jts_2009 96 Posted April 21, 2014 (edited) Squad system SQ-1 Author: JTS Description: This is the Squad system I made for ARMA 3 :) Features: *Join any player, who is on your side (join to AI is not possible, but you can have them in your squad) *Kick any player in your squad *Send invitation to another player *Create password for your squad *You can leave your current squad *Pop-up messages, when you hover the mouse over the player in the Squad-list (Rank, size of squad, allowed or prohibited invitations) *Editable variables *Messages for players *Script will automatically find you in the list *User friendly UI Installation: Download this example mission. 1. If you have file 'Init.sqf' already in your mission, then copy from my init.sqf line: execVM "JTS_SQUAD\Functions.sqf"; and add it to your init.sqf. Otherwise - just copy the init.sqf to your mission. 2. If you have already Description.ext - copy the line: #include "JTS_SQUAD\SQ-1.hpp" and add it to your description.ext (Don't forget the rules if you write #include). Otherwise just copy the Description.ext to your mission. 3. Copy the folder 'JTS_SQUAD' into your mission 4. You can adjust the script. Open file 'Functions.sqf' located in \JTS_SQUAD\. You will see the editable variables. Change them on your own. // EDITABLE VARIABLES (BEGIN) JTS_SquadSize = 5; - The maximum size of the units in 1 squad. Don't write values lower than 3 and more than 50 JTS_PROHIBIT_INVITES = 0; - 0 means, that invitations are allowed on mission-start. 1 - not allowed on mission-start JTS_RND_PASS = 0; - if 0, every player on mission-start will not have any password. If 1 - random password will be created for every player on mission-start. // EDITABLE VARIABLES (END) Notes: - Attention! This script removes automatically a unit from your squad, if you have more units than the variable JTS_SquadSize. - There are some issues with colors on screenshots. In game, it's all ok - Respect copyrights! You are allowed to use this in your mission, but you are NOT allowed to: 1. Change it 2. Public it from your name 3. Change it/Public it from your name You are allowed to change the colors of UI. Also you are allowed to change the icons too Screenshots: Credits & thanks: Script was tested by: JTS (me), Urban Updated: 29.04.2014 * Improved security Updated: 30.04.2014 * Added lower priority to the action in action menu. 'Squad menu' [DOWNLOAD] Edited April 30, 2014 by JTS_2009 Share this post Link to post Share on other sites
Guest Posted April 21, 2014 Thanks for sending us the release :cool: Release frontpaged on the Armaholic homepage. Squad system SQ-1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
jts_2009 96 Posted April 21, 2014 Thanks for sending us the release :cool:Release frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_download_a3_3.pngSquad system SQ-1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! thanks Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted April 21, 2014 Looks really well built. I like it a lot, good work! Shame you refuse to allow any sort of changes at all though. A few color changes and icon replacements would make this fit some of my missions perfectly. But since I can't make adjustments, I have to pass. Thanks anyways. Share this post Link to post Share on other sites
jts_2009 96 Posted April 21, 2014 Looks really well built. I like it a lot, good work! thanks Shame you refuse to allow any sort of changes at all though. A few color changes and icon replacements would make this fit some of my missions perfectly. But since I can't make adjustments, I have to pass. :cool: Share this post Link to post Share on other sites
mr_shadow 4 Posted April 22, 2014 Thanks a lot for release. Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted April 22, 2014 Too bad mission makers aren't allowed to change the colors. Would be of good use otherwise. Other than that, nice work. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted April 24, 2014 (edited) JTS, are you really so opposed to mission designers tweaking small visual things with this for their mission? I know I've already brought it up once, so this could certainly be considered spam by some... But I played around with it a bit more, and it really would fit seamlessly with the stuff I'm working on, as long as I could adjust some visual cues. If I can't do that, it doesn't pair with anything else I've included in the mission UI wise, and just totally breaks the production value I worked hard on. Again, I really like this script. It's great. But I can't imagine anyone will find much use for it at all with it being so absurdly restricted. Which is very disappointing, both from a mission designer perspective, and a player perspective. Edited April 24, 2014 by TheCapulet Share this post Link to post Share on other sites
lkincheloe 12 Posted April 24, 2014 That and if it gets broken due to an update we're technically not allowed to duct-tape the problem until the author fixes it themselves. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted April 24, 2014 That and if it gets broken due to an update we're technically not allowed to duct-tape the problem until the author fixes it themselves. Something I hadn't considered at all. And a risk I certainly wouldn't want to subject my own work to. Share this post Link to post Share on other sites
jts_2009 96 Posted April 24, 2014 (edited) Something I hadn't considered at all. And a risk I certainly wouldn't want to subject my own work to. Well looks like the UI is not adjustable to much missions, yes :D well, I changed the description. :cool: (Copyright section). But it need some time to be fixed on armaholic. Also you are now allowed to change the UI colors and the icons of this dialog :) That and if it gets broken due to an update we're technically not allowed to duct-tape the problem until the author fixes it themselves. Well, there is no any errors. It can break only if cheater do something :) But If there are some errors - I hope i become some reports. But I don't think there are errors. Script was tested many times. Also I always try to troll my scripts, to see where the errors are. :D Edited April 24, 2014 by JTS_2009 Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted April 24, 2014 Thanks JTS. I'm really looking forward to using this now. I almost wish a moderator would happen by and delete all of the posts pertaining to copyright, now that they're not relevant to the thread anymore. Once again, great work and thanks! Share this post Link to post Share on other sites
jts_2009 96 Posted April 24, 2014 Thanks JTS. I'm really looking forward to using this now. I almost wish a moderator would happen by and delete all of the posts pertaining to copyright, now that they're not relevant to the thread anymore. Once again, great work and thanks! I wrote to moderator on armaholic. Hope he will fix the text as soon as possible :cool: Share this post Link to post Share on other sites
jts_2009 96 Posted April 29, 2014 Updated: 29.04.2014 * Improved security Share this post Link to post Share on other sites
tmortensen 10 Posted April 29, 2014 I love this mod! I have been looking for a visual menu version of a squad manager for ages! One addition could be to make a button to move the squad leadership to a current squad member? This allowing a shift in the squad leader role to a different player. Share this post Link to post Share on other sites
jts_2009 96 Posted April 29, 2014 I love this mod!I have been looking for a visual menu version of a squad manager for ages! One addition could be to make a button to move the squad leadership to a current squad member? This allowing a shift in the squad leader role to a different player. Sorry im not that good in english. Not understood what you mean Share this post Link to post Share on other sites
hajimoto 10 Posted April 29, 2014 JTS_2009 - First thanks for sharing a great MOD. I have 2 questions: Is there a way that you can add the ability to select a squad mate and simply pass leader to them Is there a way to stop the Squad Menu option to show when walking towards a door or other item in game. Thank you! Share this post Link to post Share on other sites
dai-san 0 Posted April 29, 2014 JTS_2009 - First thanks for sharing a great MOD. I have 2 questions: Is there a way to stop the Squad Menu option to show when walking towards a door or other item in game. I agree, great MOD and very useful. The quoted issue is really a biggie for me, I love CQB work and if I want anything to be the default action at a door it's 'OPEN'. At present when I approach a door 'Squad Menu' shows up centre screen and the only way to cancel this is to hit the scrollwheel and right click. This will get me dead real quick when I can't open or close a door easily or I hit 'Use' as a reflex and get a nice large white Squad screen come up :confused: This is my only issue with an otherwise great MOD mate. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted April 30, 2014 The squad menu coming up is a pretty simple fix. Just have to adjust the item in the action menu so it has the lowest priority. Share this post Link to post Share on other sites
hajimoto 10 Posted April 30, 2014 The squad menu coming up is a pretty simple fix. Just have to adjust the item in the action menu so it has the lowest priority. Because I am not familar with the syntax of applying partial variables to addAction calls, can you give an example? Share this post Link to post Share on other sites
mariodu62 5 Posted April 30, 2014 The squad menu coming up is a pretty simple fix. Just have to adjust the item in the action menu so it has the lowest priority. Read the note, you are NOT ALLOWED to modify HIS script... Share this post Link to post Share on other sites
jts_2009 96 Posted April 30, 2014 (edited) JTS_2009 - First thanks for sharing a great MOD. I have 2 questions: Is there a way that you can add the ability to select a squad mate and simply pass leader to them Is there a way to stop the Squad Menu option to show when walking towards a door or other item in game. Thank you! 1. Not really understood what you mean. I made it simple, like in some another games. You just see players (leaders. Leader is the squad leader) and you can interact with them. 2. Yeah, I will fix that soon. Totally forgot to put priority to the action :D sorry But if you want to change it, just open Functions.sqf and scroll down to the end. You will see: [] spawn { while {true} do { waitUntil {alive player}; _act = player addaction ["<t color=#00FF00'>Squad menu</t>","JTS_SQUAD\JTS_GroupMenu.sqf]; waitUntil {!alive player}; player removeaction _act; sleep 0.5; }; }; just change: _act = player addaction ["<t color=#00FF00'>Squad menu</t>","JTS_SQUAD\JTS_GroupMenu.sqf]; to: _act = player addaction ["<t color='#00FF00'>Squad menu</t>","JTS_SQUAD\JTS_GroupMenu.sqf",[],0]; :) Read the note, you are NOT ALLOWED to modify HIS script... It's for functions. Addaction thing does not belong to the functions :cool: But no matter. Today or tomorrow new version will be uploaded to armaholic (I hope) P.S.: thanks to all for feedback Edited April 30, 2014 by JTS_2009 Share this post Link to post Share on other sites
jts_2009 96 Posted April 30, 2014 Updated: 30.04.2014 * Added lower priority to the action in action menu. 'Squad menu' Share this post Link to post Share on other sites
hajimoto 10 Posted April 30, 2014 1. Not really understood what you mean. I made it simple, like in some another games. You just see players (leaders. Leader is the squad leader) and you can interact with them. I will try to explain. I invite a friend to my Squad. I invite another friend to my Squad. I invite another friend to my Squad. All friends accept invite. 4 people are now in Squad and I am leader. I want to give Squad Lead to friend in my group. Currently all players must leave Squad and rejoin the new Squad. I want to transfer Squad Leader to a player already in the squad. Understand? Share this post Link to post Share on other sites
jts_2009 96 Posted April 30, 2014 I will try to explain. I invite a friend to my Squad. I invite another friend to my Squad. I invite another friend to my Squad. All friends accept invite. 4 people are now in Squad and I am leader. I want to give Squad Lead to friend in my group. Currently all players must leave Squad and rejoin the new Squad. I want to transfer Squad Leader to a player already in the squad. Understand? Now yes :) I will think about that Share this post Link to post Share on other sites