Octanen 10 Posted May 18, 2014 (edited) So here i am customizing and editing a wasteland map. (A3Wasteland) It all works just fine except one thing i simply cannot get to work. I have created a safe heaven for the players that requested this function so they could RP / Trade and such as they please. I got the safe heaven working so no "damage" can be done within the zone, but now the issue is that all objects created within the given area are movable due to R3F logistics. I have been reading various places, armaholic, here on the forums and simply googling my butt off, and here is what i have so far, but im running into some serious issues, the map refuses to load after i added this to the \server\init.sqf before it loads the entire map :) // Trading Outpost Building Protection _x setVariable ["R3F_LOG_disabled", true, true]; } forEach ((getMarkerPos "pzone1") nearestObjects ["Land_HBarrier_3_F","Land_BarGate_F","Land_Cargo40_military_green_F,"Land_TentDome_F",", 200]); This is added before the world\init.sqf so the objects will be "immovable" before anything else spawns in, as a protection so if something is placed after server start, it can be moved, but if its something I put into the world through the editor, its immovable at that location. The area is 300x300 and marker name is "pzone1" as you can see. Now my question is why is this not working as intended, what have i missed in my halfsleep here. I am still rather new to scripting and editing scripts, but if i get pointed in the right direction im not completely useless ;) Edited May 18, 2014 by Octanen Share this post Link to post Share on other sites
f2k sel 164 Posted May 18, 2014 I can't say this will fix it but there should be a { before _x setVariable ["R3F_LOG_disabled", true, true]; Share this post Link to post Share on other sites
Octanen 10 Posted May 19, 2014 Yeah i might have found a solution for it, i found out it has to be added at the end of the R3F init, but the thing is that well... it still wont work, the objects are still "moveable" and people can lock them down. // Trading Outpost Building Protection if (isServer) then { [] spawn { // Wait a bit to be sure that the Domi has finished to do its stuff sleep 5; { _x setVariable ["R3F_LOG_disabled", true, true]; } forEach ((getMarkerPos "pzone1") nearestObjects ["Land_HBarrier_3_F","Land_BarGate_F","Land_Cargo40_military_green_F,"Land_TentDome_F", 200]); }; }; Share this post Link to post Share on other sites