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Thread created for users to highlight old, yet still valid issues. Can also serve as a discussion platform regarding feedback tracker issues, management and feedback.

Please keep the discussion civil and on the topic. Thank you.

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posting just so I can watch this easier ;)

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The MRCO causes a graphic error on the front sights of the MXGL, Katiba GL, Sting and PDW2000. Also with various mod weapons, but those are probably within the realm of their respective creators.

This was the original ticket:

http://feedback.arma3.com/view.php?id=9960

This is the one kept, but it's incomplete as it focuses just on the MXGL, while it affects other weapons as well. I added the others in the notes.

http://feedback.arma3.com/view.php?id=16983

It's bugging the crap out of me as this is a very obvious glitch, had 15+ duplicate tickets and it'll have it's year anniversary soon too.

As for the FT goes, do try to keep the support requests off it and moderate the feature requests as the postings tend to go madly off-topic and ranting. It's not a good conversation vehicle, that's what the forums are for.

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And my favourite one in my sig below - antialiasing and shadows: 1353 .

Honestly, I can't understand why this has not yet been done. Even people who did not yet observe the issue would recognize the visual improvements with this issue solved.

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strange texture of dynamic light in particular with nvg's , this issue is till there since alpha version !

http://feedback.arma3.com/view.php?id=11732

another issue with light and dynamic light and dust , this issue is till also there since alpha version !

http://feedback.arma3.com/view.php?id=11733

Edited by sofianebilal

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I'm glad AI drivers got a bit of attention(compared to A2) and I hope they will be improved even further: http://feedback.arma3.com/view.php?id=3233

Sometimes they still randomly turn into maniac drivers: http://feedback.arma3.com/view.php?id=2919

Not a bug but Imo it could be a necessity(maybe an addition when Helis DLC gets released) to introduce an hover command for AI gunships when engaging and stop them to fly exactly over their enemies.

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@iceman Long ago, I submitted http://feedback.arma3.com/view.php?id=7961

This is an issue where bodies in destroyed buildings stay floating. I understand that the fix could cause substantial performance impact, and understand if you guys choose not to fix it, but the original BIS comment implied that it *will* be fixed - "Please keep the issue monitored to see when it is fixed."

I haven't seen any updates from you guys since Alpha.. so I was hoping to get some feedback as to whether or not we should expect a fix or workaround.

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Hey guys,

thank you for the reports so far. Please keep up, I'm looking into them and trying to push/solve some. :bounce3:

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Here's some more, (probably) easily fixable bugs that existed since the alpha.

Building "Barracks (new)" has walls that don't cast shadows from the sun http://feedback.arma3.com/view.php?id=15870

Camera gets stuck in zoom when player dies while looking through a scope http://feedback.arma3.com/view.php?id=18946

And btw good job Iceman. Keep it up.

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This year old issue sounds like a simple typo fix, but I have no idea where that value is so I can't be sure.

Semi related to this month old issue, which could potentially be a simple fix if it's also just a value change - obviously not taking into account any testing and such.

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