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[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish

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In the mission "Hostage Down" there is A LOT of 4xtime running/walking... zzz... maybe unlock some vehicles to use form airport. Also in the pirate base all vehicles are locked? Why?...

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Hey icjinu,

thanks for the feedback. I've just checked: Two of four vehicles at the pirate base are unlocked. I've unlocked the third one too, should be there on the next update. You can buy a vehicle from the guy at the airfield and there's one unlocked offroad south of the field at an old storage house (it's also a bit of walking, I'll give you that). Plus the TPW scripts should spawn parked and driving vehicles here and there which you could "borrow".

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Hey icjinu,

thanks for the feedback. I've just checked: Two of four vehicles at the pirate base are unlocked. I've unlocked the third one too, should be there on the next update. You can buy a vehicle from the guy at the airfield and there's one unlocked offroad south of the field at an old storage house (it's also a bit of walking, I'll give you that). Plus the TPW scripts should spawn parked and driving vehicles here and there which you could "borrow".

Ok, thanks for the quick reply. I wasn't aware that you could buy vehicles.

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It's mission specific in this case. You can buy a car as well as armed support from the informant in the beginning. Buying vehicles in general will be added later during Beta in the second hub. However, their use will be limited based on the scenario at hand.

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In "Checkpoint Charlie", could you remove the AT units for the rebels that attack the checkpoint? They seem to be too proficient at taking out the AAF armour (and completely wiping out the AAF backup lol )and leaving just Raif and his friend to defend the whole checkpoint lol...

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Hm, funny, usually the AAF gains the upper hand real quick. But then again it's Arma so every fight has a different outcome. I'll double check the amount of AT soldiers but I recall it's partly random - maybe you just got bad luck and lots of them spawned.^^ Thanks!

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Hm, funny, usually the AAF gains the upper hand real quick. But then again it's Arma so every fight has a different outcome. I'll double check the amount of AT soldiers but I recall it's partly random - maybe you just got bad luck and lots of them spawned.^^ Thanks!

Lol.... The greenbacks getting utterly defeated could make for some interesting conversation between Raif and his buddy (I keep forgetting his name)......

Eg.

Raif : You've gotta be kidding me!!!!

Buddy : One day the "greenbags" will make competent allies, but unfortunately it isn't today...

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Might be a good dynamic convo between Raif and Dražen. ;)

Greenbacks have been rendered incompetent since the first original campaign mission, they should really work on their image.^^

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hi there, great campaign so far, im having a blast playing the Merc!

im having an issue though, in the Rescue Girl mission after my buddy and i go around the compound to attack from the south and pretty much killing everyone, i cant find the girl!

i dunno if the fact that i did the mission without the prerequisite nvg and silencer has something to do with it, i grabbed a flashlight from a dead mofo, and been searching everywhere, no luck so far :( pls halp

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Glad you like it so far!

Have you ever seen females in Arma 3 vanilla? ;)

There's a small house on the hill south of the compound. Check the small wooden shack near-by (there's also a guard in front of it). Inside should be a beaten up guy who has the answers you're looking for.

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No problem, report in if you have troubles again. I can provide grid coords or a screen of the map if you need.

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mercs_banner_beta_newd6ftv.jpg

Good news, everyone!

I'm happy to report that development goes as planned (well, if I only had a plan). I've completed the rough body of the campaign and started work on the endings - four of eight are done at this point. For spoiler reasons I didn't post any shots yet. (Not sure if anybody cares for them anyway but hey, I can try!) When this is done, I want to give the whole thing one or two testruns on my machine to see if there's any gamebreaking stuff going on (most likely there will be something). ETA: 10-14 days from now. Since this will only be the Beta please don't expect everything to work properly. ;)

Post-Beta my major concern will obviously be fixing stuff you guys managed to break and optimise dialogues, balancing and stuff like that. Of course I can only do that if you guys are willing to help me out by testing and giving feedback here on the forums, on steam, via PM or postcard - I don't care, I truly appreciate any comment! Other than that I've changed my dev roadmap with the last update, if you'd like to add a point to the plans for Gold feel free to comment and I might be able to include it (I'll do a survey of mods you'd like to see supported later):

Development Roadmap - Scopes & Features

Alpha (RELEASED):

  • 1 Intro Mission
  • 1 Hub Mission
  • 5 Contract Missions
  • 1 Ending

Beta (APPROACHING):

  • Campaign Completed
  • 1 Intro Mission
  • 2 Hub Missions
  • 15+ Contract Missions
  • 6+ Endings
  • Advanced Shop System (Vehicles & Camp Enhancements)

Gold:

  • Voice Acting (OPTIONAL)
  • Mod Compability
  • Generic Side Missions

Of course I'll give detailed instructions on how you can use your old savegames if you have some. For balancing reasons I'd recommend a restart but I don't want to force you going through parts you didn't like again. See the Q&A outlined below, feel free to add another Q so I can have enough As on release. ;)

Q: How do I apply the update?

A: Depends on the version you've played before.

  • pre-Alpha to 0.51 - Savegames from these versions are not supported any more. Please subscribe on steam or download the addon version or download the Campaign PBO version and restart the campaign.
  • 0.52 to 0.54 - Please download the Campaign PBO version.
  • 0.55 - Please stay subscribed on steam or download the addon version to keep your savegames.

Q: How can I keep my savegames?

A: See above. Savegames of the addon version are not recognised by the Campaign PBO version and vice versa, so you need to download the same format you had before.

Q: What's the difference between the addon version and the Campaign PBO?

A: The addon version comes as addon and needs to be treated as such, hence it must be activated through the (custom) launcher or shortcut (keyword "modfolder"). The Campaign PBO is an older format for campaigns and just needs to be placed in "Arma 3\Campaigns". They are completely identical in terms of gameplay and content. However, the steam workshop does not support Campaign PBOs. Furthermore, the two versions do not interfere with each other. (At least as far as I can see, please report issues once they occur.)

Q: Where do I continue the campaign?

A: Depends on where you stopped.

  • On mission "Hereford Calling" - revert to this mission.
  • On another mission or one of the two already available endings ("Renegade" & "Hasta La Vista") - revert to your latest "Home Sweet Home" mission; when asked to stay or leave ION choose stay.

Stay tuned guys, looking forward to your feedback! ;)

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Good day!

While I've been working hard on the M.E.R.C.S. Beta my dear Arma buddy and graphics specialist Surfer managed to lift his project "Somewhere in Siberia" into Public Beta state, congrats! So, if you don't have anything better to do this evening I'd recommend to you to give it a test run. It's an open-world SP/COOP scenario based on the idea of S.T.A.L.K.E.R. And it has some pretty cool anomalies as well!

idykcp.jpg

Check it out!

P.S. Any feedback is truly appreciated!

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Glad to hear, I'm working hard on it! Should finish the 6th ending today, so two more to go plus closed test run and I should be all set to publish it. :)

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Looking forward to it! :)

Great, I'll do my best! :)

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Hey there, in the light of the upcoming Beta I'm obligated to annoy you guys with some advertising again! So, I'll keep it short and present you just captured footage of the first Beta mission "Cleanup". The quick playthrough shouldn't contain too many spoilers (at least not for the people who've already completed the Alpha). ;)

(Might take a while until Full HD is available.)

And don't forget to Vote & Support if you liked the Alpha!

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after playing your campaign, its only 1 word that can describe it, wow.

what a amazing campaign you have made indeedpete, i loved it, and i cant wait for the beta, i really like the way where you dont like jump from mission to mission, but instead when you have completed 1 mission, you come back to the main camp, and can either go straight into a new mission or gear up and work on your aim for example.

now there is 1 bad thing tho about this mission, WHY DO YOU HAVE TO RUIN THE FUN AT THE END, BUT HAVING THE "TO BE CONTINUED" SCREEN, DARN IT, it annoyed me :( but it made me also more hyped on the next part of the campaign!

i would defiantly recommend people to try this campaign!

keep up the awesome work, and i cant wait for the beta!

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Well, thank you, Sir! I'm honored! :)

[...]WHY DO YOU HAVE TO RUIN THE FUN AT THE END, BUT HAVING THE "TO BE CONTINUED" SCREEN, DARN IT, it annoyed me :( [...]

Ha, I can feel your pain! Hang in there, just a few more days! There was just no other logical way of ending the Alpha version - the part where you are now cuts the campaign in two halves. Next stept will be entering the second hub / camp and meeting a new set of "friends". ;)

I've decided against continious updating because I didn't want to force players to download an udpate every other week and the campaign structure was not fully developed at the time. Since there's some branching towards the end(ings) it's not easy to continiously integrate new missions and keep it consistent with older savegames. Hence I had to keep the second block separated but release is approaching the hot zone! Just a few more bugs to squash, dialogues to polish, balancing to do and one last ending sequence to develop. :)

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mercs_banner_512_256kp5kcx.jpg

M.E.R.C.S. - Mercenary Expendable Ruthless Covert Selfish

It's done! BETA's here! *yay* :yay:

Tough piece of work but I hope you enjoy it! As this is still unfinished keep your eyes open for bugs! Thanks to everyone who tests, supports, likes, votes or shows his grandparents this project! Q&A on where to continue below, please Vote & Support if you like it!

Q: How do I apply the update?

A: Depends on the version you've played before.

  • pre-Alpha to 0.51 - Savegames from these versions are not supported any more. Please subscribe on steam or download the addon version or download the Campaign PBO version and restart the campaign.
  • 0.52 to 0.54 - Please download the Campaign PBO version.
  • 0.55 - Please stay subscribed on steam or download the addon version to keep your savegames.

Q: How can I keep my savegames?

A: See above. Savegames of the addon version are not recognised by the Campaign PBO version and vice versa, so you need to download the same format you had before.

Q: What's the difference between the addon version and the Campaign PBO?

A: The addon version comes as addon and needs to be treated as such, hence it must be activated through the (custom) launcher or shortcut (keyword "modfolder"). The Campaign PBO is an older format for campaigns and just needs to be placed in "Arma 3\Campaigns". They are completely identical in terms of gameplay and content. However, the steam workshop does not support Campaign PBOs. Furthermore, the two versions do not interfere with each other. (At least as far as I can see, please report issues once they occur.)

Q: Where do I continue the campaign?

A: Depends on where you stopped.

  • On mission "Hereford Calling" - revert to this mission.
  • On another mission or one of the two already available endings ("Renegade" & "Hasta La Vista") - revert to your latest "Home Sweet Home" mission; when asked to stay or leave ION choose stay.

Version: 0.9 BETA

Overview

M.E.R.C.S. is a story-driven singleplayer campaign for Arma 3, revolving around the exploits of a private military company on Altis. You assume the role of Raif Salih, a Sudanese refugee and ex-soldier, coerced into fighting alongside a mysterious, mercenary organisation. From a first person view, you will strive to escape a world of violence for private gain, where nothing but greed is sacred.

In achieving your mission objectives, you are afforded complete freedom – there are few boundaries and every decision you make entails a consequence. Through a dynamic economic system, you can purchase or sell equipment, hire new recruits, or accept contracts to gain rewards and further your own, unique narrative. On the way, you must engage and interact with an assortment of different characters, each desperate to exploit you for their own ends. Whether you embrace or betray these powers is up to you...

Raif's Story

Born in Karthoum, Sudan, Raif Salih became an orphan at the early age of two. Growing up as one of the poorest people in one of the poorest countries on this planet he basically had no other option than to join the military - the Sudanese Armed Forces (SAF).

After years of internecine conflict in East Africa, Ethiopian forces led a major offensive against their neighbours. Raif’s friends fell before the onslaught and the SAF were deadlocked in a war they could not win, despite their successful defence of Khartoum at the centre of the country.

Raif understood that even if the Ethiopians relented, there would be nothing left of what he had once called home. Taking what little he had, he deserted the SAF, slipped through enemy lines, and travelled for weeks on foot through the East Sahara desert.

Eventually, Raif reached Alexandria in Egypt and secured safe passage to Greece, where he believed he could begin again. Now, his only hope is that ‘Nikos’, the man that brokered his European dream, is as trustworthy as he appears...

Global Background Story

  • 2014 –Mounting violence in the Ukraine and violations of the nation’s sovereignty trigger what historians later called the ‘Second Cold War’ between Russia and the West.
  • 2014-2018 - Ongoing anti-Euro protests escalate and cause the collapse of the European Union.
  • 2015-2017 – First Altian War of Independence. Ended by the Greek military, which quickly suppressed separatists.
  • 2017 - The Islamic Republic of Iran, the People's Republic of China and other countries form the Canton-Protocol Strategic Alliance Treaty (CSAT) in Canton, China.
  • 2019-2026 – Second Altian War of Independence. Ended by EUROFORCE (est. 2023). Altis is now independent from Greece but remains part of the European Federation.
  • 2023 - Reunion of European states as European Federation (EF) in Munich, Germany. Establishment of a combined European military force (EUROFORCE).
  • 2024-2028 – Civil war in the Balkans, ended by EUROFORCE intervention. CSAT supported the Islamic movement with weapons, supplies and training.
  • 2031: CSAT forces initiate a devastating surprise-attack against the United States, already weakened by the economic crisis. Six atomic warheads followed by more than 500,000 troops bypass the defence shield and hit the American west coast. Los Angeles, San Francisco, Portland and Seattle are inhabitable for years. European allies deny direct military help for fear of retaliatory nuclear strikes.
  • 2031-Present: Despite CSAT forces rapidly occupying the U.S., they were unable to hold the captured ground. Large parts of the American military, as well as ordinary citizens, went underground and formed a resistance. The EF manages to cut a deal with CSAT and brings in observers and financial and medical aid. Along with supply packages, weapons and ammunition for the resistance are smuggled into the country.
  • 2034: The European Federation recovers from its past and is on the verge of becoming a new superpower, alongside CSAT member states and the sealed-off Russian Federation. CSAT forces sweep throughout the whole of the Middle East, stopping short of seizing the Republic of Turkey. Both the European Federation and CSAT offer financial packages and membership, but also threaten Turkey with sanctions and embargoes.
  • 2035: The Republic of Turkey votes for CSAT membership. The European Federation declares trading embargoes and sanctions. CSAT forces launch joint, large-scale manoeuvres with Turkish forces in the Aegean Sea. Tensions grow daily until the non-aggression pact crumbles. EUROFORCE AA-Defences accidentally shoot down a CSAT reconnaissance jet above the island of Altis, Greece. CSAT General Reza, commander in chief of CSAT forces in the Aegean Sea, issues what was subsequently dubbed ‘an invasion on Altis’. EUROFORCE troops manage to push back the attacker but suffer heavy casualties. CSAT retreats stating that General Reza went rogue and issued the attack without official orders. They maintain that the non-aggression pact is still in force.
  • 2036: Third Altian War of Independence. Weakened by CSAT’s attack, EUROFORCE troops are not able to control the rioting population on Altis. Ultra-nationalists use the anger and poverty of the population to trigger an all out war between the Altis Armed Forces and EUROFORCE. European troops however, are ill-equipped and hastily retreat from the now independent Republic of Altis.
  • 2037: Ties between Altis and the EF slowly begin to stabilise but the country remains in a state of distress, as poverty, unemployment and corruption continue under the new Altian government. Failing to guarantee stability and safety, the AAF invite Private Military Contractors to deploy throughout the country.
    A new flashpoint is on the rise…

Features

  • Story-Driven Single-Player Campaign
  • First / Third Person Cutscenes
  • Infantry / Light Vehicle / Aircraft Gameplay
  • Large Variety of Mission Types
  • Decisions have Vast Impact on Story / Current Mission
  • Small Side Stories within a Mission(-set)
  • Custom Conversation System
  • Custom Shop System
  • Custom Textures
  • Custom Hud Enhancements
  • 35 Missions In Total (Hubs / Connecting Missions Included)

How to Install

Non-Steam Campaign PBO Version: Copy the "IP_CMP_MERCS.pbo" to your Arma 3 dir ("...\steam\steamApps\common\Arma 3\").

Non-Steam Addon Version: Copy the @MERCS folder to your Arma 3 dir ("...\steam\steamApps\common\Arma 3\") and launch it as addon with a launcher of your choice or start the game with the parameter "-mod=@MERCS".

Steam Addon Version: Subscribe to the steam workshop entry and launch it as addon with the BIS launcher.

Disclaimer

This is a project in the BETA state. Thus it may contain errors or lack certain features. The story as well as mission design are subject of change. Feedback is greatly appreciated!

Changelog

0.9 Beta - 01.10.2014

  • ADDED: Advanced Shop System (Buying Vehicles and Camp Enhancements).
  • ADDED: Campaing finished! (Roughly)
  • ADDED: Lots of minor textures, rank emblems, details, texts...

0.55 Alpha - 14.09.2014

  • FIXED: No-pants-bug leftovers.
  • FIXED: Checkpoint Charlie, FIA Car Pathfinding Bug.
  • FIXED: Buddy had wrong face.
  • FIXED: Some custom uniform textures were messed up after Arma 3 1.28.
  • CHANGED: Raised Shop prices drastically.
  • CHANGED: Switched form Campaign.PBO to Addon format.
  • ADDED: Advanced Shop System (Selling Items).
  • ADDED: Lots of minor textures, rank emblems, details, texts...
  • ADDED: Several hints to familiarise the player with M.E.R.C.S. specific systems.
  • ADDED: More ppEffects changing based on current weather.
  • ADDED: TacPad button to turn ppEffects on/off permanently.
  • ADDED: Steam Workshop distribution!

0.54 Alpha - 18.06.2014

  • FIXED: HOTFIX, some uniforms were gone after patch 1.22 because BIS changed the addUniform command.
  • FIXED: Home Sweet Home, drove the devil out of the guy who was levitating under his car.
  • CHANGED: Rest and Recuperation, stuff stored in the car should be transfered to the hub box on mission completion.
  • ADDED: Custom promotion notifications.

0.53 Alpha - 10.06.2014

  • FIXED: Glass System, should now work properly on all interface sizes and resolutions.
  • FIXED: Glass System, Detail now ignores animals.
  • FIXED: Glass System, task marker positioning fixed.
  • FIXED: Glass System, various minor issues.
  • FIXED: Some typos.
  • FIXED: Sauerland Express, mission wouldn't end in some cases.
  • CHANGED: Glass System, approximation of life sign monitoring improved.
  • CHANGED: Mission rewards now partly rely on rank.
  • ADDED: New ranks as sub-system of the custom factions.
  • ADDED: Several custom textures / ambient stuff.
  • ADDED: M.E.R.C.S. PP-Effect prototyped in all missions.
  • ADDED: Three new contract missions. Players from versions 0.51 and 0.52 should be able to continue / revert from the last hub save.
  • ADDED: Second ending implemented.
  • ADDED: Transit mission to second stage of the campaign implemented.
  • ADDED: Use of some assets from the Arma 3 Karts DLC. Shouldn't be an issue if I got BIS' new DLC policy right.

0.52 Alpha - 21.05.2014

  • FIXED: Spawning team did not work.
  • FIXED: Description.ext error on campaigs loading.
  • FIXED: Some typos / spelling mistakes.
  • CHANGED: Set the conv system simple sentence box a bit higher. Hopefully this fixes the problem users with certain resolutions had.
  • CHANGED: New logo!
  • CHANGED: Helo pilot's sentences are now labeled with his name instead of "driver".
  • CHANGED: TacPad is now accessible via comm menu instead of action.
  • CHANGED: Raised some shop prices.
  • CHANGED: Home Sweet Home, decreased chance of getting the 4-five .45 on first visit.
  • CHANGED: Ransom Demand, more detailed helo guidance.
  • CHANGED: Ransom Demand, maximum distance between enemy car and player raised.
  • CHANGED: Very Important Pickup, cleared weapon and magazine cargo of AAF vehicles.
  • CHANGED: Very Important Pickup, some cars have lights on at night.
  • ADDED: Three new contract missions! Players who played v0.51 should be able to continue from the last hub mission.
  • ADDED: "Glass" - Optional advanced HUD system for the Tactical Glasses and Tactical Shades.
  • ADDED: Brave New World, choice added.

0.51 Alpha - 11.05.2014

  • FIXED: Reverting to ealier missions is now possible and should not cause any errors.
  • FIXED: Very Important Pickup - Car change had no consequences.
  • FIXED: Minor spelling mistakes.
  • FIXED: Buddy had no NVGs on night missions.
  • CHANGED: Switched from Profile Namespace to Campaign Namespace for making crucial variables persistent. First mission will clean garbage from ealier version. Restart of the whole campaign required.
  • CHANGED: Licensing changed to APL-SA
  • CHANGED: Raif's Story
  • CHANGED: Cleared CfgFunctions of unused third party works.
  • CHANGED: Buddy won't run out of ammo for his primary weapon.
  • CHANGED: Minor changes to the shop and rest systems.
  • ADDED: TacPad, providing mission info and wait as well as extraction options.
  • ADDED: Very Important Pickup - Armed Patrols
  • ADDED: Most cutscenes and briefings can be skipped now by pressing Space.

0.5 Alpha - 04.05.2014

  • Initial Release

Known Issues

  • Developer console is enabled. In case you encounter a game breaker you can always execute [] call IP_fnc_cheatEndMission; It will automatically determine and load the next logical mission.
  • The use of DevBranch or mods may impact playability, especially AI driving skills are fundamental to make some missions work. I recommend to run this campaign in stable branch! (Tested with Arma 3 v1.18)
  • This project uses TPW civilians. Players using the addon version will face problems. Officially, this campaign does not support any mods.
  • Home Sweet Home: The ambient shooter at the range sometimes shoots the bystanders. This is caused by a messed up aiming AI which constantly drifts away from the assigned target.
  • Home Sweet Home: The gambler mentions BlackJack as possible gamble but it is not implemented yet.
  • Ransom Demand: The fleeing car might be crashing against something or the passengers disembark randomly and walk instead. I'm researching ways to rebuild this mission.
  • Checkpoint Charlie: The incoming cars sometimes crash into or stuck at the bar gate. If they can't continue they get deleted sometimes which breaks the mission flow.
  • Very Important Pickup: Performance might suffer under many ambient AI units.
  • Riot Control: Performance might suffer under many ambient AI units.
  • Panzerfaust: There's always one AI from the player's group stucking at the briefing desk. Sometimes he follows after a few regroup commands. In case he doesn't, step away from the table and type into the debug console: {_x setPos (getPos player)} forEach (units group player);
  • Panzerfaust: Other parts of the battle group go funny ways.
  • Glass System: Usage in an environment with lots of objects might affect performance. I recommend turning down the core functions first.

Development Roadmap - Scopes & Features

Alpha (RETIRED):

  • 1 Intro Mission
  • 1 Hub Mission
  • 5 Contract Missions
  • 1 Ending

Beta (RELEASED):

  • Campaign Completed
  • 1 Intro Mission
  • 3 Hub Missions
  • 22 Contract Missions
  • 8 Endings / 11 Variations
  • Advanced Shop System (Vehicles & Camp Enhancements)

Gold:

  • Voice Acting (OPTIONAL)
  • Mod Compability
  • Generic Side Missions

Contact

You can reach me on the BI-Forums: http://forums.bistudio.com/member.php?53386-IndeedPete

Or feel free to add me on steam: http://steamcommunity.com/id/IndeedPete/

License

APL-SA.png

Content created by IndeedPete is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits.

All authors of third party content gave me permissions to use their works in the MANW Contest.

Credits & Thanks

  • Bohemia Interactive Studios for this great game!
  • aeroson for his get/set loadout and repetitive clean up scripts!
  • cobra4v320 for his HALO/parachuting scripts!
  • Kydoimos for cross-reading and improving some of the dialogues and texts!
  • mrflay for his explosion detector!
  • Shuko for his SHKPos script!
  • Surfer for his help regarding the awesome M.E.R.C.S. logo and way too many textures and images!
  • tpw for his ambient civilian script package!
  • And all the great people on the BI-Forums who helped out with answers and feedback to so many questions!

Download

Addon Version

Dropbox v0.09 BETA

Steam Workshop v0.9 BETA

Campaign PBO Version

Dropbox v0.09 BETA

MANW Contest Page

Vote & Support

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Great, can't wait for your feedback! ;) I hope there are not too many bugs or even gamebreakers, and the balancing is okay. It's getting pretty tough sometimes - well, at least to me with my limited Arma playing skills (I never see the enemy...).

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