Jump to content
Sign in to follow this  
BEAKSBY

Weapons not viible in 1st person

Recommended Posts

Hi All,

As part of my custom load out using respawnTemplates[] = {"MenuInventory","MenuPosition"};

I do not see all weapons like any of the handguns in the code below when in 1st person view, however they show up in 3rd person?

Is this a know issue?

class CfgRespawnInventory
{
class WEST1
{
	displayName = "Captain 'Deuce' Williams"; // Name visible in the menu
	icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\captain_gs.paa"; // Icon displayed next to the name
	// Loadout definition, uses same entries as CfgVehicles classes
	vehicle[] = {
		"B_soldier_AT_F"
	};
	weapons[] = {
		"launch_B_Titan_short_F",
		"Titan_AT",
		// "hgun_Pistol_heavy_02_Yorris_F"
		// "hgun_Pistol_heavy_01_F" // "11Rnd_45ACP_Mag"
		"hgun_Pistol_heavy_01_MRD_F"
		// "hgun_Pistol_heavy_01_snds_F"
	};

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×