theronnett 15 Posted February 13, 2015 Had to go and make a new account because I forgot my old one. Anyway, the both the M7 and M7S use the same 5x23mm caseless rounds. The only differences between the two are the suppressor, the sight with smart-linked scope, a compact 48-round magazine instead of the normal 60-round mag, and what appears to be a laser of some kind below the suppressor. As it is, I think it fits Arma 3's current attachment system perfectly, one sight attachment, one rail attachment and one muzzle attachment. Magazines could be used interchangeably using the current system, such as using normal 30-round 6.5x39mm caseless magazines or 100-round magazines usually used on the MX SW. On the Halo2A multiplayer playlist, it hast the silenced smg with smartscope in it. And they Increased the rounds to 60 per a mag, also shoots slightly faster, Was empty when the regular SMG still had a 4th of the mag left in it. Magazines were not interchangeable between SMGs also Share this post Link to post Share on other sites
scorch_052 127 Posted February 13, 2015 On the Halo2A multiplayer playlist, it hast the silenced smg with smartscope in it. And they Increased the rounds to 60 per a mag, also shoots slightly faster, Was empty when the regular SMG still had a 4th of the mag left in it. Magazines were not interchangeable between SMGs also SMG always had 60rnd mags. Share this post Link to post Share on other sites
SpaceNavy 16 Posted February 14, 2015 Can the frigate launch SOEIV's and act as an FOB? Yes, they will. We'll have a template where you can spawn inside the static frigate high up in the air and it will have a number of different features. SMG always had 60rnd mags. No, in H3 ODST they had 48 rounds. Share this post Link to post Share on other sites
diesel5187 73 Posted February 14, 2015 I just finished building this today... https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/v/t34.0-12/10979392_10152573413671174_1845032990_n.jpg?oh=3f26c99ab5f323cfed773a63b2759fa0&oe=54E0ADC0&__gda__=1424082193_2a6abc5e47ce67ad0f377ce28de3f916 So lets say you needed help testing or making a video, I'd be more than willing. :cheers: Needless to say, the mod looks amazing! Share this post Link to post Share on other sites
Spipps 10 Posted February 14, 2015 Any updates on the map that is being made for this mod? Share this post Link to post Share on other sites
SpaceNavy 16 Posted February 14, 2015 Any updates on the map that is being made for this mod? Map updates? Hmm.. Well I can tell you now L3DT and TerrainBuilder (formerly Vistor) are pains in my ass. Maybe I'll message Bushlurker for some help later on. But we have a lot of work done on the actual buildings to be included in the maps. ;) Yeah but its just not a priority RIGHT at this minute. I'd prefer to get this alpha out ASAP for you guys. Share this post Link to post Share on other sites
theronnett 15 Posted February 14, 2015 Yes, they will. We'll have a template where you can spawn inside the static frigate high up in the air and it will have a number of different features.No, in H3 ODST they had 48 rounds. The H3:ODST SMG was also way more accurate then the regular smg, don't know how accurate it is in H2A multiplayer, was going to run some test Share this post Link to post Share on other sites
FrostyWheats 10 Posted February 14, 2015 So the suppressed SMG? is it a standalone weapon or individual attachments for a baseline SMG? I feel that something like that would have to be a standalone weapon so it can be spec-op'ish with maybe a higher calibre round or some other little custom ODST modifications perhaps? other than a standard Army/Marine SMG with a silencer. With all the talk about the M7 and the point Illuminati brought up, how are you going to do the laser/light on the suppressor? Will you do an attachment comparable only with the suppressor or have it on a rail system? Share this post Link to post Share on other sites
Spipps 10 Posted February 14, 2015 Awesome, If its not too much to ask could we get a list on what's included in the alpha release? Share this post Link to post Share on other sites
SpaceNavy 16 Posted February 15, 2015 With all the talk about the M7 and the point Illuminati brought up, how are you going to do the laser/light on the suppressor? Will you do an attachment comparable only with the suppressor or have it on a rail system? Well what we plan to do is have two attachments, laser and flashlight. They will use the same model and placement which will appear on the barrel but the actual attachment proxy will be on the receiver. This way you can pick and choose which version to use. I wish BI allowed for more than one attachment or the ability to switch between modes on the attachment. Just like in one of the mods I've seen. Awesome, If its not too much to ask could we get a list on what's included in the alpha release? A list? Yeah sure. It wasn't really a secret I just don't recall anyone asking. Factions: -BLUFOR --UNSCDF ---UNSC Army (Woodland) ---UNSC Army (Desert) ---UNSC Marines ---UNSC ODST -OPFOR --Insurrectionists ---United Rebel Front (conventional) ---Eridanus Rebels (insurgents) Vehicles: D77TC Pelican M12 Warthog -Flat Bed -LAAG HMG -Gauss -Troop Transport -Innie APC ODST SOEIV Human Entry Vehicle M1087 Stallion (retex HEMTT) M1015 Mule (retex Zamak) MAKO Drone (retex Greyhawk UAV) Weapons: MA5B Assault Rifle MA5B GL BR55HB Battle Rifle M45 Tactical Shotgun M41 SSR Rocket Launcher M6G Magnum M7 SMG Share this post Link to post Share on other sites
880zero 11 Posted February 15, 2015 With all the talk about the M7 and the point Illuminati brought up, how are you going to do the laser/light on the suppressor? Will you do an attachment comparable only with the suppressor or have it on a rail system? The M7 will not have a traditional rail and all attachments will be specialized for the gun. The M7 is really small and when a rail was added, it broke the flow of the gun. This is a good thing, though, because it makes the gun unique. Share this post Link to post Share on other sites
SpaceNavy 16 Posted February 15, 2015 The M7 will not have a traditional rail and all attachments will be specialized for the gun. The M7 is really small and when a rail was added, it broke the flow of the gun. This is a good thing, though, because it makes the gun unique. Yeah, what Zero said. Additional sights may be possible but we'll have to see which ones work best other than ours. With the proprietary attachments though, we will have a flashlight and a laser point so there wont be a need to use the vanilla attachments. I see this is your first post so welcome to the forums Zero! For anyone who doesn't know, Zero is our other texture artist other than Strils. He did the textures for M6G, MA5B, and Rocket launcher and other models. Share this post Link to post Share on other sites
Forky 19 Posted February 15, 2015 Well what we plan to do is have two attachments, laser and flashlight. They will use the same model and placement which will appear on the barrel but the actual attachment proxy will be on the receiver. This way you can pick and choose which version to use. I wish BI allowed for more than one attachment or the ability to switch between modes on the attachment. Just like in one of the mods I've seen. ever heard of MRT accessory functions? works pretty well. maybe that'll be the solution. http://www.armaholic.com/page.php?id=26426 Share this post Link to post Share on other sites
drakedaeron 13 Posted February 15, 2015 "M1015 Mule (retex Zamak)" Why rather not retex the Tempest which makes more "futuristic" than Zamak ? Share this post Link to post Share on other sites
LykosMactire 298 Posted February 15, 2015 "M1015 Mule (retex Zamak)"Why rather not retex the Tempest which makes more "futuristic" than Zamak ? play Halo 2, theres a truck that looks more like a zamak than a Tempest that you may see in game Share this post Link to post Share on other sites
FrostyWheats 10 Posted February 15, 2015 play Halo 2, theres a truck that looks more like a zamak than a Tempest that you may see in game Don't forget all those trucks in Halo 3 and Reach Share this post Link to post Share on other sites
SpaceNavy 16 Posted February 15, 2015 ever heard of MRT accessory functions? works pretty well. maybe that'll be the solution.http://www.armaholic.com/page.php?id=26426 Thats the mod I was thinking about. We aren't going to make it a dependency though. The way we have it now will work just fine. "M1015 Mule (retex Zamak)"Why rather not retex the Tempest which makes more "futuristic" than Zamak ? Because the Zamak and Tempest look nearly identical. The Zamak is what the Innies will be using. Don't forget all those trucks in Halo 3 and Reach A truck is a truck. Its a not a priority for us to waste time modelling one when we could be working on something more iconic. Share this post Link to post Share on other sites
mcchaffee 10 Posted February 15, 2015 A list? Yeah sure. It wasn't really a secret I just don't recall anyone asking. Factions: -BLUFOR --UNSCDF ---UNSC Army (Woodland) ---UNSC Army (Desert) ---UNSC Marines ---UNSC ODST -OPFOR --Insurrectionists ---United Rebel Front (conventional) ---Eridanus Rebels (insurgents) Vehicles: D77TC Pelican M12 Warthog -Flat Bed -LAAG HMG -Gauss -Troop Transport -Innie APC ODST SOEIV Human Entry Vehicle M1087 Stallion (retex HEMTT) M1015 Mule (retex Zamak) MAKO Drone (retex Greyhawk UAV) Weapons: MA5B Assault Rifle MA5B GL BR55HB Battle Rifle M45 Tactical Shotgun M41 SSR Rocket Launcher M6G Magnum M7 SMG Looking good. Share this post Link to post Share on other sites
SpaceNavy 16 Posted February 15, 2015 Looking good. McChaffee! Also welcome to the forums! McChaffee does our music work. If you want to hear his work, visit his SoundCloud: https://soundcloud.com/mcchaffe Share this post Link to post Share on other sites
trooper226 15 Posted February 16, 2015 A sudden gathering of the devs could only be a good thing. Share this post Link to post Share on other sites
LykosMactire 298 Posted February 16, 2015 A sudden gathering of the devs could only be a good thing. you never know, i bet its just a get together to drop ODST pods on eachothers heads Share this post Link to post Share on other sites
taro8 806 Posted February 17, 2015 Since we are at ODST drop pods: could add a warning light that reads "Oh shit! We are going to die!"? Just a little joke based on this: PS: "Oh shit! We are going to die!" should be a standard warning light put in any military vehicle :p. Share this post Link to post Share on other sites
Stirls 11 Posted February 17, 2015 Few more images. http://i.imgur.com/vVqRnRX.jpg (459 kB) http://i.imgur.com/SCFbaVK.jpg (664 kB) http://i.imgur.com/KmfwOF4.jpg (370 kB) http://i.imgur.com/9nIbB9j.jpg (608 kB) Share this post Link to post Share on other sites
LykosMactire 298 Posted February 17, 2015 Few more images.http://i.imgur.com/vVqRnRX.jpg (459 kB) http://i.imgur.com/SCFbaVK.jpg (664 kB) http://i.imgur.com/KmfwOF4.jpg (370 kB) http://i.imgur.com/9nIbB9j.jpg (608 kB) Oh mah gawd.....that SPNKR though Share this post Link to post Share on other sites
drakedaeron 13 Posted February 17, 2015 http://i.imgur.com/vVqRnRX.jpg Holy Jesus, this is so... Badass. Share this post Link to post Share on other sites