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matt_baker1942

Dark part of texture once material is applied

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Hey guys, Im having trouble applying a material to a player model. it seems that everytime I apply the material in O2, even with just a normal map applied the left arm seems to become really dark, as if theres a constant shadown on it. I've tried remove the shadow lod but that doesnt seem to help. Idk how exactly this was happening and I wanted to see if anybody here had any ideas.

http://imgur.com/6xCgHWB

As you can see the left arm is just dark. And when I go into a shadow it seems to get brighter, but it is all part of the same texture/material. Any ideas?

EDIT: So apparently its my normal map, I white out that sleeve on the normal map and the color seemed alot better. Im not exactly sure how the normal map is doing this, alls I did was take the Nvidia filter to the diffuse.

Edited by Matt_Baker1942

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