commandouksf 14 Posted September 2, 2015 Really like this mod, but have discovered today that for some strange reason it appears to break my other SpookWarCom mod http://www.armaholic.com/page.php?id=27632 in that it prevents the ammo crates and AI jump master from appearing (from a script) whenever I now place down a SOAR MH-47 in a mission through the editor. I have absolutely no idea what the conflict might be. Have found this on both SP and MP server, though further testing needed to confirm the MP fix is removing this mod. Posted in case it helps or to confirm/deny a conflict now between the two mods as I have only recently noticed this. Update: 09SEP2015 It appears to be a timing issue, the time it takes for everything to spawn if too long breaks SWC Share this post Link to post Share on other sites
Capt Childs 178 Posted September 19, 2015 Is sling-loading broken? I can't get the CH-47 HC.3 with an AI pilot (skill 100%) to lift even the lightest vehicles; and by that I mean a quad bike. The stock CH-67 & CH-49 manage it easily under the same conditions, so assume it's related to this mod? Share this post Link to post Share on other sites
Mamba Six 11 Posted September 20, 2015 Have you confirmed sling loads are also not working when attempted as a player? Sent from my SGP561 using Tapatalk Share this post Link to post Share on other sites
Crielaard 435 Posted September 21, 2015 If you need help with AFM. I can help you. I successfully added and customised the AFM for it. Share this post Link to post Share on other sites
Fiddi 68 Posted September 25, 2015 Hey, great helicopter, like it a lot, especially the hardcore version. I'm adding it to a mission my brother and I plays, and I was wondering how I would go about having it spawn with the ramp already lowered? Thanks in advance! Share this post Link to post Share on other sites
supergruntsb78 67 Posted October 1, 2015 I think i am completly blind but i seem not to be able to find the wreck models can anybody help me (i did find the underwater wreck but not the second one) Share this post Link to post Share on other sites
konyo 14 Posted October 1, 2015 Hey, great helicopter, like it a lot, especially the hardcore version. I'm adding it to a mission my brother and I plays, and I was wondering how I would go about having it spawn with the ramp already lowered? Thanks in advance! Sure, in the Chinook's init field, put the following "this animate["Ani_Ramp",1];", if its not that one then its "this animate["Ani_Ramp",0];". Give them both a try, pretty sure it's the first one ^_^ I think i am completly blind but i seem not to be able to find the wreck models can anybody help me (i did find the underwater wreck but not the second one) Should just be under the 'Wrecks' section. Where you'd find all the other wreck models that come standard with ArmA3. Share this post Link to post Share on other sites
Fiddi 68 Posted October 1, 2015 Sure, in the Chinook's init field, put the following "this animate["Ani_Ramp",1];", if its not that one then its "this animate["Ani_Ramp",0];". Give them both a try, pretty sure it's the first one Thanks, it was the second one. I wrote this: this animate ["Ani_Ramp",0, true]; Which makes it open the ramp at start without the actual animation. Thanks again! Very nice helicopter you've created! :) Share this post Link to post Share on other sites
supergruntsb78 67 Posted October 2, 2015 Should just be under the 'Wrecks' section. Where you'd find all the other wreck models that come standard with ArmA3. well then something is blocking it as they are not there i do get (wrecks submerges) and found the underwater variant in there but not the land version under wrecks will investigate the matter :( indeed as i thought..... it seems to be blocked as soon as i removed two other mod folders (A2islands (the place i drop all arma 2 islands and needed addons) and @AIATP) it showed up as well as a load of other wrecked models :P i suspect the AIA folder but i am going to see if i am right yesssss i love it to be right its the ALL IN ARMA TERRAIN PACK (AIATP) that changes the wrecks :( now i am going to try to figure a way to solve the problem without losing AIATP :P Share this post Link to post Share on other sites
wordy-uksf 38 Posted October 2, 2015 Hey We found an issue while using TFAR, pilots cant talk to each other or to the passengers in the back, you can't even talk through the radio. Any idea how to fix it ? Share this post Link to post Share on other sites
Capt Childs 178 Posted October 28, 2015 Is there some init field code to start the mission with the floor hatch closed? Share this post Link to post Share on other sites
shomu1 193 Posted February 11, 2016 Is Raven Lifter fast rope functionality not working with anyone else on v1.5? I downloaded from Armaholic and reinstalled both Lifter and the Chinook. The option to release slings is appearing, but the one to start deployment group is not. I am within the proper altitude and speed conditions to fast rope, and I distinctly remember being able to do it on v1.4, so I don't know what's wrong. Fast roping also functions properly with the vanilla UH-80. I tested all three MH-47Es. Share this post Link to post Share on other sites
sonsalt6 105 Posted February 18, 2016 Updated mod v1.5 available at withSIX. Download now by clicking: Hey konyo , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
O.Languedoc 67 Posted February 18, 2016 Working on a CH-147F PaintJob this mod. Early WIP. https://www.facebook.com/permalink.php?story_fbid=1535610040070910&id=1423826771249238 Share this post Link to post Share on other sites
Capt Childs 178 Posted March 3, 2016 Hi Konyo Any plans to make your birds compatible with ACE3 fastroping? Share this post Link to post Share on other sites
Crielaard 435 Posted March 3, 2016 My chinook, which is essentially a modded version of Konyo, will have Ace3 fastroping. I will happily share the config entries with him. 1 Share this post Link to post Share on other sites
road runner 4344 Posted April 13, 2016 I do hope he's still around, and plans toy update the fast roping as this has been one of my favourite choppers since its inception into A2. 2 Share this post Link to post Share on other sites
robert31178 100 Posted April 20, 2016 Kanyo!! any chance that it could be compatible with Kimi's HMD's? ~S Share this post Link to post Share on other sites
road runner 4344 Posted April 29, 2016 Is anyone else having issues with this Chopper and the BIS support modules, or any other issues where it doesn't seem to want to do anything?EG 1 place a support module, linked it to the MH47, and then to the support caller..Called the helo in for a pick up, it arrived, we (AI) loaded up, after the request for the DOP ... nothing, the bird just sat there.. restarted the mission, called the bird, ordered all inside, placed the drop off point on the map...... nothing, it sat there again.EG 2 substituted the Ghost Hawk from Beerkan's Para drop script, for the MH47... it just dropped into the sea, restarted, same thing, it just dropped out of the sky, replaced that with the RHS UH 60... no issues at all, flew the way points and turfed us all out.It's a Pity Konyo's seems to be no longer around to update this awesome Helo. Share this post Link to post Share on other sites
shomu1 193 Posted April 29, 2016 I've talked to Konyo on Facebook. He's around, just been busy with other stuff, it seems. 1 Share this post Link to post Share on other sites
road runner 4344 Posted April 29, 2016 Okay cool, maybe it's on his list to do when he has the time. No worries. Share this post Link to post Share on other sites
madpat3 29 Posted September 24, 2017 the american flag inside the chopper is mirrored. Share this post Link to post Share on other sites
kocrachon 2 Posted December 2, 2018 I know this is an old mod, and Konyo is busy, but has anyone figured a way to get these to spawn in air? For some reason, whenever I spawn it in air, the engines are off, only aircraft I seem to have this issue with. Share this post Link to post Share on other sites
Crielaard 435 Posted December 3, 2018 Try using the following in the init line: this engineOn true Share this post Link to post Share on other sites
PInto97 0 Posted July 6, 2019 Does anyone know what happened to this mod? Seems that there hasn't been an update in years. Share this post Link to post Share on other sites