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CBA - Community Base Addons - ARMA 3

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using the latest cba 3.4.1

 

I'm trying to use the Alive open menu which is prebound to the right Win key. That key does not work on my keyboard so I rebinded it to shift+middle mouse button and get this error message.

23:52:22 [CBA] (keybinding) WARNING: Keybind alive$openmenu's default keybind is invalid [DIK: 4.87653e+008] x\cba\addons\keybinding\fnc_addKeybind.sqf:106

 

which I have no idea about what it means or what a solution is. 

 

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Hey guys,
I have a small problem. 
Right now I try to add a "Killed" Eventhandler to all units via a module. Since I also need to include "In mission created units" I got a hint to use ExtendedEventhandlers. This sort of works. When I test my ALiVE mission in the Editor (SP and MP) I do get my added action via the Eventhandler even on ALiVE spawned units. 
However, when I transfer that mission to my server it suddenly doesn't work anymore (not even with Editor spawned units).

This is my function: 

["CAManBase", "killed", {
    params["_unit"];
    // Exit if unit is player
    if (isPlayer _unit) exitWith {};

    _unit addAction ["Hide Body", {
        removeAllActions (_this select 0);
        hideBody (_this select 0);
    }];
}] call CBA_fnc_addClassEventHandler;

Maybe you guys know why it doesn't work in MP.

Many Greetings
Moony

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Client error since Arma 3 1.78 update

 

16:25:34 Error in expression <f (!isClass _eventClass) then {
{
_unit addEventHandler [_x, format ['call cba_x>
16:25:34   Error position: <addEventHandler [_x, format ['call cba_x>
16:25:34   Error Foreign error: Unknown enum value: "FiredBis"
16:25:34 File \x\cba\addons\xeh\fnc_initEvents.sqf [CBA_fnc_initEvents], line 1946

 

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1 hour ago, dave_beastttt said:

Client error since Arma 3 1.78 update

 


16:25:34 Error in expression <f (!isClass _eventClass) then {
{
_unit addEventHandler [_x, format ['call cba_x>
16:25:34   Error position: <addEventHandler [_x, format ['call cba_x>
16:25:34   Error Foreign error: Unknown enum value: "FiredBis"
16:25:34 File \x\cba\addons\xeh\fnc_initEvents.sqf [CBA_fnc_initEvents], line 1946

 

I have the error too

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The CBA modders just need some time to update the mod;)

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On ‎1‎/‎12‎/‎2017 at 12:26 AM, dave_beastttt said:

 


16:25:34 Error in expression <f (!isClass _eventClass) then {
{
_unit addEventHandler [_x, format ['call cba_x>
16:25:34   Error position: <addEventHandler [_x, format ['call cba_x>
16:25:34   Error Foreign error: Unknown enum value: "FiredBis"
16:25:34 File \x\cba\addons\xeh\fnc_initEvents.sqf [CBA_fnc_initEvents], line 1946

Yep - receiving a similar client error here too.

612192d6ea155cd6425f6be8d456bc56.jpg

 

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17 hours ago, outlaw2101 said:

 

I get the same error in SP.  Doesn't appear to affect anything though.

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CBA v3.5.0 Released

 

This update contains Portuguese translations, improvements to the settings system and small code updates.

 

CHANGE LOG SUMMARY: Github Link

  • ADDED: Portuguese translation (#791) JuhBass
  • ADDED: EnableTargetDebug support for addon config (#724) Dystopian
  • ADDED: Parameters for CBA_fnc_randPos to generate a random position in an arc (#757) Vdauphin
  • ADDED: Parameter for editbox setting to obscure passwords (#763, #802) commy2
  • ADDED: Parameter for editbox setting to filter incorrect input (#795, #805) commy2
  • ADDED: Show settings variable name in tooltip (#796, #804) PabstMirror
  • ADDED: Setting name passed to setting script as _thisSetting (#801, #803) commy2
  • ADDED: Support for cba_settings_hasSettingsFile flag to description.ext (#807) commy2
  • ADDED: Changing a mission setting applies 'Overwrite Clients' automatically (#810) commy2
  • CHANGED: Update Japanese translation (#760) classicarma
  • CHANGED: Code reformatting (#765 - #787, #798, #799) Neviothr commy2
  • CHANGED: Global settings no longer forced by mission automatically (#800) commy2
  • FIXED: Potential "enum" script error after v1.78 update (#811, #812) MGTDB commy2
  • FIXED: CBA_fnc_weaponComponents script error (#747) jonpas
  • FIXED: CBA_fnc_removeMagazineCargo removes all magazines (#747, #756) jonpas ACyprus
  • FIXED: Unable to select target in Debug Console (#752, #753) shukari PabstMirror
  • FIXED: Stringtable syntax errors (#758) dedmen
  • FIXED: CBA_fnc_hashCreate documentation (#759) Cuel
  • FIXED: XEH compatibility for v1.78 (#808) PabstMirror
  • FIXED: Old URL in CfgMods (#809) Dorbedo
  • REMOVED: Obsolete entries in XEH config (#749, #750, #751) commy2

 

KNOWN ISSUES:

There is a script error popup when saving mission settings in the editor. The settings are saved correctly and the error message can be ignored. See: https://feedback.bistudio.com/T127247

 

Full Change log for CBA v3.5.0

_________________________________________________________________________
HOSTED AT THE FOLLOWING

Signatures are included.

 

Submit New Bugs on Github

 

 

  • Like 6
  • Thanks 2

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Could you please not release a new version in the middle of the night? It breaks all the servers using it while the admins are not even awake to update their servers. Thanks.

  • Haha 1
  • Confused 1

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57 minutes ago, KrispyStream said:

Could you please not release a new version in the middle of the night? It breaks all the servers using it while the admins are not even awake to update their servers. Thanks.

What is your middle of the night? mine occurs at 12 PM Hawaii time.

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1 hour ago, KrispyStream said:

Could you please not release a new version in the middle of the night? It breaks all the servers using it while the admins are not even awake to update their servers. Thanks.

But... Aren't all players sleeping in the middle of the night too?

But yeah.. I agree. I would recommend to release updates at 1 PM Sun-time in the future. It's always Day in Sun-time so that shouldn't cause any problems.

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Thanks for the update fellas, CBA is a crucial mod and the error messages were driving me crackers.

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I would like to keep ace, just disable the medical and stamina systems. 

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13 hours ago, sirPecka said:

I'm using this mod for stamina 

https://steamcommunity.com/sharedfiles/filedetails/782415569

For medical system just remove all .pbos with medical in the name from the mod folder.

Im using a dedicated server and having every client delete pbo's is unfeasible, especially for workshop content.

I was looking at this. https://ace3mod.com/wiki/framework/settings-framework.html but it says at the top to use cba instead, hence why im asking here.

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