raspu86 92 Posted May 10, 2014 Can't find this beauty, is it not released yet?http://i.imgur.com/JU8NfhUl.jpg It's the "clf_prc117g_ap_multi" . Share this post Link to post Share on other sites
kgino1045 12 Posted May 10, 2014 It's the "clf_prc117g_ap_multi" . Oops find it sorry, i better head to ophthalmology hospital or else Share this post Link to post Share on other sites
thor2k4 12 Posted May 10, 2014 when ever i run this with the latest version of TFAR i get a 'Include file task_force_radio_items\radio_ids.hpp not found' any thoughts? Share this post Link to post Share on other sites
Keegan 11 Posted May 10, 2014 when ever i run this with the latest version of TFAR i get a 'Include file task_force_radio_items\radio_ids.hpp not found' any thoughts? Same here. Exact error. Share this post Link to post Share on other sites
goldenfiver 11 Posted May 11, 2014 (edited) Great work! - only one issue: TFAR new modules (setting costum LW freqs for all units) do not work with the CLF LR radios. - btw, this is what happens when you bend forward: http://imgur.com/dIomHtu Edited May 11, 2014 by goldenfiver Share this post Link to post Share on other sites
thor2k4 12 Posted May 11, 2014 when ever i run this with the latest version of TFAR i get a 'Include file task_force_radio_items\radio_ids.hpp not found' any thoughts? found that i had an old version of TFAR hidden in my A3 root.. removed it and now it works :) Share this post Link to post Share on other sites
raspu86 92 Posted May 11, 2014 Great work! - only one issue:TFAR new modules (setting costum LW freqs for all units) do not work with the CLF LR radios. - btw, this is what happens when you bend forward: http://imgur.com/dIomHtu As far as I am aware, the module as well as the automatic frequency distribution only works if the radio is set as standard for a faction. Maybe nkey could clarify on this issue. Yeah, I am aware of it. Maybe i can tweak it bit. The NICE COMM is a rather low sitting backpack and with some body positions you get weird results. Share this post Link to post Share on other sites
nkey 35 Posted May 11, 2014 As far as I am aware, the module as well as the automatic frequency distribution only works if the radio is set as standard for a faction. Maybe nkey could clarify on this issue.Yeah, I am aware of it. Maybe i can tweak it bit. The NICE COMM is a rather low sitting backpack and with some body positions you get weird results. Yes, it is correct. But you could use module to set default radio class. Share this post Link to post Share on other sites
Keegan 11 Posted May 13, 2014 Got it fixed. How do you actually use the radio? For some reason I couldn't open the interface. Or are these just models at the moment? If so I'm going to feel like a total ass. Share this post Link to post Share on other sites
raspu86 92 Posted May 13, 2014 Just open and use it like a normal long range radio (ALT+P) of TFAR. Share this post Link to post Share on other sites
raspu86 92 Posted May 16, 2014 Guys I could use some feedback. Do you prefer the flat comic like 2d dialogs for the radios or would you rather prefer a render like this http://i.imgur.com/45ehNKq.jpg (103 kB) ? Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted May 16, 2014 Guys I could use some feedback. Do you prefer the flat comic like 2d dialogs for the radios or would you rather prefer a render like this http://i.imgur.com/45ehNKq.jpg (103 kB) ? Render all day everyday :D Share this post Link to post Share on other sites
Sorken 19 Posted May 17, 2014 (edited) render like this http://i.imgur.com/45ehNKq.jpg (103 kB) ? Edited May 17, 2014 by Sorken Share this post Link to post Share on other sites
beazley 34 Posted June 11, 2014 Hi guys, some technical feedback: On the clf_trc9110 the 'Next channel' and 'Previous channel' buttons are the wrong way around. In clf_radios\data\interfaces\trc9110.ext, swap around the action = "blah"; lines for class prev_channel and next_channel. In your stringtable you're mostly using strings already defined by TFR, which is a prerequisite. This is causing a ton of (well, 67) duplicate string entries at the start of the .RPT file [link]. You can quite safely remove these duplicates from your stringtable, or, if you wish to remain independent from TFR should one of their updates break your mod, please name your strings differently :) STR_clf_*, for example. Apart from those two tiny things, great mod - thanks! Share this post Link to post Share on other sites
raspu86 92 Posted June 13, 2014 Hey Beazley, thx for the report. Most of it is allready fixed in the new version which will be merged to TFAR one day eventually. I can't really work on the mod right now since real life is taking its toll. This may change in August. Share this post Link to post Share on other sites
soldierman 16 Posted June 13, 2014 How do i go about added these to an ammoboxes config?. I have tried adding it under Class TransportItems and TransportWeapons. No matter what i do i cant get them to show in the box. When i used the Transport Items it doesnt give me any errors in game but still no radios. Any help would be appreciated. Thanks Share this post Link to post Share on other sites
audiocustoms 375 Posted June 16, 2014 try putting this into the ammobox init line: this addBackpackCargoGlobal ["classname",ammount]; Example: this addBackpackCargoGlobal ["clf_prc117g_ap_multi",100]; Share this post Link to post Share on other sites
ReZiNsky 10 Posted June 22, 2014 Same here. Exact error. Include file task_force_radio_items\radio_ids.hpp not found So what was the fix in the end? I too am getting this error. I do not have any older arma files in fact when I scoured around I plain couldn't find this file anywhere. Downloads are not corrupt, and I followed the proper installation. Share this post Link to post Share on other sites
soldierman 16 Posted June 22, 2014 That error means you do not have task force radio enabled. Share this post Link to post Share on other sites
ReZiNsky 10 Posted June 22, 2014 Not sure how that can be, after installation I activated it in the Expansions tab of Configure on the main menu and restarted, otherwise this error wouldn't have popped up I would imagine. It is a little disconcerting using the in game expansion enabler in instances like this for I cannot even boot into game to disable this mod and get rid of the error. Share this post Link to post Share on other sites
nemiuk 10 Posted June 23, 2014 Not sure how that can be, after installation I activated it in the Expansions tab of Configure on the main menu and restarted, otherwise this error wouldn't have popped up I would imagine. It is a little disconcerting using the in game expansion enabler in instances like this for I cannot even boot into game to disable this mod and get rid of the error. All you have to do is Google, and follow these instructions just use the A3 folder not the A2 folder obviously. http://www.armaholic.com/forums.php?m=posts&q=16079 This is for getting your game to load and removing the mod by the way not for fixing your issue. Share this post Link to post Share on other sites
Daantjeeuh 10 Posted July 21, 2014 It's a bit unclear how to set up the multi-channel radio. Right now you have to set your primary channel and then you can enable the secondary which will copy the primary channel after which you can customise the primary channel again. It would be easier if there was a switch-channel-stup button or something like that so you could set up the secondary channel the same way you would set up any other channel Share this post Link to post Share on other sites
handicap 19 Posted July 21, 2014 It's a bit unclear how to set up the multi-channel radio. Right now you have to set your primary channel and then you can enable the secondary which will copy the primary channel after which you can customise the primary channel again. It would be easier if there was a switch-channel-stup button or something like that so you could set up the secondary channel the same way you would set up any other channel Wrong thread, friend. You want the TFAR thread, not the "more awesome backpacks for TFAR" thread. Here: http://forums.bistudio.com/showthread.php?169029-Task-Force-Arrowhead-Radio Share this post Link to post Share on other sites
raspu86 92 Posted July 21, 2014 This is actually not the wrong thread since the Falcon III Multi Channel is the only radio which has two displays, since it is a real multi channel radio. I'll look into it and see if I can come up with a better idea. Btw does anyone have acess to some decent pictures of the SOLAR 400 EG-E? Share this post Link to post Share on other sites
handicap 19 Posted July 21, 2014 This is actually not the wrong thread since the Falcon III Multi Channel is the only radio which has two displays, since it is a real multi channel radio. I'll look into it and see if I can come up with a better idea.Btw does anyone have acess to some decent pictures of the SOLAR 400 EG-E? I stand corrected. I thought he was referencing the multi-channel feature that was released with TFAR a few patches back. The instructions to implement and use it in-game are a bit hazy at best. Share this post Link to post Share on other sites