S3LMON 3 Posted February 19, 2021 Hi You are using your nice script well. However, I would like to kill a unit if it takes extra damage while unconsciously. So in line 10 of the file G_Unconscious.sqf _unit allowDamage false; To _unit allowDamage true; Changed to. Also, in order to make sure that the enemy can kill, _unit setCaptive true; To _unit setCaptive false; Changed to. However, for some reason, after entering the unconscious state, even if damage is taken, it continues to become unconscious. I could only kill a unit through the secure action. How do I solve this problem? Is this an animation related issue? I am not an English speaker. There is already a solution I want in your description, but I may not have understood it. And I'm not sure if my intention is accurately expressed in this article. I am not asking for patience in advance for my fault, but I would like to say that I did not write this article without any concerns 🙂 Thanks again and hope you have a nice day 🙂 Share this post Link to post Share on other sites
yosarin 11 Posted August 8, 2022 Hi KC Grimes, I was seeking to confirm it would be ok to use your system in a modified form, with credit given, in my new, as yet unpublished, TEAM WILD STRIKE “game” built using the Arma 3 Eden editor. (I will not be monetising the game in any way.) I know you built the system to be used in mission / game making but I wanted to confirm it is ok to use the system with your name on it, even though it has been modified in some ways (modification has been indicated in game credits etc. and details re how modified can be provided on request). Yours sincerely, Yosarin Blake Share this post Link to post Share on other sites