ayjay 117 Posted May 14, 2014 (edited) It would be a shame if there isn't because combined with attaching the camera to any unit and the ability to take control of any unit this would make it the ideal Single Player military simulator. Edited July 1, 2014 by MadDogX made thread title more descriptive Share this post Link to post Share on other sites
Doke 10 Posted May 14, 2014 I think I dont understand what exactly you want, but you can press 'backspace' to turn off the interface and icons etc. Share this post Link to post Share on other sites
Belbo 461 Posted May 14, 2014 No, there isn't, unfortunately. You can however create a while {true}-loop with https://community.bistudio.com/wiki/removeCuratorEditableObjects //removes all editor placed units from Zeus: {CURATORNAME removeCuratorEditableObjects [[_x],true]} foreach vehicles; {CURATORNAME removeCuratorEditableObjects [[_x],true]} foreach (allMissionObjects "Man"); //removes all units and vehicles from Zeus: while {true} do { sleep 5; {CURATORNAME removeCuratorEditableObjects [[_x],true]} forEach allUnits; {CURATORNAME removeCuratorEditableObjects [[_x],true]} forEach vehicles; }; Change CURATORNAME to whatever the name of your curator is and call it from your init.sqf Share this post Link to post Share on other sites
ayjay 117 Posted May 14, 2014 Thank you Doke for your answer and Pergo for your code. I'll get right onto it.:) Share this post Link to post Share on other sites
lstor 17 Posted July 1, 2014 A workaround is to collapse the unit tree for the unit(s) you want to hide in the 'edit' pane to the left. Sorry for reviving a month-old thread (but this is a fairly inactive forum anyway). Share this post Link to post Share on other sites