mwnciboo 11 Posted August 27, 2014 Just realised, that Bornholm would look decent with the Vanilla AAF units, nevermind Danish or Bundeswehr units / MOD packs. Russian Naval Infantry as OPFOR? Share this post Link to post Share on other sites
miketim 20 Posted August 27, 2014 Was that last one a question lol I thiink I will use Bornholm with rhs units once it's released, BWmod and probably a few more things Share this post Link to post Share on other sites
connorwarman 60 Posted August 28, 2014 Was that last one a question lolI thiink I will use Bornholm with rhs units once it's released, BWmod and probably a few more things Bornholm is going to look great with BWMod's units! Share this post Link to post Share on other sites
miketim 20 Posted August 28, 2014 Hmm I wonder if egil considered using any arma 1 buildings, the Sahrani tv station would be good, the a2 apartment blocks are pretty much from ofp anyway lol Besides my suggestion of a city hall square type thing earlier, maybe some other forms of goverment buildings could be cool Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted August 28, 2014 Canadian Forces would look amazing on this map 110%. Opfor can be the usual. Let the bug men come. XD Share this post Link to post Share on other sites
egilsandfeld 7 Posted September 2, 2014 Bornholm Update September 1st This video is about airfields and how AI handles them. Also a short overview of all the vegetation on the map of Bornholm. I've come pretty far and now I'm actually starting up on the last city: Rønne. Bornholm Update September 2nd A brief look at towns of Tofte, Muleby, Sorthat, Nyker and Aarsballe. Also taking a look at various hills and the famous echo valley (Ekkodalen). Share this post Link to post Share on other sites
EO 11277 Posted September 2, 2014 Great update, airports look fantastic, seriously can't wait till we can all explore this beautiful island Share this post Link to post Share on other sites
Rich_R 1087 Posted September 2, 2014 Really nice....great work! Share this post Link to post Share on other sites
miketim 20 Posted September 2, 2014 Looks great, didnt you say you were working on the last tile that had some big cities on it or something? is that what this is, sorry I am not familar with the island. Also, satmap looking great as always, and the island's size is really showing. You might want to put some fences around the chernarus houses more though, the bases of them dont look particularly nice, and if its not gonna be enterable you should be able to use it for more cover/and or hide behind the fences. You also mentioned gardens in the back of those city houses, I didnt see any but are you using the little chernarus blue greenhouse thingys, hopefully you are, they look nice. Share this post Link to post Share on other sites
antekh 2 Posted September 3, 2014 Nicely done Egil! Been following this process for long and it inspired me back on the horse to learn how to make my own terrain's. I wanted to ask you, how did you get the sat image looking so good, surely you didnt take screenshots and paste it all together in manually ^^? Cant wait to play it! Share this post Link to post Share on other sites
fennecus 10 Posted September 3, 2014 Looks great but i am missing some pavements, parking lots, squares, asphalted driveways and sealed terrain in general. Share this post Link to post Share on other sites
antekh 2 Posted September 3, 2014 Looks great but i am missing some pavements, parking lots, squares, asphalted driveways and sealed terrain in general. True, but it takes lots and lots of work to implement these in terrain. What Id like to see in terrains is rest stops along the roads :). Share this post Link to post Share on other sites
egilsandfeld 7 Posted September 3, 2014 Good with wishes :) I'll try to manage pavements in the largest towns. But that will come when I'm done placing all buildings Share this post Link to post Share on other sites
valtas 11 Posted September 4, 2014 It looks incredible. Good luck in the contest! Share this post Link to post Share on other sites
silola 1086 Posted September 4, 2014 A very impressive map and incredibly well designed. Well done EgilSandfeld !! Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted September 4, 2014 My jaw dropped, 400km² with that amount of detail, on top of that a huge pineforest in the middle of the map... Awesome, can't wait to try this! Are the locations (towns/villages etc.) configured already? This would be necessary for scripting purposes, just want to know because some third party islands are really lacking in this area. Keep up the good work! Cheers! Share this post Link to post Share on other sites
egilsandfeld 7 Posted September 4, 2014 Grumpy, thanks a lot :) I might have missed something. What is needed to be scripted in the towns? Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted September 4, 2014 Grumpy, thanks a lot :) I might have missed something. What is needed to be scripted in the towns? Just like BI are doing it, configuring towns, villages etc in the cfgWorlds, so scripts know if it's a capitol town or only a small village etc. For reference, if you didn't know about this: https://sites.google.com/site/islandconfigs/cfgworlds-overview/cfgworlds-names Cheers! Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted September 4, 2014 The map is great. It would be amazing if you had a little creek at the bottom of that valley you were in on the quadbike. But again, the engine doesn't support ponds/creeks anymore, unfortunately. Great work, i love the map and i haven't stepped virtual foot on it yet. Share this post Link to post Share on other sites
St. Jimmy 272 Posted September 4, 2014 That valley was very cool! This will be one of the best terrains so far in the Arma series. Share this post Link to post Share on other sites
egilsandfeld 7 Posted September 4, 2014 Just like BI are doing it, configuring towns, villages etc in the cfgWorlds, so scripts know if it's a capitol town or only a small village etc.For reference, if you didn't know about this: https://sites.google.com/site/islandconfigs/cfgworlds-overview/cfgworlds-names Cheers! Already got them in, but I have one question about it. Does the radiusA & radiusB just mean how big the text size is on the map or are those radii telling the engine the town borders? *** Ahh I see now: the radius is useful for these keypoints: http://www.armaholic.com/forums.php?m=posts&id=61325 . Going to investigate that further. Thanks! Share this post Link to post Share on other sites
stlassen 16 Posted September 7, 2014 Already got them in, but I have one question about it. Does the radiusA & radiusB just mean how big the text size is on the map or are those radii telling the engine the town borders? *** Ahh I see now: the radius is useful for these keypoints: http://www.armaholic.com/forums.php?m=posts&id=61325 . Going to investigate that further. Thanks! Are there such a thing as radiusA & radiusB defining the city size? I haven't been able to find a dynamic way to find a city size yet, but I might have missed something. Share this post Link to post Share on other sites
egilsandfeld 7 Posted September 18, 2014 (edited) Just dropping in to let you all know that I have finished placing all objects on the island!! Woohooo :D Now it's time for the final adjustments and some testing. Edited September 18, 2014 by EgilSandfeld Share this post Link to post Share on other sites
stlassen 16 Posted September 18, 2014 (edited) Just dropping in to let you all know that I have finished placing all objects on the island!! Woohooo :DNow it's time for the final adjustments and some testing. woohoo! :D Edited September 19, 2014 by stlassen Share this post Link to post Share on other sites
laxemann 1673 Posted September 18, 2014 Just dropping in to let you all know that I have finished placing all objects on the island!! Woohooo :DNow it's time for the final adjustments and some testing. Awwwwyus! Share this post Link to post Share on other sites