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Hello,

 

I have questions regarding an issue I posted on the feedback tracker.

 

http://feedback.arma3.com/view.php?id=25098

 

My problem is that you can't deselect attachments on rocket launchers in the Virtual Arsenal. I am aware that this only applies to modded launchers, because those who already come with the game don't have any.

 

The thread was closed and tagged as "no bug" with no comment. Does that mean that attachments on secondary weapons aren't supported by the game?

 

I'm asking, because it would be really easy to fix this issue. Here is the relevant part of the function that handles the Virtual Arsenal:

 

\functions_f_bootcamp\a3\functions_f_bootcamp\Inventory\fn_arsenal.sqf

1468- switch true do {
1469-	case (ctrlenabled _ctrlListPrimaryWeapon): {
1470-		if (_item != "") then {
1471-			_center addprimaryweaponitem _item;
1472-		} else {
1473-			_weaponAccessories = _center weaponaccessories primaryweapon _center;
1474-			if (count _weaponAccessories > 0) then {_center removeprimaryweaponitem (_weaponAccessories select _accIndex);};
1475-		};
1476-	};
1477-	case (ctrlenabled _ctrlListSecondaryWeapon): {
1478-		if (_item != "") then {
1479-			_center addsecondaryweaponitem _item;
1480-		} else {
1481-			//_weaponAccessories = _center weaponaccessories secondaryweapon _center;
1482-			//if (count _weaponAccessories > 0) then {_center removesecondaryweaponitem (_weaponAccessories select _accIndex);};
1483-		};
1484-	};
1485-	case (ctrlenabled _ctrlListHandgun): {
1486-		if (_item != "") then {
1487-			_center addhandgunitem _item;
1488-		} else {
1489-			_weaponAccessories = _center weaponaccessories handgunweapon _center;
1490-			if (count _weaponAccessories > 0) then {_center removehandgunitem (_weaponAccessories select _accIndex);};
1491-		};
1492-	};
1493- };

Please look at line 1481 and line 1482. My educated guess is that these lines were commented out, because at the time the Virtual Arsenal was released there was no "removeSecondaryWeaponItem" command. This command was later added in version 1.38, so these commented out lines could be added again, which would solve my problem.

 

wiki link to the named scripting command:

http://community.bistudio.com/wiki/removeSecondaryWeaponItem

 

Thank you in advance.

Hey, you could always file a feature request for that. But considering that launchers cannot accept optics etc. in vanilla version of the game the issue is not a bug.

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Hey, you could always file a feature request for that. But considering that launchers cannot accept optics etc. in vanilla version of the game the issue is not a bug.

 

I'd like to offer a counter-argument (counter-question?). Is it a bug that the attachments slots for launchers show at all in the gear menu because no vanilla launchers can use attachments?  :P

 

Launchers absolutely can accept optics and other attachments. The fact that no default launchers exist that do make use of the feature, doesn't mean Arsenal should be "broken" for the users when used with community content.

 

There is a reason that there is a whole row of attachment slots below the launcher slot in the gear menu, even tho not a single vanilla launcher exists that makes use of these slots. Arsenal should be the same.

 

Besides, it's a clear bug that the "<Empty>" selector in the Arsenal doesn't actually clear the attachments, even tho you can change them by clicking on other ones.

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I'd like to offer a counter-argument (counter-question?). Is it a bug that the attachments slots for launchers show at all in the gear menu because no vanilla launchers can use attachments?  :P

 

Launchers absolutely can accept optics and other attachments. The fact that no default launchers exist that do make use of the feature, doesn't mean Arsenal should be "broken" for the users when used with community content.

 

There is a reason that there is a whole row of attachment slots below the launcher slot in the gear menu, even tho not a single vanilla launcher exists that makes use of these slots. Arsenal should be the same.

 

Besides, it's a clear bug that the "<Empty>" selector in the Arsenal doesn't actually clear the attachments, even tho you can change them by clicking on other ones.

Great post and even better explanation! 

The functionality is there and the fix is already finished. Should appear soonâ„¢ on devbranch.

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http://feedback.arma3.com/view.php?id=24419This can be marked as resolved

 

http://feedback.arma3.com/view.php?id=23237This is fixed on stable but I believe it is broken on dev branch

 

http://feedback.arma3.com/view.php?id=23866Since you guys are implementing water reflections and improving underwater fog, perhaps you could fixed this bug along with implementing this stuff

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Some more solved issue ;)

 

http://feedback.arma3.com/view.php?id=25942

http://feedback.arma3.com/view.php?id=27358

http://feedback.arma3.com/view.php?id=26097This issue is too old, I can't reproduce anything ;(

http://feedback.arma3.com/view.php?id=26043This one will be fixed tomorrow according to Karel Mořický

 

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Yes... because the current markers in the respawn category have no functionality except having some sort of a respawn related name. That's like adding a marker called FOB to the military category.

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