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[SP Campaign] Proxy Wars: Tropica

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Proxy Wars: Tropica Island

By Kommiekat

Version 1.0

Location: Tropica Island (Off the African West Coast)

Game version: ARMA2: Combined Operations

Game Mode: Single player Campaign

Inspired by events that could and may have happened by the C.I.A.


"A proxy war is a conflict where third parties fight on the behalf of more powerful parties.

Proxy wars have also been fought alongside full-scale conflicts. It is almost impossible to have a pure proxy war, as the groups fighting for a certain nation usually have their own interests, which can diverge from those of their patron.

Typically proxy wars function best during cold wars, as they become a necessity in conducting armed conflict between at least two belligerents while continuing cold warfare.."

WIKI: http://en.wikipedia.org/wiki/Proxy_war

Download Link:

Armaholic mirror:

- Proxy Wars: Tropica Island (@)




* Custom Sound

* Custom music

* Awesome Tropica Island Map

* 3 mission campaign

* VME_PLA Chinese units

* Submerged Tomahawk

-Sorry, no intro's or outro's


Arma 2/OA/CO 1.62

[ADO] Tropica

-by Old Bear


African Foliage

-by Berghoff


VME The Chinese People's Liberation Army

-by VME PLA Mod Team


Desert Mercenaries and BlackOps

-by SchnapsdroSel



Submerged Tomahawk launch

-by Kavlarakos


African Faces

-by Twirly

Combat Insertion

-by Ir0n1E





Harzach for help on PBX Positions Indexes

Thanks bros! Could not have done it without you.

Included files:

All necessary scripts, sounds, jpeg and music.


Just extract the zip-file and copy the the folder "Proxy Wars: Tropica Island" into your Arma2\Campaigns folder.

Known Issues:

None as of yet (fingers crossed!)

Bug Reports:

If you find any bugs, have any suggestions or comments, please post them in this thread or PM.

Have fun!

Edited by Kommiekat

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Great work! Looking forward to playing this tonight! :D

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This looks very nice, I will be trying to this when I have the time!

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Test for the Mission #1: China's Interest



Nice picture and text.


Loading screen




Very well written briefing with plenty of info neatly structured into sections



Night time air assault on an industrial area with mildly difficult fighting, serves well as a campaign introduction. BUT the unnecessary addition of clearing the shantytown adds pure tedium and also the mission never ends there (most likely a single enemy being stuck in this maze of buildings and dirt).



These are missing and should be added to improve immersion.



On with Mission #2: Gathering Intel



The pic is the same as in the last mission, but too cropped.


Loading screen and Briefing

Both have the same high standard as in the first mission.



Missing from mission #2 as well.



Rather challenging to clear a compound, since the enemy has a good field of fire - well made. There is a Laptop to log on, but the relevant script is missing. Luckily, the pickup of some other documents ends this mission.

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Mission #3: pwt3



Nice schematic of a chinese ship, but what kind of a mission name is that? Where is some short descriptive text to go with the pic?


Loading screen and Briefing

Much information, but I would like to have had the information about the map-click missile strike beforehand.



Still missing and should be added.



Rather challenging in the village down in the valley and you really had to avoid the patrols to avoid being overwhelmed. I liked it alot.

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