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SGT Fuller

United States Air Force

Do you like the Air Force mod  

224 members have voted

  1. 1. Do you like the Air Force mod

    • Yes, I love it
      98
    • It's meh
      23
    • No I hate it
      4


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EricJ keeps his portion of the mod which is the weapons updated constantly. So check back here often.

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it removes them from all weapons? If so ill have a talk with eric about it..try downloading his new update he put a page back and see if that helps.

Question for the community: Who actually uses the C-5? I am thinking of cutting it from the pack when the C-17 is released. Also im thinking of doing an adaption to the drones but i would like to know who honestly uses them.

I'd rather you not cut it completely from the pack. Even if you decide to stop updating it, please leave it in there, even so we can use it as a prop. I keep it on my clan's flight training server and people like to play with it just simply cause its huge. Thanks for the mod btw.

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it removes them from all weapons? If so ill have a talk with eric about it..try downloading his new update he put a page back and see if that helps.

Question for the community: Who actually uses the C-5? I am thinking of cutting it from the pack when the C-17 is released. Also im thinking of doing an adaption to the drones but i would like to know who honestly uses them.

I'm the only one use it? I love the C-5!

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Release time. Tonight you will be getting the latest version of the AC-130. Tommrow you will be getting the latest version of the HH60 and the Drones and possibly the C-17. Remember everything is WIP and feedback is strongly needed. As stated before when we do a new release of the entire mod. it will come in this configuration: @USAF_Planes, @USAF_Helicopters, @USAF_Units, @USAF_Drones etc. Going to separate the Pilots from the Security Forces Units as they are a mandatory Part of the mod and will be named something like @USAF_Main. Due to Feedback left i will be leaving the C5 in the pack. Standby while the AC-130 is uploading.

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nice work cant wait for that ac130 love that thing and we have some bad weather here on the in the est cost so i have some time to test this thing

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Has Shockley updated his AFSOC units?

I have been out of contact with shockley for sometime now. I believe he is going through some stuff and will eventually get back to us

Here she is guys enjoy and give us some feed back.

Ill do a changelog later

Front page updated

http://www.mediafire.com/download/ijlbnpdfrloc67q/@USAF_AC130.rar

Edited by fullerpj

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so the camera for the guns is nice but hart to aim it jumps a little to much like i try to aim at a point and it moves and then stops and moves and then stops but not where i try to aim

i see you guy try to ground stable the guns but like i say it is jumping a little to much so it is really hart to hit stuff

Edited by ICE_AGE0815

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Thought the C-5 isn't 100% necessary but neither is a lot of other stuff. I honestly suggest make a priority list and putting this at a lower priority but not scraping it as a whole.

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so the camera for the guns is nice but hart to aim it jumps a little to much like i try to aim at a point and it moves and then stops and moves and then stops but not where i try to aim

I don't see that as a disadvantage, it's a feature! If that wasn't there u need to constantly adjust with the mouse to aim at the same spot.

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I don't see that as a disadvantage, it's a feature! If that wasn't there u need to constantly adjust with the mouse to aim at the same spot.

it is nice but it is jumping at to stop at the point you aiming i aim and then it moves on me thats what i mean

and the 40mm HP ammo needs a little bit more boom the gau 12 i like much better now not over powered like be for

and i just got that in editor http://steamcommunity.com/sharedfiles/filedetails/?id=382618774

Edited by ICE_AGE0815

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So far so good:

1: Iam also getting the aim jumping while zoomed in.

2: The bofors reload sound loops after a series of rapid shots.

also quick question - Has the orbit range changed ? It seems that 60% of the orbit is out of object view distance regardless of view distance settings.

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is there a ''trick'' or method to setting a somewhat accurate or predictable orbit on target area? to get my target within weapon rotational range i ususally have to jump into and out of the pilots seat many times and even at that still can't get it to accurately simulate the AC130 orbit path of centering around a definitive intended area.

As far as the C-5 goes....I think it's a wonderful aircraft with many in-game uses, especially for full sized units that use player-controlled logistics. What else can paradrop two tanks and an offroad in one run? until there is another answer to that question other than the C-5 I see that this project does it's job in filling a 'gap' in gameplay that gives us all more gameplay options where there once was nothing.

testing the new AC130U update now so I don't really have any feedback on the weapon recoil. But If the real thing ''jumps'' then let that baby jump!

*Thank You to the entire USAF team!!! very large and ambitious project that has provided MANY with long hours joyous muzzle flash :)

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So far so good:

1: Iam also getting the aim jumping while zoomed in.

2: The bofors reload sound loops after a series of rapid shots.

also quick question - Has the orbit range changed ? It seems that 60% of the orbit is out of object view distance regardless of view distance settings.

The jumpiness aint a bug and it wont be edited as it is the closest thing to what's really like.

I have no issues whatsoever with the draw distance, however i might add that it's best to engage stuff within 500m of the órbit center.

To properly engage orbit u need to fly level and intercept an imaginary 2km radius circle around the tgt area. Takes a bit of práctice.

Edited by geraldbolso1899

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I do really appreciate that you guys keep updating the mod, but I'm still getting tons of error messages and a weird bug where the camera moves away when you're in the gunner seat when you try to zoom in.

No entry 'bin\config/CfgWeapons/Lasterdesignator_mounted.sounds'.

No entry 'bin\config.bin/RscInGameUI/Rsc_Kimi_AC130_UI.CA_Stabilize'.

I also did some testing. The following errors prevent me from switching to any other gunners seat from the pilot seat besides the TV operator, and they seem to only appear when I run Perals A10C mod.

No entry 'bin\config.bin/CfgVehicles/USAF_AC130U/Turrets/MainTurret.primaryObserver'.

No entry 'bin\config.bin/CfgVehicles/USAF_AC130U/Turrets/MainTurret.missleBeg'.

Some other remarks: The laser for the TV operators seat doesn't seem to be ligned up correctly, its a bit far off the crosshairs if you ask me. And beware for JSRS Dragonfyre users. The sound currently used for the L60 Bofors canon is the same as the sound used for the Howitzer on the AC-130, which in term is the same sound used for the main canons on battle tanks. However being the the L60 is an auto canon the time in between shots isn't long enough for the sound loop to end. Thus the sound starts to stack and creates a really loud echo after when the canon is fired repeatetly.

That is all. Let me say again that I really do appreciate you guys sticking around to improve and update the mod. I'm just trying to help.

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I do really appreciate that you guys keep updating the mod, but I'm still getting tons of error messages and a weird bug where the camera moves away when you're in the gunner seat when you try to zoom in.

No entry 'bin\config/CfgWeapons/Lasterdesignator_mounted.sounds'.

No entry 'bin\config.bin/RscInGameUI/Rsc_Kimi_AC130_UI.CA_Stabilize'.

I also did some testing. The following errors prevent me from switching to any other gunners seat from the pilot seat besides the TV operator, and they seem to only appear when I run Perals A10C mod.

No entry 'bin\config.bin/CfgVehicles/USAF_AC130U/Turrets/MainTurret.primaryObserver'.

No entry 'bin\config.bin/CfgVehicles/USAF_AC130U/Turrets/MainTurret.missleBeg'.

Some other remarks: The laser for the TV operators seat doesn't seem to be ligned up correctly, its a bit far off the crosshairs if you ask me. And beware for JSRS Dragonfyre users. The sound currently used for the L60 Bofors canon is the same as the sound used for the Howitzer on the AC-130, which in term is the same sound used for the main canons on battle tanks. However being the the L60 is an auto canon the time in between shots isn't long enough for the sound loop to end. Thus the sound starts to stack and creates a really loud echo after when the canon is fired repeatetly.

That is all. Let me say again that I really do appreciate you guys sticking around to improve and update the mod. I'm just trying to help.

The camera moving away isnt a bug. Its set up like that 1st zoom is for free look and your 2nd zoom is the one your locking on to a target with and when you leave that zoom going backwards to look around you will automatically go back to the point it was at when your trying to zoom in again. The laser will not be ligned up perfectly as you are constantly moving so its trying to keep up. Try the laser in all four of the zooms on the ground it will be ligned up. We will look into the whole JSRS as i am a big fan and would rather not have the gunship blasting ppl ear drum out. And dont think your upsetting us because your not..this is what we want valuable feedback for us to make the mod even better.

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The camera moving away isnt a bug. Its set up like that 1st zoom is for free look and your 2nd zoom is the one your locking on to a target with and when you leave that zoom going backwards to look around you will automatically go back to the point it was at when your trying to zoom in again. The laser will not be ligned up perfectly as you are constantly moving so its trying to keep up. Try the laser in all four of the zooms on the ground it will be ligned up. We will look into the whole JSRS as i am a big fan and would rather not have the gunship blasting ppl ear drum out. And dont think your upsetting us because your not..this is what we want valuable feedback for us to make the mod even better.

Oh ok, the more you know ;)

[EDIT]

I absolutely love the USAF mod but it also unfortionately seems to be the source of a lot of errors in my game, a lot of which seems to do with sound which is kind of weird. I'll do some more testing and see if I can discover any more, I'll post them soon.

I never really know what to think of those error messages though. Because most of the time I don't really notice anything eventhough the game tells me there's an error. Its either something so incifnificant its unnoticeable, or its telling me that something could go wrong instead of it actually being wrong.

I don't know, but they are annoying though.

Edited by CyclonicTuna

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Is it possible to "lock" the TV camera (or the guns for that matter) to the ground as with the drones ? As it seems to suffer from the same rightside movement as the guns (basically any movement of the mouse results in the crosshairs moving several meters to the right).

So far the best way I have found to accurately hit a target is to artificially aim to the left of it and hope the crosshairs fall on the target.

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Guys, if you want an easy AC-130, I suggest you give Call of Duty a try... :p

This is me shredding the shit out of stuff in the ground like it's yo birthday:

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Interesting - your cross hair is not behaving the same as mine. When I move the cross hair no matter where on the screen it jumps to the right. I will check through my mods to see if anything is interfering.

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Guys, if you want an easy AC-130, I suggest you give Call of Duty a try... :p

Having said that I do believe there could be some assists implemented in the future to help you find, target and eliminate your targets. I remember LDL's Arma 2 Ac-130 script giving you the posibility's click on the map the centre of the AC-130's cycle. Also the ability to define the cycle radius and altittude. I think that would also be a step in the right direction for this mod.

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