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Richards.D

Up Armored HMMWV Modification - Release

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Thank you very much for the headsup about the updated version :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Thanks for updating this pack man.

I am wondering if there is a specific reason there are only 2 or so woodland textures, or if you just did not desire to make any more of those.

Maybe I am wrong but I think there is only 2? :confused:

Thanks for the great pack, also before you said you planned on lowering the plate thing on the back of the TOW turret, idk if you forgot about that or what.

Nice work.

:cool:

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Hey, I noticed when playing with my clan the other day that the unarmed woodland humvee has trouble crossing bridges due to a collision issue, it breaks the vehicle. Can anyone else test this?

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Alex, that should have been fixed in 0.8 - make sure your clan is all updated.

From RichardsD: "I fixed the geometry, you can now cross obstacles properly."

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Alex, that should have been fixed in 0.8 - make sure your clan is all updated.

From RichardsD: "I fixed the geometry, you can now cross obstacles properly."

Oh sorry, missed that in the changelog. Yeah we're updating on Monday after our weekend ops. Thanks for the help.

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Richards, can I ask why you used the 6.5 gatling instead of the 7.62 m134 on the humvee that's supposed to have the m134?

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The .bikey doesnt work m8, did you test this on a dedicated server with verifysignatures set to 2?

There seems to be a lot of issues with addon makers signing keys at the moment

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Hello:

Is it the HMMWV's key or my public key that is not working?

And unfortunately I have no way to test my keys, so neg I didn't test them.

Richards

Also, I cannot seem to do the 7.62 M134 as it returns many errors, so I had to use the 6.5mm one.

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The .bisign and .bikey don't match

No idea which one is at fault

They both talk to each other

B.I have a tool which you can test these with

Edited by Terox

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Hello!

First Im really thx about ur works.

U dont have mind to port the arma2 landrover pack and the Crown Vic Police car?

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I hope you can make mounting at the back of the GMV M134 possible. Maybe 2 more people at the back sitting in both sides or sitting in that green long box. It would be cool :)

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Well I found wired bug

http://cloud-4.steampowered.com/ugc/580150253756134188/B5178C0C043640D5D88D1E6D94BB7E7E129241F8/ (246 kB)

http://cloud-2.steampowered.com/ugc/580150253756139391/50DFCD2B258ED64F68284DC87222D9B27DF7C72F/ (197 kB)

I gues It is becouse of other mods I use, I will try to look for problem. List of mods:

@CBA

@AGM

@TFAR

@USAF

@N-B USMC

@M1A1 Abrams

@HAFM Helis

@SIT A-10

All your vehicles, and some more mods like STHUD - this shouldn t be problem

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Guest

Thank you very much for the headsup about the updated version :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Also, I cannot seem to do the 7.62 M134 as it returns many errors, so I had to use the 6.5mm one.

Ok, thank you. Would you mind letting myself look into it? If so, send me a pm.

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Hey, is it possible for the Up Armored HMMMVs to take more than one RPG hit? Like at least two. I know they can withstand a RPG hit in real life without exploding on impact. I love the mod regardless :)

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Did a test last night with this mod. Some players noticed that you couldnt hear gunfire outside the vehicle.

Did you see this post? It's kind off a problem that anyone except gunner, can't hear explosions and gunfire towards the vehicle. I dont know if this is an Arma problem or your mod, but if it is possible to fix, it would be greatly appreciated :)

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Oh hello:

Kenny, I did not see that.. I shall perhaps see what the issue is there. I think I need to do a compartment code thing in the config to fix that, I am not 100% sure.

Devil:

Yes, you can absolutely try, it would only be config based changes.

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Nice addon, but in you last update, changelog say "TFAR Support Added", but in my test, the Long Radio not appear when i use ALT+P.

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Tybo:

Hello, I actually did some research and MP variants are really no different than those used by other MOS's in the force.

Yeah, but they have "Military Police" on ´em :) :D

I have a question about the jammers on the back of the vehicles. Would you mind removing them from all versions but the deployment variant and add some antenas instead?

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Is anyone else having the problem where it seems very easy to make the vehicles explode when using 7.62 bullets? Like unrealistically quickly. I haven't noticed this problem in the MTVR mod.

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my only problem is the wheels. i'd love for them to be indestructible, because I'm pretty sure wheels don't blow up when bumping into a rock

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Hello:

I'll release a patch soon which will hopefully fix:

- Fires Yellow Trace (Easy)

- Sound not heard outside? (Random/needs testing)

- TFAR not working correctly?

I may also up the armor if that is the case Alex

Richards

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