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Cdogwoof

damageResistance Question.

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https://manuals.bisimulations.com/vbs2/2-00/devref/Content/Config_Manual/CfgVehicles/D_cpp/cpp_damageResistance.htm

I have a AMV-7 Marshal which has 250 armor. I have a rifle that does 12 hit damage. I got 2 questions.

1. What is the tgtRadius? Is that the radius of the HitBody? In this case it would be 0.33000001

2. Is it mathematically possible to get the damageResistance low enough so that the AI will start shooting at the vehicles with rifles? (I know it sounds dumb)

The problem is that it seems like the lowest non-negative number I can get is 0.00001 (Because if i remember correctly if I were to go another digit then it would start rounding it to 0)

And using negative numbers doesn't seem to work.

So far the only way I can get the AI to shoot at the Marshal is either to turn the armor down to ~100 or turn the weapon damage up a great deal.

Any help on the subject is greatly welcomed. I have not edited arma for about 5 years.

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I think I saw someone do a quite clever solution, I think he used attachto to attach 5 darters to the Marshal (I guess one in each corner and one in the turret) and made the invisible and indestructible.

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That was me :P, now i'm trying to hand at a actual solution just to see if its possible. Because i rather have the AI shoot at the vehicle without UAV's.

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