iconoclastdx 5 Posted May 11, 2014 (edited) Is this a new behavior? Civs will come from far an wide to gawk at dead bodies, completely ignoring their waypoints. Workaround? Edit: I tried disabling simulation on one civ before killing another civ but when the first woke up he went right over to the dead body and wept like usual. SO no dice on that. Any other ideas? Can I spawn an already dead body? I do not want to script spawn in the civs because they have complicated waypoints. Edited May 12, 2014 by IconoclastDX Share this post Link to post Share on other sites
Polymath820 11 Posted May 12, 2014 Are you just wanting them to stay in 1 place? Share this post Link to post Share on other sites
iconoclastdx 5 Posted May 12, 2014 No. I need then to obey their waypoints and not go gallivanting off-task when someone "dies" halfway across town. Share this post Link to post Share on other sites
Rath 10 Posted May 12, 2014 Try setting them to full speed and careless? That always worked for me with MCC at least. Share this post Link to post Share on other sites
iconoclastdx 5 Posted May 14, 2014 Careless worked better than disableAI FSM. As long as they are careless when the other civ dies they do not check the body when returned to Aware. Share this post Link to post Share on other sites