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theevancat

The CSAT Modification Project (Release)

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For those who want a woodland camo, I have an experimental hexcam set up. Tell me what should be tweaked. Might look a bit too much like US woodland.

http://cloud-4.steampowered.com/ugc/574524734627247060/63CA706614356653ADE5BEBE9F8F06C9E7CD95A1/

Wow, looks really good! I would release it as it is, after all the Iranian army uses woodland too :)

http://www.seetoptens.com/wp-content/uploads/2014/01/iran.jpg (172 kB)

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I was looking at the classnames so I can get the helmets, but I only see crew helmet. What is the helmet? The british looking one?

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I was looking at the classnames so I can get the helmets, but I only see crew helmet. What is the helmet? The british looking one?

Only see crew helmets? What do you mean?

The crew helmet is the tanker one.

http://cloud-4.steampowered.com/ugc/3264294907122198055/45F31A9C162D3B5044BD28B7C345B55DC61A1EC5/

There's a full list of classnames in the modfolder. It's called classnames.txt, and I believe that it's updated with everything.

Unrelated, but I did a quick, messy logo:

http://i.imgur.com/7IuJkqT.png

Edited by TheEvanCat

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Just an idea. If you used the model from the BAF helmet. Why not use the crew variant from BAF too? :)

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Just an idea. If you used the model from the BAF helmet. Why not use the crew variant from BAF too? :)

Just looked it up and there's some stuff about it that I like (the headset and stuff, mainly.) Not sure that it would replace the tankers' existing helmets, though, since I feel like it looks better for their role.

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Has anyone been able to explain this issue on dead units, maybe the lods or whatever its called, haha I have not much knowledge on unit mods and what explains this error:

http://i276.photobucket.com/albums/kk10/djkaplin/2014-07-24_00003_zps86dae362.jpg

http://i276.photobucket.com/albums/kk10/djkaplin/2014-07-24_00002_zps97761ca9.jpg

http://i276.photobucket.com/albums/kk10/djkaplin/2014-07-24_00001_zps044affa9.jpg

If its been mentioned before then sorry, but can anyone explain why its doing such? thank you - and loving this mod, using it in all my missions :)

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Hahaha this is an known issue mate if bis would actually make a new engine or use euphoria instead of charging us 60$ for the same five year old engine this wouldn't happen.

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Hahaha this is an known issue mate if bis would actually make a new engine or use euphoria instead of charging us 60$ for the same five year old engine this wouldn't happen.

Psht, this engine is older than me. The origins of it date back to 1997: Poseidon.

Okay, so maybe not. I guess it's almost older than me. I get a little bit of a jump.

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and yet they fell just fine charging you 60$ for it rockstar please make and mill sim show everyone how its done

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That's none of my business though. So anyways, I'm working on updating the Penah. Especially that rail system. If anyone has any helmet rails, I'd appreciate it. Gotta get rid of that ugly stuff.

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Your work is looking very good well done and keep it up.

Edit: Have you ever thought of using the raven vest?

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Yeah man, liking the woodland look and feel, nice! Not sure about the red beret though, nice bright target, maybe with the VR grey backdrop it's more pronounced, anyway im looking forward to the next release.

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Yeah man, liking the woodland look and feel, nice! Not sure about the red beret though, nice bright target, maybe with the VR grey backdrop it's more pronounced, anyway im looking forward to the next release.

Well, it's not really for combat. More like being on officers in camps. The unit displayed there isn't actually a default unit. I mixed and matched in VR.

Your work is looking very good well done and keep it up.

Edit: Have you ever thought of using the raven vest?

I've done some tests with the Raven vests and I thought that it was too "skimpy" for my liking.

I'm about to try and port some vests and see how they work, though. Stay tuned.

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I've done some tests with the Raven vests and I thought that it was too "skimpy" for my liking.

What do you mean by skimpy?

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What do you mean by skimpy?

I didn't like how they exposed a lot of that mesh portion of the uniform's torso. BLUFOR vest covered up nicely.

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Dev update of today is that black launchers might not be possible. I don't think the weapons have any hiddenselections to apply textures.

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Got finished with the woodland accessories and I configged up the new faction. Here's a teaser.

http://cloud-4.steampowered.com/ugc/570021503744971193/586CF0A371225E5F28E4CB7B7D52953109A0FC0B/

I also made a few new berets, and this is one of them.

I really like the uniform and the beret ( BI should add them in the vanilla hahaha ).

---------- Post added at 00:24 ---------- Previous post was at 00:22 ----------

Dev update of today is that black launchers might not be possible. I don't think the weapons have any hiddenselections to apply textures.

That's a real shame!

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That's a real shame!

Isn't the RPG32 a port of an A2 model? Might try that.

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Isn't the RPG32 a port of an A2 model? Might try that.

I'm not sure, but in the worst of the cases the possibility to port an A2 asset could be nice. Well thought!

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i dont believe it is, but something i'd like to ask from Evan, eventually replace all the Copy paste assets from NATO to CSAT (ie. UAVs and UGVs) and maybe more vehicles (lighter attack chopper so we dont have to deal with a OP flying fish all the time like a 2035 modification of a MI-25 with a YAK-B, i could tinker with the model to give a example of what i mean)

---------- Post added at 22:42 ---------- Previous post was at 22:33 ----------

well...i tried tinkering with the model and made something horrible so never mind xD

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