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SGT Fuller

United States Air Force

Do you like the Air Force mod  

224 members have voted

  1. 1. Do you like the Air Force mod

    • Yes, I love it
      98
    • It's meh
      23
    • No I hate it
      4


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95% done all that is left is MFDs and the user function portion of the service menu where you can choose your own weapons instead of predetermined.

Oh yes! almost there! it's like waiting for DayZ to come out of early access! :D

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They already stated that mod will be released in separate packs. Even in current state you can remove everything but drones and play.

Wow thnx m8

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Wayyy hotter than DayZ This is like waiting on A3 Alpha all over again!!!!

Does Bohemia Interactive interact with it's modding community on projects especially of this scale to aid developers in making sure the created assets fit just right with the engine and are read smoothly? I noticed that most if not all of teir DLC content as far as new engine features seems to be ripped from community made mod packages already in existence, the new official stuff just seems to work with the game alot smoother and function cleaner!

Edited by robowilso

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Does Bohemia Interactive interact with it's modding community on projects especially of this scale to aid developers in making sure the created assets fit just right with the engine and are read smoothly? I noticed that most if not all of teir DLC content as far as new engine features seems to be ripped from community made mod packages already in existence, the new official stuff just seems to work with the game alot smoother and function cleaner!

No. Believe me, this project is small shrimp compared to some over the past decade. They didn't tailor their game to any of those mods, and they wouldn't do so for this one. Especially because they don't really care about the fixed wing aspect of the game. BI devs focus on the game itself and fixing issues/creating content. They do not help individual mods adapt to the game. Occasionally they hire people from within the community, but that's a bit rare and usually only happens with extremely talented people. Mondkalb is one example off the top of my head. Also, you're not really well informed about the DLC/the community/Bohemia if you think they ripped the content of Marksmen from the community. The Marksmen DLC adds features players have been requesting since OFP and Armed Assault (ArmA 1). That the community has addons to fulfill some these requests has nothing to do with Bohemia including them in ArmA 3. Weapon resting, AI suppression, etc. were common in mods 6-7 years ago. It's not a new idea. But what the DLC is is original Bohemia content, not anything ripped.

Edited by Darkhorse 1-6
typos + Fixed wing aspect, not "fixed aspect". lol

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The reaper is normal in fire mode and when you go in manual fire you have on the laser anyone else have that problem or is it just me ?

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I'm not a military UAV specialist or anything, but i believe that the type of hellfire missles that the Reaper UAV carries require Laser guidance. So for us to have the ability to accurately put the missle on the crosshaire'd target it requires a target to be lazed. Hope this explains your inquiry.

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Hey wiki,

All the cargo aircraft (C5,C17,C130) all have a new cargo script (well functions).

When this gets released all you will need to do is use the function appropriate for each vehicle.

//for cargo use
null = [C130,Cargo] spawn USAF_C130_fnc_forceLoadCargo;
//for Transport use (the 3rd param is only available on the C130 function) 
null = [C130,Cargo,4.5] spawn USAF_C130_fnc_forceLoadCargo;

where C130 is you would replace it with your vehicle name and also inside the function to the appropriate aircraft. (Lala_C5_fnc_forceLoadCargo, Lala_C17_fnc_forceLoadCargo)

Here is a past live stream of how it currently works, its been slightly modified. (no longer can you unload a vehicle when there is something at the unload point, also no more choppers (although the forceLoadCargo function will actually allow anything (even if it can't fit in the cargo space))

But for the moment, I use the old version of C-130J (http://www.armaholic.com/page.php?id=24735).

So, I wanna put some crates inside the cargo version.

How can I do it?

thanks

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I'm not a military UAV specialist or anything, but i believe that the type of hellfire missles that the Reaper UAV carries require Laser guidance. So for us to have the ability to accurately put the missle on the crosshaire'd target it requires a target to be lazed. Hope this explains your inquiry.

Correct, though normally the drone will self-designate in real life, game-wise it requires a spotter.

Also regarding the weapons and 1.42, yes they're being worked on. Probably next weekish.

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Correct, though normally the drone will self-designate in real life, game-wise it requires a spotter.

Also regarding the weapons and 1.42, yes they're being worked on. Probably next weekish.

The reaper is able to self designate and fire on its on laser. If your controlling the uav. Manually you will have to lase

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Okay I never messed with it, thanks.

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Couple of questions (yep again)

So what's your final word on B-52? You decided to fully drop it from pack or just postprone it indefinitely?

Will there be SDB II bombs in B-2 (and possibly others) planes? I tried them in john_spartan F-18 and kinda liked them...

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Couple of questions (yep again)

So what's your final word on B-52? You decided to fully drop it from pack or just postprone it indefinitely?

Will there be SDB II bombs in B-2 (and possibly others) planes? I tried them in john_spartan F-18 and kinda liked them...

Won't be in this pack. The B2 does not have them right now..but the f22 and the f35 do have them.

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But for the moment, I use the old version of C-130J (http://www.armaholic.com/page.php?id=24735).

So, I wanna put some crates inside the cargo version.

How can I do it?

thanks

Oh theebu's old version, well yea that version doesn't have it's own cargo system.

You could use IGI load.

If you don't care and just want crates inside then here is some code

//fn_forceLoadCargo.sqf

/*
   Author: Lala14

   Description:
   To-Do

   Parameter(s):
   0: OBJECT           - Vehicle (c130) where the cargo will be attached
   1: OBJECT           - Vehicle (cargo), this will be attached to the (c130)
   2: NUMBER           - Offset for length of object (OPTIONAL) (default: 0) (for transport use: 4.5)
   3: BOOL(OPTIONAL)   - Debug (default: false)

   Returns:
   NIL
*/
private ["_carrier","_obj","_cargo","_debug"];
_carrier = _this select 0;
_obj = _this select 1;
if (isNil {_obj} || isNil {_carrier}) exitWith { hint "forceLoadCargo, Parameters invaild"; };
_cargo = _carrier getVariable ["c130_cargo",[]];
_length = [_this,2,0] call bis_fnc_param;
_debug = [_this,3,false] call bis_fnc_param;

if (_debug) then { (driver _carrier) vehicleChat str _obj };
if (isNil {_carrier} || isNil {_obj}) exitWith { hint "Params not defined correctly!"};

if (_debug) then {
(driver _carrier) vehicleChat format ["x:%1 y:%2 z:%3",(boundingBoxReal _obj select 1 select 0) - (boundingBoxReal _obj select 0 select 0),(boundingBoxReal _obj select 1 select 1) - (boundingBoxReal _obj select 0 select 1),(boundingBoxReal _obj select 1 select 2) - (boundingBoxReal _obj select 0 select 2)];
};
_carrier setVariable ["c130_cargo",((_carrier getVariable ["c130_cargo",[]]) + [_obj]),true];
_xoffset = (boundingBoxReal _obj select 1 select 2);
_yoffset = _length + (boundingBoxReal _obj select 1 select 1);
if (count _cargo > 0) then {
   {_yoffset = ((boundingBoxReal _x select 1 select 1) - (boundingBoxReal _x select 0 select 1)) + _yoffset}forEach _cargo;
};
_obj attachTo [_carrier,[0,(9 - _yoffset),(-4.7 + _xoffset)]];
_obj setDir 180;

_id = _obj addEventHandler ["GetOut", {(_this select 2) moveInCargo (_this select 0 getvariable "carrier")}];
_obj setVariable ["getoutevh",_id,false]; // remembers the eventhandler so it can be removed again later on
_obj setVariable ["carrier",_carrier,false]; // tells the eventhandler what plane we're on

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Hey guys,

Just curious is anyone else have issues with the AC-130 since the latest Arma 3 update with the marksman pack??? I can't sit in any of the gunners seats anymore only pilot, co-pilot and tv operator????

Any help appreciated...

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hello all i would just like to let everyone know that i am in final stages of update which is MFDs. I am not great at them at all but if you know someone or you yourself are good at them please pm me or add me on steam, skype whichever. THanks

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hello all i would just like to let everyone know that i am in final stages of update which is MFDs. I am not great at them at all but if you know someone or you yourself are good at them please pm me or add me on steam, skype whichever. THanks

Awesome, How long you think that'll take you :) but take your time :D (QUICK FULLER! ITS ALMOST THE 15TH! jokes XD) and thanks for being persistent with this mod :):yay:

Arma 3 + The mods I use = uhh dunno. mmm lets see... Sikk :P

Edited by PlasmaWerewolf

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Salute my friend,bery nice addons you make thank that for,can you get us some scrip Air to Air for KC-135 Stratotanker please thank....

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Counting down the minutes! So pumped, thanks to everyone in the whole USAF team!

are we down to minutes now?????

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are we down to minutes now?????

No but I'm just too excited and watching very closely. Take your time, this is free, I'm in no position to rush you guys :bounce3:

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I did say I would try by the 15th but guaranteed this month keep that in mind.

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I did say I would try by the 15th but guaranteed this month keep that in mind.

Can't wait, this is goanna be great fuller! Can't wait to get my hands on that raptor and f35! But like everyone else said no rush to get it out by today take your time!

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Did you guys do units to ? Or just pilots and what you guys had befor?

AFSOC, pilots and security forces that's it

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my wife says that "you check that damn thread so often, i'm scared when that guy drops his mod you'll be locked up in that office for months!" ---- and I said "yeah B*%ch,,, that's right." your a homewrecker fuller___and I ♥ you for it, hahaha

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