PolyG 69 Posted February 19, 2015 Yet another issue with rvmats. That white thing isn't RVmats 9/10 times. Usually its the Alphas being sorted wrong. Share this post Link to post Share on other sites
Stirls 11 Posted February 19, 2015 Yeah. Happened to the warthogs too. I think we fixed that, so this should be the same ^_^ Share this post Link to post Share on other sites
SpaceNavy 16 Posted February 19, 2015 That white thing isn't RVmats 9/10 times. Usually its the Alphas being sorted wrong. Its RVmats in this case. Share this post Link to post Share on other sites
drakedaeron 13 Posted February 19, 2015 What the RVmats ? Share this post Link to post Share on other sites
lumnuon 295 Posted February 19, 2015 (edited) What the RVmats ? Basically you "unfold" the 3d Model and then transfer the "flat" 2d version of it into a small space. This 2d version allows you to make textures for the model. That´s what you call an UV Map EDIT: I´m an Idiot. Sry. I just overflew the question and read UV Maps. Dont know why. Edited February 19, 2015 by Lumnuon Share this post Link to post Share on other sites
880zero 11 Posted February 19, 2015 What the RVmats ? RVmats control the shaders for a specific texture. When set up right, they can produce amazing results: http://cloud-4.steamusercontent.com/ugc/535136366684101087/534C1FE2B08704B70D0E2C5AABD64CB1559930A9/ http://cloud-4.steamusercontent.com/ugc/535136366684101555/BD5A206E85B02EE6F99B69D07CFC5DBF2401C567/ Share this post Link to post Share on other sites
Stirls 11 Posted February 19, 2015 RVmats control the shaders for a specific texture. When set up right, they can produce amazing results:http://cloud-4.steamusercontent.com/ugc/535136366684101087/534C1FE2B08704B70D0E2C5AABD64CB1559930A9/ http://cloud-4.steamusercontent.com/ugc/535136366684101555/BD5A206E85B02EE6F99B69D07CFC5DBF2401C567/ This is why Zero is the RVKing. Also, that uniform texture is massively outdated, for anyone going "what is that?" Share this post Link to post Share on other sites
trooper226 15 Posted February 20, 2015 RVmats control the shaders for a specific texture. When set up right, they can produce amazing results:http://cloud-4.steamusercontent.com/ugc/535136366684101087/534C1FE2B08704B70D0E2C5AABD64CB1559930A9/ http://cloud-4.steamusercontent.com/ugc/535136366684101555/BD5A206E85B02EE6F99B69D07CFC5DBF2401C567/ I really like the look of the magnum. I can't wait to see your work on the visors. Share this post Link to post Share on other sites
nim7 1 Posted February 20, 2015 I can't wait to for this :)! I do have a question though, has there already been talks on what kind of ballistic/projectile each weapon will be using? For example: http://img3.wikia.nocookie.net/__cb20090820163738/halo/images/7/7d/Ammo_-UNSC.png (311 kB) Also will there be changes to the trajectories on small arms weapon? Weapons in the future would function differently to modern weapons, like how WW2 differs to our modern firearms. Share this post Link to post Share on other sites
SpaceNavy 16 Posted February 20, 2015 I can't wait to for this :)! I do have a question though, has there already been talks on what kind of ballistic/projectile each weapon will be using? For example:http://img3.wikia.nocookie.net/__cb20090820163738/halo/images/7/7d/Ammo_-UNSC.png (311 kB) Also will there be changes to the trajectories on small arms weapon? Weapons in the future would function differently to modern weapons, like how WW2 differs to our modern firearms. Yes, I've already made some changes to the ballistics of each round (except the 7.62x51 because it is the exact same round) to match as closely as I can to how they would behave if they were real. Share this post Link to post Share on other sites
880zero 11 Posted February 20, 2015 Making some progress on the SMG. Share this post Link to post Share on other sites
eaglestrike999 13 Posted February 20, 2015 The amount of updates you guys bring out each day is amazing. I check this thread every day at work and there is always something being worked on. Oh and the SMG looks amazing so far ;) Share this post Link to post Share on other sites
nim7 1 Posted February 20, 2015 Yes, I've already made some changes to the ballistics of each round (except the 7.62x51 because it is the exact same round) to match as closely as I can to how they would behave if they were real. That is awesome! Sorry if that question was already asked (trying to catch up on 156 pages). Another question, what purpose will the sniper/recon visors have in the Halo universe? The first obvious guess would be Night Vision, however would that be it's only option? Or will there be extra features like thermal, HUD display (ShackTac Fireteam HUD Halo style), small motion proximity radar, etc.? This also brings me to wonder about the night vision aspects itself. From what we know the NV's in Halo are very much different to our traditional NVG's. They can highlight objects, friendly targets, and enemy contacts (depending on circumstances ). ODST's don't even need a separate gadget for NVG's as their helmets already has an built in function. So that would mean the sniper/recon visors must have further range, further binocular zoom, better software to detect targets, as well as extra/better features like thermal and more, if not then Romeo had no need to equip the extra visor if his helmet already has all the features.Again, I apologise in advance if this question has already been asked. Keep up with this awesome work, what ever the outcome is I will still fully support you guys anyway I could. :o Share this post Link to post Share on other sites
drakedaeron 13 Posted February 20, 2015 OK thank you for the explanations! Share this post Link to post Share on other sites
taro8 806 Posted February 20, 2015 NIM7, you could use TPW HUD tactical glasses for "light" assistance in spotting units/ http://www.armaholic.com/page.php?id=22592 MGI HUD tactical glasses offer MUCH more information, but it clutters the action menu and I think that it clutters the view a bit too much. http://www.armaholic.com/page.php?id=27011 Unfortunately BIS, in their infinite wisdom, made it impossible to create thermal goggles as the NVG items simply does not accept thermals view mode as a setting. This was raised as an issue in the bug tracker, but no fix to this day. Share this post Link to post Share on other sites
scorch_052 127 Posted February 20, 2015 That is awesome! Sorry if that question was already asked (trying to catch up on 156 pages). Another question, what purpose will the sniper/recon visors have in the Halo universe? The first obvious guess would be Night Vision, however would that be it's only option? Or will there be extra features like thermal, HUD display (ShackTac Fireteam HUD Halo style), small motion proximity radar, etc.? This also brings me to wonder about the night vision aspects itself. From what we know the NV's in Halo are very much different to our traditional NVG's. They can highlight objects, friendly targets, and enemy contacts (depending on circumstances ). ODST's don't even need a separate gadget for NVG's as their helmets already has an built in function. So that would mean the sniper/recon visors must have further range, further binocular zoom, better software to detect targets, as well as extra/better features like thermal and more, if not then Romeo had no need to equip the extra visor if his helmet already has all the features.Again, I apologise in advance if this question has already been asked. Keep up with this awesome work, what ever the outcome is I will still fully support you guys anyway I could. :o The goal is to have every helmet attachment be functional in some manner. So, the visor/goggles will hopefully be a functioning rangefinder, and the laser designator would actually function as a laser designator, etc. Also, all ODSTs helmets will have a functioning low-light mode, making NVGs pointless. Share this post Link to post Share on other sites
SpaceNavy 16 Posted February 20, 2015 The amount of updates you guys bring out each day is amazing. I check this thread every day at work and there is always something being worked on. Oh and the SMG looks amazing so far ;) Our philosophy is that frequent updates keeps team morale and productivity up while also keeping the community interested and informed all the way through development. That is awesome! Sorry if that question was already asked (trying to catch up on 156 pages). Another question, what purpose will the sniper/recon visors have in the Halo universe? The first obvious guess would be Night Vision, however would that be it's only option? Or will there be extra features like thermal, HUD display (ShackTac Fireteam HUD Halo style), small motion proximity radar, etc.? This also brings me to wonder about the night vision aspects itself. From what we know the NV's in Halo are very much different to our traditional NVG's. They can highlight objects, friendly targets, and enemy contacts (depending on circumstances ). ODST's don't even need a separate gadget for NVG's as their helmets already has an built in function. So that would mean the sniper/recon visors must have further range, further binocular zoom, better software to detect targets, as well as extra/better features like thermal and more, if not then Romeo had no need to equip the extra visor if his helmet already has all the features.Again, I apologise in advance if this question has already been asked. Keep up with this awesome work, what ever the outcome is I will still fully support you guys anyway I could. :o Unfortunately, mostly due to what Taro8 said, these will not likely have any actual functioning features and are mainly for unit variety. But it may change. Share this post Link to post Share on other sites
taro8 806 Posted February 20, 2015 Unfortunately, mostly due to what Taro8 said, these will not likely have any actual functioning features and are mainly for unit variety. But it may change. You can, however, edit the HUD mods I mentioned in order to add the UNSC helmets as items that enable those HUDs. Dirty fix, but it will get the job done at least partially. Share this post Link to post Share on other sites
nim7 1 Posted February 21, 2015 NIM7, you could use TPW HUD tactical glasses for "light" assistance in spotting units/ http://www.armaholic.com/page.php?id=22592MGI HUD tactical glasses offer MUCH more information, but it clutters the action menu and I think that it clutters the view a bit too much. http://www.armaholic.com/page.php?id=27011 Unfortunately BIS, in their infinite wisdom, made it impossible to create thermal goggles as the NVG items simply does not accept thermals view mode as a setting. This was raised as an issue in the bug tracker, but no fix to this day. Interesting, how dose the Night Stalker scope work then? Could it not be done by adding the function of the Night Stalker and changing it's 3D model? (Just wondering) You can, however, edit the HUD mods I mentioned in order to add the UNSC helmets as items that enable those HUDs. Dirty fix, but it will get the job done at least partially. Can that be done with other items such as goggles? Share this post Link to post Share on other sites
Stirls 11 Posted February 21, 2015 (edited) Sweet William Cigars. 2511 edition. The flower is a Sweet William flower. Couldn't find images of the actual cigar from in-game without it being covered by a face.. Yes, you'll be able to "equip" your character with one. And a bonus, but I'm not sure if we're bringing this one in: Edited February 21, 2015 by Stirls Share this post Link to post Share on other sites
taro8 806 Posted February 21, 2015 Interesting, how dose the Night Stalker scope work then? Could it not be done by adding the function of the Night Stalker and changing it's 3D model? (Just wondering) Scopes, cameras etc. accept thermal mode setting fine and dandy, but its the NVG's (as a "class" of items) that simply do not respect being told to display the image in thermal vision. Can that be done with other items such as goggles? TPW HUD and MGI HUD will, AFAIK, turn on as long as player has has any item defined in config equipped. Share this post Link to post Share on other sites
Gxexe 10 Posted February 21, 2015 damn dude thats some fine detail, I didn't even realize cigars and stuff were on the agenda, time to Sergeant Johnson it up in this game! Share this post Link to post Share on other sites
icmspectre 32 Posted February 21, 2015 damn dude thats some fine detail, I didn't even realize cigars and stuff were on the agenda, time to Sergeant Johnson it up in this game! speaking of him. Is there the Sergeant cap? Share this post Link to post Share on other sites
880zero 11 Posted February 22, 2015 speaking of him. Is there the Sergeant cap? Not yet but there's a rumor they may be coming. ;) Share this post Link to post Share on other sites
nim7 1 Posted February 22, 2015 I see, thank you for the info. Keep up with the good work! :) Share this post Link to post Share on other sites