Nailpolish 10 Posted May 8, 2014 I have a randomly spawning ai garrison that I also want to spawn one of those big watchtowers near. http://pastebin.com/JuJnPPbn The hq building itself is a pre-placed object in the editor and the script I have checks to see if one out of a couple different triggers is close enough to the main spawn point for it to move there. This is the exact same script line for line as I have for another pre-placed object (also a building) that also gets sent to the AO, but for some reason it not only doesn't work here but seems to crash me frequently. What the bloody hell is going on? Is it that houses have their own setpos commands? I really don't get this issue ---------- Post added at 16:48 ---------- Previous post was at 16:37 ---------- ArmA 1.00 - 1.06: This command has local effect, but some simulation types do synchronise their changes over the network whilst others do not. The only known object types that currently, don't synchronise their positions over the net, are statics (simulation = "house"). Since ArmA 1.08 and later the command is global for every object again. Well apparently that's my issue. Any way to work around it? Share this post Link to post Share on other sites