a3\animals_f\turtle\

A3_Structures_F_Ind_FuelStation_Small in a3\structures_f\ind\fuelstation_small\

A3_Weapons_F_Pistols_Pistol_heavy_02 in a3\weapons_f_epa\pistols\pistol_heavy_02\

A3_Sounds_F_EPC in a3\sounds_f_epc\

A3_Modules_F_Curator_Respawn in a3\modules_f_curator\respawn\

A3_Functions_F_EPC in a3\functions_f_epc\, A3_Music_F_EPC in a3\music_f_epc\

A3_Data_F_Curator_Intel in a3\data_f_curator\intel\

A3_Modules_F_Curator_Smokeshells in a3\modules_f_curator\smokeshells\

A3_Structures_F_Civ_Constructions in a3\structures_f\civ\constructions\

A3_Structures_F_Items_Stationery in a3\structures_f\items\stationery\

A3_Characters_F_Proxies in a3\characters_f\proxies\

A3_Structures_F_EPB_Civ_Camping in a3\structures_f_epb\civ\camping\

A3_Structures_F_EPB_Civ_PlayGround in a3\structures_f_epb\civ\playground\

A3_Modules_F_Curator in a3\modules_f_curator\

A3_Animals_F_Dog in a3\animals_f_beta\dog\

A3_Structures_F_Civ_Statues in a3\structures_f\civ\statues\

A3_Modules_F_Skirmish in a3\modules_f\skirmish\

A3_Structures_F_EPC_Dominants_Stadium in a3\structures_f_epc\dominants\stadium\

A3_UIFonts_F in a3\uifonts_f\

A3_Weapons_F_EBR in a3\weapons_f\longrangerifles\ebr\

A3_Missions_F in a3\missions_f\

A3_Boat_F_Boat_Armed_01 in a3\boat_f\boat_armed_01\

A3_Characters_F_BLUFOR in a3\characters_f\blufor\

A3_Modules_F_Curator_CAS in a3\modules_f_curator\cas\

A3_Structures_F_Training in a3\structures_f\training\, CAData in a3\

A3_Missions_F_Gamma in a3\missions_f_gamma\

A3_Structures_F_Ind_Windmill in a3\structures_f\ind\windmill\

A3_Structures_F_Ind_Pipes in a3\structures_f\ind\pipes\

A3_Weapons_F_Pistols_Rook40 in a3\weapons_f\pistols\rook40\

A3_Weapons_F_AAF in a3\weapons_f\, A3_Weapons_F_Uniforms in a3\weapons_f\

A3_Modules_F_Curator_Misc in a3\modules_f_curator\misc\

A3_Soft_F_TruckHeavy in a3\soft_f_beta\truck_02\

A3_Structures_F_Civ_SportsGrounds in a3\structures_f\civ\sportsgrounds\

A3_Data_F_Curator_Misc in a3\data_f_curator\misc\

A3_Air_F_Beta_Parachute_01 in a3\air_f_beta\parachute_01\

A3_Language_F_Curator in a3\language_f_curator\

A3_Structures_F_EPB_Items_Luggage in a3\structures_f_epb\items\luggage\

A3_Structures_F_EPC_Items_Documents in a3\structures_f_epc\items\documents\

A3_Structures_F_Households_House_Shop01 in a3\structures_f\households\house_shop01\

A3_Structures_F_Mil_Offices in a3\structures_f\mil\offices\

A3_Weapons_F_Items in a3\weapons_f\items\

A3_Modules_F_GroupModifiers in a3\modules_f\groupmodifiers\

A3_Modules_F_LiveFeed in a3\modules_f\livefeed\

A3_Air_F_Beta_Parachute_02 in a3\air_f_beta\parachute_02\

A3_Data_F_Curator_Eagle in a3\data_f_curator\eagle\

A3_Armor_F_Panther in a3\armor_f_beta\apc_tracked_01\

A3_Signs_F_AD in a3\signs_f\signs_ad\

A3_Structures_F_Civ_Pavements in a3\structures_f\civ\pavements\

A3_Structures_F_EPC_Civ_InfoBoards in a3\structures_f_epc\civ\infoboards\

A3_Structures_F_EPC_Items_Electronics in a3\structures_f_epc\items\electronics\

A3_Structures_F_Households_House_Shop02 in a3\structures_f\households\house_shop02\

A3_Structures_F_Mil_Radar in a3\structures_f\mil\radar\

A3_Weapons_F_EPB_Ammoboxes in a3\weapons_f_epb\ammoboxes\

A3_Weapons_F_gamma in a3\weapons_f_gamma\

A3_Structures_F_Naval in a3\structures_f\naval\

A3_Structures_F_Dominants_Church in a3\structures_f\dominants\church\

A3_Modules_F_Beta in a3\modules_f_beta\

A3_Boat_F_Beta_Boat_Armed_01 in a3\boat_f_beta\boat_armed_01\

A3_Static_F_Beta_Mortar_01 in a3\static_f_beta\mortar_01\

A3_Structures_F_Items_Electronics in a3\structures_f\items\electronics\

A3_Animals_F_Fishes in a3\animals_f\fishes\

A3_Soft_F_EPC_Truck_03 in a3\soft_f_epc\truck_03\

A3_Structures_F_EPA_Walls in a3\structures_f_epa\walls\

A3_Structures_F_EPC_Walls in a3\structures_f_epc\walls\

A3_Structures_F_Ind_Factory in a3\structures_f\ind\factory\

A3_Weapons_F_Pistols_P07 in a3\weapons_f\pistols\p07\

A3_weapons_F_FIA in a3\weapons_f\

A3_Armor_F_APC_Wheeled_03 in a3\armor_f_gamma\apc_wheeled_03\

A3_Static_F_Gamma_AT in a3\static_f_gamma\at_01\

A3_Language_F_Gamma in a3\language_f_gamma\

A3_Armor_F_EPB_MBT_03 in a3\armor_f_epb\mbt_03\

A3_Structures_F_Civ_Ancient in a3\structures_f\civ\ancient\

A3_Air_F_Beta in a3\air_f_beta\

A3_Structures_F_Households in a3\structures_f\households\

A3_Structures_F_Ind_PowerLines in a3\structures_f\ind\powerlines\

A3_Structures_F_Mil_BagFence in a3\structures_f\mil\bagfence\

A3_Structures_F_Mil_Bunker in a3\structures_f\mil\bunker\

A3_Weapons_F_Acc in a3\weapons_f\acc\, A3_Weapons_F_Vests in a3\weapons_f\

A3_Weapons_F_EPA_EBR in a3\weapons_f_epa\longrangerifles\ebr\

A3_Weapons_F_EPB_LongRangeRifles_M320 in a3\weapons_f_epb\longrangerifles\m320\

A3_Modules_F in a3\modules_f\

A3_Structures_F_Dominants_Lighthouse in a3\structures_f\dominants\lighthouse\

A3_Structures_F in a3\structures_f\

A3_Structures_F_Items_Valuables in a3\structures_f\items\valuables\

A3_Air_F_Heli_Light_01 in a3\air_f\heli_light_01\

A3_Static_F_Gamma_Mortar_01 in a3\static_f_gamma\mortar_01\

A3_Air_F_Beta_Heli_Transport_01 in a3\air_f_beta\heli_transport_01\

A3_Structures_F_EPA_Items_Food in a3\structures_f_epa\items\food\

A3_Weapons_F_EPA_Rifles_MX in a3\weapons_f_epa\rifles\mx\

A3_Air_F_Beta_Heli_Transport_02 in a3\air_f_beta\heli_transport_02\

A3_Modules_F_Curator_Ordnance in a3\modules_f_curator\ordnance\

A3_Animals_F_AnimConfig in a3\animals_f\animconfig\

A3_Soft_F_Car in a3\soft_f_gamma\hatchback_01\

A3_Characters_F_INDEP in a3\characters_f_beta\indep\

A3_Boat_F_Beta_Boat_Transport_01 in a3\boat_f_beta\boat_transport_01\

A3_Air_F_Heli_Light_02 in a3\air_f\heli_light_02\

A3_Structures_F_Items_Vessels in a3\structures_f\items\vessels\

A3_Structures_F_Mil_Helipads in a3\structures_f\mil\helipads\

A3_Weapons_F_Rifles_MX in a3\weapons_f\rifles\mx\

A3_Air_F_Gamma_Plane_Fighter_03 in a3\air_f_gamma\plane_fighter_03\

A3_armor_f_beta_APC_Tracked_02 in a3\armor_f_beta\apc_tracked_02\

A3_Music_F in a3\music_f\

A3_Boat_F_Gamma_Boat_Transport_01 in a3\boat_f_gamma\boat_transport_01\

A3_Modules_F_DynO in a3\modules_f\dyno\

A3_Boat_F_Boat_Transport_01 in a3\boat_f\boat_transport_01\

A3_Structures_F_Civ_InfoBoards in a3\structures_f\civ\infoboards\

A3_Map_Stratis in a3\map_stratis\, A3_Modules_F_Events in a3\modules_f\events\

A3_Structures_F_Items in a3\structures_f\items\

A3_Structures_F_EPC_Civ_PlayGround in a3\structures_f_epc\civ\playground\

A3_Structures_F_Households_Addons in a3\structures_f\households\addons\

A3_Structures_F_Households_Slum in a3\structures_f\households\slum\

A3_Structures_F_Ind_SolarPowerPlant in a3\structures_f\ind\solarpowerplant\

A3_Structures_F_Ind_CarService in a3\structures_f\ind\carservice\

A3_Structures_F_Ind_WindPowerPlant in a3\structures_f\ind\windpowerplant\

A3_Weapons_F_Launchers_NLAW in a3\weapons_f\launchers\nlaw\

A3_Weapons_F_Rifles_Mk20 in a3\weapons_f_beta\rifles\mk20\

A3_Weapons_F_Machineguns_Zafir in a3\weapons_f_beta\machineguns\zafir\

A3_Weapons_F_Rifles_Vector in a3\weapons_f_beta\smgs\smg_01\

A3_Armor_F in a3\armor_f\, A3_Signs_F in a3\signs_f\

A3_Structures_F_Civ_BellTowers in a3\structures_f\civ\belltowers\

A3_Animals_F_Kestrel in a3\animals_f\kestrel\, A3_Misc_F in a3\misc_f\

A3_Animals_F in a3\animals_f\

A3_Structures_F_Items_Cans in a3\structures_f\items\food\

A3_Structures_F_EPB_Civ_Accessories in a3\structures_f_epb\civ\accessories\

A3_Structures_F_EPB_Civ_Dead in a3\structures_f_epb\civ\dead\

A3_Structures_F_Ind_ConcreteMixingPlant in a3\structures_f\ind\concretemixingplant\

A3_Weapons_F_Machineguns_M200 in a3\weapons_f\machineguns\m200\

A3_Weapons_F_beta_Rifles_Khaybar in a3\weapons_f_beta\rifles\khaybar\

A3_Structures_F_Dominants_Amphitheater in a3\structures_f\dominants\amphitheater\

A3_Characters_F_Common in a3\characters_f\common\

A3_Structures_F_Items_Gadgets in a3\structures_f\items\gadgets\

A3_Modules_F_Curator_Animals in a3\modules_f_curator\animals\

A3_Animals_F_Sheep in a3\animals_f_beta\sheep\

A3_Structures_F_EPB_Civ_Graffiti in a3\structures_f_epb\civ\graffiti\

A3_Structures_F_Ind_WavePowerPlant in a3\structures_f\ind\wavepowerplant\

A3_Structures_F_Mil in a3\structures_f\mil\

A3_Weapons_F_EPA_Acc in a3\weapons_f_epa\acc\

A3_Weapons_F_Pistols_PDW2000 in a3\weapons_f_gamma\smgs\pdw2000\

A3_Structures_F_Civ_Garbage in a3\structures_f\civ\garbage\

A3_Modules_F_Curator_Intel in a3\modules_f_curator\intel\

A3_Static_F in a3\static_f\, A3_Functions_F in a3\functions_f\

A3_Soft_F_MRAP_01 in a3\soft_f\mrap_01\

A3_Modules_F_Curator_Effects in a3\modules_f_curator\effects\

A3_Structures_F_Civ in a3\structures_f\civ\

A3_Armor_F_EPB_APC_tracked_03 in a3\armor_f_epb\apc_tracked_03\

A3_Structures_F_EPC_Civ_Camping in a3\structures_f_epc\civ\camping\

A3_Weapons_F_EPA in a3\weapons_f_epa\

A3_Weapons_F_gamma_Acc in a3\weapons_f_gamma\acc\

A3_Soft_F_Quadbike in a3\soft_f\quadbike_01\

A3_Functions_F_Curator in a3\functions_f_curator\

A3_Soft_F_MRAP_02 in a3\soft_f\mrap_02\, A3_Missions_F_EPA in a3\missions_f_epa\

A3_Air_F_Gamma_UAV_01 in a3\drones_f\air_f_gamma\uav_01\

A3_Armor_F_Marid in a3\armor_f_beta\apc_wheeled_02\

A3_Static_F_Gamma in a3\static_f_gamma\, A3_Missions_F_Beta in a3\missions_f_beta\

A3_Soft_F_Offroad_01 in a3\soft_f\offroad_01\

A3_Structures_F_Households_Stone_Shed in a3\structures_f\households\stone_shed\

A3_Structures_F_Ind_DieselPowerPlant in a3\structures_f\ind\dieselpowerplant\

A3_Weapons_F_NATO in a3\weapons_f\

A3_Weapons_F_Rifles_TRG20 in a3\weapons_f\rifles\trg20\

A3_Weapons_F_EPB in a3\weapons_f_epb\

A3_Structures_F_Naval_Buoys in a3\structures_f\naval\buoys\

A3_Soft_F in a3\soft_f\, A3_Characters_F_EPA in a3\characters_f_epa\

A3_UAV_F_Characters_F_Gamma in a3\drones_f\characters_f_gamma\

A3_Structures_F_Walls in a3\structures_f\walls\

A3_Soft_F_MRAP_03 in a3\soft_f_beta\mrap_03\, A3_Anims_F_EPA in a3\anims_f_epa\

A3_Structures_F_Civ_Lamps in a3\structures_f\civ\lamps\

A3_Structures_F_Civ_PlayGround in a3\structures_f\civ\playground\

A3_Missions_F_EPB in a3\missions_f_epb\

A3_Air_F_Gamma_UAV_02 in a3\drones_f\air_f_gamma\uav_02\

A3_Misc_F_Helpers in a3\misc_f\helpers\

A3_Structures_F_System in a3\structures_f\system\

A3_Structures_F_EPA_Civ_Constructions in a3\structures_f_epa\civ\constructions\

A3_Structures_F_Dominants_Hospital in a3\structures_f\dominants\hospital\

A3_Animals_F_Goat in a3\animals_f_beta\goat\

A3_Structures_F_EPB_Furniture in a3\structures_f_epb\furniture\

A3_Structures_F_EPC_Civ_Tourism in a3\structures_f_epc\civ\tourism\

A3_Structures_F_Mil_Shelters in a3\structures_f\mil\shelters\

A3_Weapons_F_EPC in a3\weapons_f_epc\, A3_Modules_F_UAV in a3\modules_f\uav\

A3_Characters_F_EPB in a3\characters_f_epb\

A3_Modules_F_StrategicMap in a3\modules_f\strategicmap\

A3_Structures_F_Dominants in a3\structures_f\dominants\

A3_Missions_F_EPC in a3\missions_f_epc\

A3_LanguageMissions_F_Beta in a3\languagemissions_f_beta\

A3_Modules_F_Curator_Multiplayer in a3\modules_f_curator\multiplayer\

A3_Characters_F_Beta in a3\characters_f_beta\

A3_Structures_F_EPA_Items_Vessels in a3\structures_f_epa\items\vessels\

A3_Structures_F_EPC_Civ_Kiosks in a3\structures_f_epc\civ\kiosks\

A3_Structures_F_Mil_Cargo in a3\structures_f\mil\cargo\

A3_Weapons_F in a3\weapons_f\

A3_Data_F_Curator_Virtual in a3\data_f_curator\virtual\

A3_Characters_F_EPC in a3\characters_f_epc\

A3_Modules_F_Misc in a3\modules_f\misc\

A3_Anims_F_Config_Sdr in a3\anims_f\config\sdr\

A3_Language_F_EPA in a3\language_f_epa\

A3_Structures_F_Furniture in a3\structures_f\furniture\

A3_Anims_F_EPC in a3\anims_f_epc\

A3_Structures_F_Training_InvisibleTarget in a3\structures_f\training\invisibletarget\

A3_Characters_F_EPB_Heads in a3\characters_f_epb\heads\

A3_Data_F_Curator_Characters in a3\data_f_curator\characters\

A3_Structures_F_EPA_Mil_Scrapyard in a3\structures_f_epa\mil\scrapyard\

A3_Structures_F_EPB_Items_Documents in a3\structures_f_epb\items\documents\

A3_Weapons_F_Explosives in a3\weapons_f\explosives\

A3_Characters_F_Heads in a3\characters_f\heads\

A3_Animals_F_Rabbit in a3\animals_f\rabbit\

A3_Characters_F_Gamma in a3\characters_f_gamma\

A3_Modules_F_Effects in a3\modules_f\effects\, A3_UI_F_Curator in a3\ui_f_curator\

A3_Language_F_EPB in a3\language_f_epb\, A3_Plants_F_Bush in a3\plants_f\bush\

A3_Data_F_ParticleEffects in a3\data_f\particleeffects\

A3_Structures_F_EPB_Civ_Garbage in a3\structures_f_epb\civ\garbage\

A3_Structures_F_EPB_Items_Vessels in a3\structures_f_epb\items\vessels\

A3_Structures_F_Ind_Cargo in a3\structures_f\ind\cargo\

A3_Weapons_F_LongRangeRifles_GM6 in a3\weapons_f\longrangerifles\gm6\

A3_Modules_F_Supports in a3\modules_f\supports\

A3_Structures_F_Civ_Dead in a3\structures_f\civ\dead\

A3_Soft_F_Gamma_Quadbike in a3\soft_f_gamma\quadbike_01\

A3_Air_F_EPB_Heli_Light_03 in a3\air_f_epb\heli_light_03\

A3_Language_F_EPC in a3\language_f_epc\

A3_Static_F_Gamma_AA in a3\static_f_gamma\aa_01\

A3_Structures_F_EPA_Items_Tools in a3\structures_f_epa\items\tools\

A3_Structures_F_Households_WIP in a3\structures_f\households\wip\

A3_Weapons_F_EPA_LongRangeRifles_GM6 in a3\weapons_f_epa\longrangerifles\gm6\

A3_Modules_F_Intel in a3\modules_f\intel\

A3_Modules_F_Curator_Mines in a3\modules_f_curator\mines\, A3_Boat_F in a3\boat_f\

A3_Weapons_F_gamma_Items in a3\drones_f\weapons_f_gamma\items\

A3_Rocks_F in a3\rocks_f\

A3_Modules_F_Beta_FiringDrills in a3\modules_f_beta\firingdrills\

A3_Soft_F_Gamma_TruckHeavy in a3\soft_f_gamma\truck_02\

A3_Structures_F_Civ_Chapels in a3\structures_f\civ\chapels\

A3_Structures_F_Mil_Fortification in a3\structures_f\mil\fortification\

A3_Weapons_F_LongRangeRifles_M320 in a3\weapons_f\longrangerifles\m320\

A3_Weapons_F_beta_Rifles_TRG20 in a3\weapons_f_beta\rifles\trg20\

A3_Weapons_F_EPB_LongRangeRifles_GM3 in a3\weapons_f_epb\longrangerifles\gm6\

A3_Armor_F_T100K in a3\armor_f_gamma\mbt_02\

A3_Soft_F_SUV in a3\soft_f_gamma\suv_01\, A3_Sounds_F in a3\sounds_f\

A3_Structures_F_Naval_RowBoats in a3\structures_f\naval\rowboats\

A3_Soft_F_Truck in a3\soft_f_gamma\van_01\

A3_Modules_F_Curator_Lightning in a3\modules_f_curator\lightning\

A3_BaseConfig_F in a3\baseconfig_f\

A3_Structures_F_Ind_AirPort in a3\structures_f\ind\airport\

Mods: curator

Distribution: 0

Version 1.18.124200

Fault time: 2014/05/27 08:08:17

Fault address: 6B768680 726F7774:505C736B Unknown module

file: co40_AW_Invade_&_Annex_2_65c_7Cav (__CUR_MP)

world: Altis

Prev. code bytes: 5C FD C3 BB 00 00 00 00 00 00 00 00 00 00 00 00

Fault code bytes: 00 AC 76 6B 40 60 74 6B 00 00 00 00 42 00 00 00

Registers:

EAX:6B768680 EBX:01EBF4EC

ECX:6B76A980 EDX:5AAB33F0

ESI:6B566A24 EDI:5FF33200

CS:EIP:0023:6B768680

SS:ESP:002B:01EBF3CC EBP:5AAB2BBC

DS:002B ES:002B FS:0053 GS:002B

Flags:00010202

=======================================================

note: Minidump has been generated into the file C:\Users\DELL\AppData\Local\Arma 3\arma3_2014-05-27_07-55-42.mdmp

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My game started crashing recently too (within the last week). I will play anywhere from 1 - 30 minutes then it crashes. I run with lots of mods but it was never a problem before. I removed all but what I consider to be essential mods but I am still having the problem.

What I would really like to know is how do you read the rpt file to make sense out of it. I am sure it is a mod problem but which one?

BTW Harry26548, your rpt file is clean compared to mine but despite the errors in the log the game ran fine until a week ago.

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Did you guys get a recent steam update before it happened? Have you tried vanilla A3 with NO mods enabled?

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Summer time temp increase?

/KC

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Did you guys get a recent steam update before it happened? Have you tried vanilla A3 with NO mods enabled?

Yes I suspected that may be related. Also I didn't install the latest CBA for A3 yet (duh) that may be important.

Okay I will load the latest CBA.

---------- Post added at 01:44 PM ---------- Previous post was at 01:43 PM ----------

Summer time temp increase?

/KC

I don't know what that means.....

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I also got freeze problems recently. Mostly when afk for a short time, while pausing the game or in the map view :(

I tried to set my fan to 100% and I'm playing without any mods but up to now I found nothing helpful.....

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Hello all, I have been hard at work trying to fix this issue. You will probably find that updating CBA does not work, it has nothing to do with temperature, and mods do not matter.

First of all, the first possible fix could be really simple. Try running as administrator if you are not already.

Second is this post I have in another thread

A lot of people have been plagued by this issue. I am currently trying to get a solution and I believe I will have one soon. At the moment, I believe what is happening is that Arma is trying to use memory outside of allotted space. So, to try and fix this, try adding some launch options for Arma in steam. If you have at least 4gb of RAM, put
 -maxMem=2047 

And if you have a graphics card with at least 2gb, put

 -maxVRAM=2047 

If you only have 1gb of graphics card memory, try lowering it to 1023. You cannot put in values more than 2047 though.

Let me know if this fixes the issue!

As the quote says, let me know if this fixes the issue as it means I know exactly why this is happening!

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I don't know what that means.....

I believe the implication is that because its summer-time.. It's hotter, therefore temps have increased.

Computers crash when they overheat...

Slight increases in ambient temperature (summer time) can result in showing underlying hardware/overclocking issues if you were already stressing the same computer and it worked 'fine' during the winter.

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I believe the implication is that because its summer-time.. It's hotter, therefore temps have increased.

Computers crash when they overheat...

Slight increases in ambient temperature (summer time) can result in showing underlying hardware/overclocking issues if you were already stressing the same computer and it worked 'fine' during the winter.

Ah I get it. No that shouldn't be a problem. I have central air-conditioning and my PC is directly above a vent.

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I have a slight improvement to my fix. change launch options to

-maxMem=2047
-malloc=jemalloc_bi

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darn :(. its working on my system and a few others I believe. I guess most of you will just have to wait until the patch.

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Well it may be a little early to say for sure but so far I've played for over an hour and no crashes. This may have been the fix for my issues.

:cool:

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Well it may be a little early to say for sure but so far I've played for over an hour and no crashes. This may have been the fix for my issues.

:cool:

thumb.jpg

This means we are starting to get a handle on this issue! If any of you guys still are crashing with this fix, try using -malloc=tcmalloc_bi or -malloc=nedmalloc_bi.

If all else fails, you can use -malloc=system but I found this one to only give me about 20 frames where I normally get 60-70.

Anyways, glad its working dr@gon! hopefully it works for others as well!

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I don't know what that means.....

Since it's summer time in the northern hemisphere it's not uncommon that PC starts to crash due to increase ambient temperature, ie some PC component like CPU/GPU/RAM may be overheating. Anyway, it was just a guess and maybe not the issue but it's always good to make sure fans etc are clear from dustballs when summer arrives.

/KC

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Yes it's clearly summer now, but we got around 13° - 20° this week in southern Bavaria so the hot summer argument won't take effect here :D

I'm just wondering if there could be a problem with too much physical RAM? I think my system ain't got that crashes with ArmA so often back when only 16 GB RAM were installed.....

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Yes it's clearly summer now, but we got around 13° - 20° this week in southern Bavaria so the hot summer argument won't take effect here :D

I'm just wondering if there could be a problem with too much physical RAM? I think my system ain't got that crashes with ArmA so often back when only 16 GB RAM were installed.....

I'm running with 24gb RAM. Arma 3 only uses so much of the RAM (max) no matter how much you have.

Each stick of RAM is rated at a certain clock speed (which is why they all need to match) but it doesn't run at exactly that speed, there is actually a manufacturing fault tolerance level and each stick of RAM will run at 1000 millisecond (I don't recall the exact speeds) slower or faster then the next stick. That should not cause any problems unless you are very unlucky and you won the RAM lottery and one stick is running at maximum speed and the next is running at the minimum speed within its fault range. It is possible that your RAM clock speed is between different Sticks are at the extreme ends of the fault tolerance and you may experience issues. However, this is extremely unlikely particularly with the newer motherboards running RAM in pairs rather then using them sequentially. If it does happen that you use enough RAM that a discrepancy in the RAM speed is noticed, the whole PC crashes to Blue Screen not just the game. I've worked in IT for 30 years and in my entire career I've seen this once.

Edited by Dr@gon

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Well the fix seems to temporarily relieve the issue. I just started crashing again :( . I will start looking for other reasons. If any of you can give me some more rpt files, I will try reaccessing. Also if you can give me some numbers and small answers.

1.) Cpu brand

2.) mem amount

3.) graphics brand and series

4.) operating system

This is to see if it is a hardware issue. An example of what I need will be the following (this is my system)

Example:

1.) Intel

2.) 12gb

3.) Nvidia 700 series

4.) Win8.1

I think I have narrowed it down even further. Apparently everyone who has this that I know of has a 600 or 700 series Nvidia card

Edited by flyinpenguin

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I haven't had a chance to play since my last post so I don't know if the problem will reoccur however I will say that I have;

Nvidia 7900 with

Intel i7

24gb RAM

Win 7

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whoa, a 7900? That thing is old! Hmm... well so far the nvidia part is holding up

only 2 years old.

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Since latest patches I've gotten maybe 5 min of play, max. I'm trying they Zeus mode and it crashes after 2-5 minutes, now 8 times in a row. :yay: And my friend's internet dies when he starts Arma3. No connection to anything, does not find servers, internet pages won't load. ...And just as I was thinking that maybe new Arma is somewhat stable.

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Yeah, they messed up quite a few things. They changed how backpacks are defined for some reason, that broke all backpacks, these memory allocators seem to be broken, gamespy is shutting down which hosted their port work around, so now thats down, yeah. Did I also mention their HDR is broken and shadows are as well? Anyways, enough about the faults. I will be happy once they fix the memory allocators or whatever is throwing these C0000005 exceptions.

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Sorry, don't know what you mean 2 years old... the 7900 series is from 2006

NVIDIA® GeForce® 7900 GTX

July 2006

Where did I get my 'facts'?? Why from Nvidia themselves

http://www.nvidia.com/page/geforce_7900.html

I had a brain fart, it is actually an AMD Radeon 7900.

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