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Fourty7

Transparency issue after texturing

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Hello all,

A friend and I have recently started to work on content for ArmA 3. We are making a car, and were having no issues until starting to do the texture work. I did the textures, and I've done texturing for many games and never seen an issue like the following...

The first texture I did was the steering wheel, which when implemented we noticed no issues. Next I did the body texture, which incorporates everything on the exterior minus the glass. After applying the textures it has some uncontrolled, unintended transparency through the mesh. It seems the terrain doesn't show through, but grass, trees, etc do. The issue does not only effect the textured area, it also effects all untextured areas?

thumb.png thumb.png

Sources :

RVMat - http://pastebin.com/tYjVFZTb

Body _co - thumb.png

Body _no - thumb.png

Body _smdi - thumb.png

Body UV - thumb.png

Any help would be massively appreciated, since we are both completely deep in unknown waters with ArmA shaders / RVmat configuration. Thank you very much.

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