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alleycat

How to get dialog mouse control and display movement at the same time?

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I would like to have a dialog that still allows players to navigate their unit/zeus while it is active. Using a dialog allows mouse movement but no player movement while displays do the opposite. However zeus allows to have both, so I did some dumpster diving in the curator interface but I could not find what determines the ZEUS interface being able to be a display and dialog at the same time. I have also looked at the available parameters used in dialogs but nothing seemed useful.

Here is my example

//Used for DISPLAYS, not DIALOGS
class RscTitles
{	

class interface
{
idd = 5000;
duration = 1e+006;
movingenable = true;
onLoad = "uiNamespace setVariable ['interface_display', _this select 0];"; 


class Controls
{




	class frame1: RscFrame
	{
		idc = 1800;
		x = 0.208333 * safezoneW + safezoneX;
		y = 0.85 * safezoneH + safezoneY;
		w = 0.583333 * safezoneW;
		h = 0.154 * safezoneH;
		colorBackground[] = {1,1,1,0.5};
	};
	class b1: RscButton
	{
		idc = 1600;
		text = ""; //--- ToDo: Localize;
		x = 0.215625 * safezoneW + safezoneX;
		y = 0.864 * safezoneH + safezoneY;
		w = 0.0802083 * safezoneW;
		h = 0.056 * safezoneH;
	};
	class RscButton_1601: RscButton
	{
		idc = 1601;
		text = ""; //--- ToDo: Localize;
		x = 0.215625 * safezoneW + safezoneX;
		y = 0.934 * safezoneH + safezoneY;
		w = 0.0802083 * safezoneW;
		h = 0.056 * safezoneH;
	};		










};
};




};

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