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m1lkm8n

Jalalabad, Afghanistan---By M1lkm8n and Smokedog

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Nice work Smokedog! Loving it! Sorry if you've answered this before but will you be getting the alive team to index the map? would be fantastic if you were!

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Yes we will speak to the Alive guys nearer the time as VCB, 16AA, 3Para, and others will be a test bed for us to get some feed back with missions run with AI before release, I use Mcc for all my testing so far and I have had some epic firefights so far AI do struggle to navigate in the tighter areas when driving but AI have always been that way getting better but way from perfect yet this place is massive all i have done so far is a drop in the ocean compared to what we have to fill.  

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next update will have all missing objects in the pack, we plan to release with the first test version of jbad which I don't think is too far away now hope to be a month or 2 at this rate.

nice :)

must have terrain...

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Yes we will speak to the Alive guys nearer the time as VCB, 16AA, 3Para, and others will be a test bed for us to get some feed back with missions run with AI before release, I use Mcc for all my testing so far and I have had some epic firefights so far AI do struggle to navigate in the tighter areas when driving but AI have always been that way getting better but way from perfect yet this place is massive all i have done so far is a drop in the ocean compared to what we have to fill.  

 

Okay cool! Very nice indeed! Hopefully some videos of these epic fire fights soon?

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@ MD next update will have all missing objects in the pack, we plan to release with the first test version of jbad which I don't think is too far away now hope to be a month or 2 at this rate.

In the last 2 months I have made a massive push on filling the green zone so far I think I am about just under halfway now I changed the field sizes to reduce time the fields are bigger than what they should be and are quicker to fill,  the compounds are starting to take life with all the models we have made and used.

Some areas are smashed to shit so are great to use for FP with all the murder holes and mouse holes to move through. 

 

https://www.dropbox.com/s/u8c6aht14qnokqv/2015-10-14_00004.jpg?dl=0

https://www.dropbox.com/s/e2myf00kfh9buv1/2015-10-14_00009.jpg?dl=0

https://www.dropbox.com/s/5zq5yqqw4tuvkcg/2015-10-14_00006.jpg?dl=0

https://www.dropbox.com/s/2eroxjdx93kvxnm/2015-10-14_00007.jpg?dl=0

https://www.dropbox.com/s/cead85m06d4sxd0/2015-10-14_00008.jpg?dl=0

https://www.dropbox.com/s/f8twfyoge7yfd7w/2015-10-14_00005.jpg?dl=0

https://www.dropbox.com/s/y4tt8pvrfycoyda/2015-10-14_00002.jpg?dl=0

Thx, sounds great. Cant wait for it!!!

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Will the Jbad Buldings be included ion the Cup_Terrains? Any decision on that yet? I really hope it will be included,i'm so tired getting stuck in floors roofs,falling through stairs etc.  

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Jbad buildings are cup we ported and handed them over time ago since then steve has edited many models that are in jbad terrain, I will ask steve if the rest will be available for cup but it will be after jbad release if Steve agrees so we get the effect we want on jbad first.

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Very good "Afghan Action Movie" :clap: and... music also deserves praise.

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That map looks so fucking good.  I can tell it's going to be well worth the wait.  This map and Al Kut are the two mods I look forward to the most!

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Very good "Afghan Action Movie" :clap: and... music also deserves praise.

What is the music?It sounds like the same music that is playing in that fucking horrible video the Taliban released of the dead bodies of the Op.Redwings guys.

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Can't wait for even a partially done Beta (alpa) state of this to come out - A3 is so lacking of standalone good maps.

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What is the music?It sounds like the same music that is playing in that fucking horrible video the Taliban released of the dead bodies of the Op.Redwings guys.

 

 

ineptaphid, I really do not know, but very good match for this movie. However, I would choose this: https://www.youtube.com/watch?v=Bz_uH0dwrGI  :cc:

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music is real afghan nasheeds wanted to make it authentic tbh sounds better than half the shit that is out today lol, just a quick demo of how bad it really is when you got boots on the ground the engagements long and short range are epic i am trying to put in many points to use as firing positions along the ridge down the 611 prime ambush spots ready to take all heavy weapons with rock features for a bit of cover.

 

ill do a vid of the valley up north which is massive and finished the greenzone is what is taking the time miles of it to fill. but with the new models think it makes it feel a bit different than all the current afghan terrains.

 

M1lkm8n did start to do the river system but we held off so not sure where we will go with it now but I think it does need water in it, weather we can achieve such a task is unknown as the river system is easy 60km and then add all the small run-offs and add in the irrigation systems and that is a whole few months work to get right and working.

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Mind if I ask. How did you solve AI not walking through buildings (bug) with JBAD buildings?

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not sure what fixed it tbh but i see the animations for AI to get in a vehicle make them move through walls to enter from the rear but the only time i see it was entering a vehicle close to a compound wall

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M1lkm8n did start to do the river system but we held off so not sure where we will go with it now but I think it does need water in it, weather we can achieve such a task is unknown as the river system is easy 60km and then add all the small run-offs and add in the irrigation systems and that is a whole few months work to get right and working.

You should contact cyperevenge who is designing the "Diyala" map-he has just made a large river /canal system that looks great.He came up with some good techniques to manage it. Heres the map-https://forums.bistudio.com/topic/182805-wip-terrain-diyala-province-iraq/

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@ineptaphid

I think M1lkm8n and Smoke don't need my help....

I've learned from M1lkm8n how to create the Ponds and Riverobjects :D
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@ineptaphid

I think M1lkm8n and Smoke don't need my help....

I've learned from M1lkm8n how to create the Ponds and Riverobjects :D

 

HAHA!Okay then :) Well I am looking forward to your map and their map equally.And all the more if they all have ponds! I want ponds in everything! ;)

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Are you guys still working on this, or did it get cancelled? 

Am really looking forward to this terrain, it has so much attention to detail.

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Update time I found my way back to my Pc sorry but RL bullshit got in the way for 3 years, I've updated all a3 tools and Jalalabad has been dusted off M1lky has been busy still on making models jbad friendly so we have some new terrain objects, I have spent best part of 30 hours in the last week placing fields and field borders and have managed to get about 5-7km done leaving only a few km of of fields to go to the edge of the first 15km tile, once I put the compounds and detail in we plan on an alpha release very soon.

 

I have to say I am putting all my knowledge I have gained from the community and Ex/military players  for ground detail on this one I hope this will stand out for the ground detail and M1lkys models, when it comes time to take cover watch and shoot from murder hole walls to mouse holes the enemy can disappear into the terrain watch out for ied's in walls and on doorways you best be checking all around you including when it comes to compound searches  do you really want to open that box or open the lid on that hidden stash spot.

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