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RenderWorlds and the sky

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I'm messing around with the provided RenderWorlds maps (white, blue, green) but i'm having issues with the sky.

I was expecting the sky to be the same colour as the terrain for keying, like the screenshots from the wiki:


Instead i'm getting this:

http://i.imgur.com/0ktbqYz.png (494 kB)

The sky is green but gradients to white at the horizon. It's same for white and blue RenderWorlds.

Is there a way to get RenderWorlds to look like the screenshots from the wiki? Changing the mission time doesn't seem to help.

Is there a setting i'm missing, or perhaps a launch parameter?

Would appreciate any suggestions.

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