das attorney 858 Posted April 17, 2014 (edited) First off, I've been keen to use the word "dump" in a thread title for ages and this post gives me legitimacy to do so. I was going through the "CAManBase" class the other night and found some info on the memory points. Here is a dump of (most of) the selections/memory points for anyone interested: "pelvis", "spine", "spine1", "spine2", "spine3", "neck", "neck1", "head", "neck1", "face_hub", "face_jawbone", "face_jowl", "face_jawbone", "face_chopright", "face_jawbone", "face_chopleft", "face_jawbone", "face_liplowermiddle", "face_jawbone", "face_liplowerleft", "face_jawbone", "face_liplowerright", "face_jawbone", "face_chin", "face_jawbone", "face_tongue", "face_jawbone", "face_cornerright", "face_cheeksideright", "face_cornerright", "face_cornerleft", "face_cheeksideleft", "face_cornerleft", "face_cheekfrontright", "face_cheekfrontleft", "face_cheekupperright", "face_cheekupperleft", "face_lipuppermiddle", "face_lipupperright", "face_lipupperleft", "face_nostrilright", "face_nostrilleft", "face_forehead", "face_browfrontright", "face_forehead", "face_browfrontleft", "face_forehead", "face_browmiddle", "face_forehead", "face_browsideright", "face_forehead", "face_browsideleft", "face_forehead", "face_eyelids", "face_eyelidupperright", "face_eyelidupperleft", "face_eyelidlowerright", "face_eyelidlowerleft", "eyeleft", "eyeright", "leftshoulder", "leftarm", "leftarmroll", "leftforearm", "leftforearmroll", "leftforearm", "lefthand", "leftforearmroll", "lefthandring", "lefthandring1", "lefthandring2", "lefthandring3", "lefthandpinky1", "lefthandpinky2", "lefthandpinky3", "lefthandmiddle1", "lefthandmiddle2", "lefthandmiddle3", "lefthandmiddle2", "lefthandindex1", "lefthandindex2", "lefthandindex1", "lefthandindex3", "lefthandindex2", "lefthandthumb1", "lefthandthumb2", "lefthandthumb1", "lefthandthumb3", "lefthandthumb2", "rightshoulderspine3", "rightarm", "rightshoulder", "rightarmroll", "rightarm", "rightforearm", "rightarmroll", "rightforearm", "rollrightforearm", "righthand", "rightforearmroll", "righthandring", "righthandring1", "righthandring2", "righthandring1", "righthandring3", "righthandring2", "righthandpinky1", "righthandpinky2", "righthandpinky3", "righthandmiddle1", "righthand", "righthandmiddle2", "righthandmiddle3", "righthandindex1", "righthand", "righthandindex2", "righthandindex3", "righthandthumb1", "righthand", "righthandthumb2", "righthandthumb3", "righthandthumb2", "weaponspine1", "launcherspine1", "camerapelvis", "leftuplegpelvis", "leftuplegroll", "leftupleg", "leftleg", "leftlegroll", "leftfoot", "lefttoebase", "rightuplegpelvis", "rightuplegroll", "rightupleg", "rightleg", "rightlegroll", "rightfoot", "righttoebase" There was some unsorted stuff as well, but it looked superfluous so I didn't paste it up. Edit: Added sels/mem points for tracked AA "APC_Tracked_01_aa_F": "koll1", "koll2", "koll3", "koll4", "koll5", "koll6", "koll7", "koll8", "kolp1", "kolp2", "kolp3", "kolp4", "kolp5", "kolp6", "kolp7", "kolp8", "podkolol1", "kolol1", "podkolol1", "podkolol1_hide", "podkolol1", "podkolol2", "kolol2", "podkolol2", "podkolol2_hide", "podkolol2", "podkolol3", "kolol3", "podkolol3", "podkolol3_hide", "podkolol3", "podkolol4", "kolol4", "podkolol4_hide", "podkolol4", "podkolol5", "kolol5", "podkolol5", "podkolol5_hide", "podkolol5", "podkolol6", "kolol6", "podkolol6", "podkolol6_hide", "podkolol6", "podkolol7", "kolol7", "podkolol7", "podkolol7_hide", "podkolol7", "podkolol8", "kolol8", "podkolol8", "podkolol8_hide", "podkolol8", "podkolop1", "kolop1", "podkolop1", "podkolop1_hide", "podkolop1", "podkolop2", "kolop2", "podkolop2", "podkolop2_hide", "podkolop2", "podkolop3", "kolop3", "podkolop3", "podkolop3_hide", "podkolop3", "podkolop4", "kolop4", "podkolop4", "podkolop4_hide", "podkolop4", "podkolop5", "kolop5", "podkolop5", "podkolop5_hide", "podkolop5", "podkolop6", "kolop6", "podkolop6", "podkolop6_hide", "podkolop6", "podkolop7", "kolop7", "podkolop7", "podkolop7_hide", "podkolop7", "podkolop8", "kolop8", "podkolop8", "podkolop8_hide", "podkolop8", "ukaz_rychlo", "ukaz_rychlo2", "ukaz_rpm", "ukaz_radar", "hodinova", "minutova", "kompas", "ukazsmer", "damagehide", "reverse_light", "damagehide", "otocvez", "otochlaven", "otocvez", "recoilhlaven", "otochlaven", "zasleh", "otochlaven", "zasleh1", "otochlaven", "zasleh2", "otochlaven", "missile_1", "otochlaven", "missile_2", "otochlaven", "missile_launch", "otochlaven", "missile_3", "otochlaven", "missile_4", "otochlaven", "otocvelitele", "otocvez", "otochlavenvelitele", "otocvelitele", "poklop_commander", "otocvelitele", "poklop_gunner", "otocvez", "damagevez", "otocvez", "nvg_marker", "otocvez", "gunnerview", "otocvez", "hatch_gunner", "otocvez", "hatch_commander", "otocvez", "commander_turret", "otocvez", "commander_gun", "commander_turret", "poklop_driver", "damageHide", "damper", "Wheel_kolL1", "wheelL", "wheelR", "Wheel_koloL1", "Wheel_podkoloL1", "Wheel_kolP1", "Wheel_koloP1", "Wheel_podkoloP1", "Wheel_kolL2", "Wheel_kolP2", "Wheel_koloL2", "Wheel_koloL3", "Wheel_koloL4", "Wheel_koloL5", "Wheel_koloL6", "Wheel_koloP2", "Wheel_koloP3", "Wheel_koloP4", "Wheel_koloP5", "Wheel_koloP6", "Wheel_podkoloL2", "Wheel_podkoloL3", "Wheel_podkoloL4", "Wheel_podkoloL5", "Wheel_podkoloL6", "Wheel_podkoloP2", "Wheel_podkoloP3", "Wheel_podkoloP4", "Wheel_podkoloP5", "Wheel_podkoloP6", "damage", "podkoloL1_hide_damage", "podkoloL2_hide_damage", "podkoloL3_hide_damage", "podkoloL4_hide_damage", "podkoloL5_hide_damage", "podkoloL6_hide_damage", "podkoloL7_hide_damage", "podkoloL8_hide_damage", "podkoloP1_hide_damage", "podkoloP2_hide_damage", "podkoloP3_hide_damage", "podkoloP4_hide_damage", "podkoloP5_hide_damage", "podkoloP6_hide_damage", "podkoloP7_hide_damage", "podkoloP8_hide_damage", "damageVez", "MainTurret", "mainTurret", "MainGun", "HatchCommander", "hatchcommander", "HatchGunner", "hatchGunner", "reverse_light", "Gear", "Commander_Turret", "obsTurret", "Commander_Gun", "obsGun", "hideTitan_1", "Missiles_revolving", "hideTitan_2", "hideTitan_3", "hideTitan_4", "missile_move_1", "missile_move_2", "missile_move_3", "zaslehROT", "muzzle_rot", "zaslehROT_2", "muzzle_rot", "MainGunOptics", "mainGun", "Penetration", "component01", "component02", "component03", "component04", "component05", "component06", "component07", "component08", "component09", "component10", "component11", "component12", "component13", "component14", "component15", "component16", "component17", "component18", "component19", "component20", "component21", "component22", "component23", "component24", "component25", "component26", "component27", "otochlaven", "otocvez", "proxy", "component28", "component29", "component30", "component31", "motor", "component32", "zbytek", "component33", "component34", "component35", "component36", "component37", "component38", "component39", "component40", "component41", "component42", "component43", "component44", "component45", "component46", "component47", "component48", "component49", "component50", "component51", "component52", "component53", "component54", "lodnoshadow", "commander", "apc_tracked_01", "gunner", "otocvez", "proxy", "zbytek", "light_l", "light_r", "motor", "pas_l", "otocvez", "vez", "zbran", "pas_p", "telo", "karoserie", "lodnoshadow", "doplnovani", "driverview", "nvg_marker", "pos", "driver", "dir", "commander", "stopa", "ll", "lr", "rr", "rl", "zamerny", "exhaust_dir", "exhaust", "basic_damper_destruct_axis", "hatch_commander_axis", "hatch_gunner_axis", "gunnerview", "osaveze", "otochlaven", "konec", "hlavne", "usti", "hlavne", "recoilhlaven_axis", "otocvez", "osahlavne", "wheel_2_1_axis", "wheel_2_2_axis", "wheel_1_2_axis", "wheel_1_1_bound", "wheel_1_2_bound", "wheel_1_1_axis", "missile_move", "missile_1", "missile_2", "missile_3", "missile_4", "cargo", "spice", "rakety", "gunnerview_axis", "rocket_1", "rocket_2", "light_r_end", "light_l_end", "light_r", "light_l", "light_r_flare", "light_l_flare", "commanderview", "commander_gun_axis", "commander_gun", "commander_turret_axis", "dustfrontright", "dustfrontleft", "dustbackleft", "dustbackright", "codriver", "wheel_2_3_axis", "wheel_2_4_axis", "wheel_2_5_axis", "wheel_2_6_axis", "wheel_2_7_axis", "wheel_2_2_bound", "wheel_2_3_bound", "wheel_2_4_bound", "wheel_2_5_bound", "wheel_2_6_bound", "wheel_2_7_bound", "wheel_2_9_axis", "wheel_2_9_bound", "wheel_2_1_bound", "wheel_1_9_axis", "wheel_1_9_bound", "wheel_1_3_axis", "wheel_1_4_axis", "wheel_1_5_axis", "wheel_1_6_axis", "wheel_1_7_axis", "wheel_1_3_bound", "wheel_1_4_bound", "wheel_1_5_bound", "wheel_1_6_bound", "wheel_1_7_bound", "pasoffsetl", "pasoffsetp", "otocvez", "pas_p", "pas_l", "koll2", "kolol5", "kolol4", "kolol6", "kolol3", "kolol2", "kolol1", "koll1", "kolp2", "kolop6", "kolop5", "kolop4", "kolop3", "kolop2", "kolop1", "kolp1", "damagehide", "otochlaven", "otocvez", "pasoffsetl", "pasoffsetp", "podkolol1", "podkolol2", "podkolol3", "podkolol4", "podkolol5", "podkolol6", "podkolop1", "podkolop2", "podkolop3", "podkolop4", "podkolop5", "podkolop6", "podkolol1_hide", "podkolol2_hide", "podkolol3_hide", "podkolol4_hide", "podkolol5_hide", "podkolol6_hide", "podkolop1_hide", "podkolop2_hide", "podkolop3_hide", "podkolop4_hide", "podkolop5_hide", "podkolop6_hide" Edited April 17, 2014 by Das Attorney 1 Share this post Link to post Share on other sites
Grumpy Old Man 3550 Posted April 17, 2014 Time to attach some C4 to some necks. Thanks for that! Share this post Link to post Share on other sites
ProfTournesol 956 Posted April 17, 2014 Das Attorney said: First off, I've been keen to use the word "dump" in a thread title for ages and this post gives me legitimacy to do so.. That made my day :) Share this post Link to post Share on other sites
johnnyboy 3801 Posted April 17, 2014 Very useful. Thanks for sharing dude. Share this post Link to post Share on other sites
das attorney 858 Posted April 17, 2014 (edited) Cool, glad it's useful for you guys. This is as much a note to myself as much as to other people so I wanted to mention filtering them to get the useful ones. The selections are parsed out of the .p3d file, but there's a lot of crap in there as well that isn't applicable to working out 3D positions on the models. We can get the useful selections by running the following script. You need to populate the _unsortedArr array with the strings in the first post. Then it works out if they're valid and adds them to a new array. This array is then dumped to the log file and you can copy from there. You will need to spawn in a vehicle and point at it (the script uses cursorTarget). Also, it makes helpers appear at the selections so you have some visual feedback that something has actually happened. When you run it, you should get something like this: Here is the script: private ["_worldPos","_ball","_modelPos","_inArray","_veh","_sortedArr","_unsortedArr"]; _unsortedArr = [ // fill this in with selection names ]; _veh = cursorTarget; if (not isNull _veh) then { _sortedArr = []; { _inArray = _x in _sortedArr; if (not _inArray) then { _modelPos = _veh selectionPosition _x; if (not (_modelPos isEqualTo [0,0,0])) then { _sortedArr set [count _sortedArr, _x]; _worldPos = _veh modelToWorld _modelPos; _ball = "Sign_Sphere25cm_F" createVehicleLocal _worldPos; _ball setPosATL _worldPos; }; }; } forEach _unsortedArr; diag_log "["; { diag_log format ["%1", _x]; } forEach _sortedArr; diag_log "];"; }; /* now delete the quotation marks around the "[" and "];" characters and this array is good to use in a script or whatever. */ Using the selection list I posted up in the first post (for the Cheetah AA vehicle), we can see that the useful selections/mem point have been whittled down to this in the rpt: "[" "otocvez" "otochlaven" "missile_1" "missile_2" "missile_3" "missile_4" "nvg_marker" "gunnerview" "commander_gun" "Commander_Gun" "light_l" "light_r" "doplnovani" "driverview" "zamerny" "exhaust_dir" "exhaust" "basic_damper_destruct_axis" "hatch_commander_axis" "hatch_gunner_axis" "osaveze" "recoilhlaven_axis" "osahlavne" "wheel_2_1_axis" "wheel_2_2_axis" "wheel_1_2_axis" "wheel_1_1_bound" "wheel_1_2_bound" "wheel_1_1_axis" "missile_move" "gunnerview_axis" "rocket_1" "rocket_2" "light_r_end" "light_l_end" "light_r_flare" "light_l_flare" "commanderview" "commander_gun_axis" "commander_turret_axis" "dustfrontright" "dustfrontleft" "dustbackleft" "dustbackright" "wheel_2_3_axis" "wheel_2_4_axis" "wheel_2_5_axis" "wheel_2_6_axis" "wheel_2_7_axis" "wheel_2_2_bound" "wheel_2_3_bound" "wheel_2_4_bound" "wheel_2_5_bound" "wheel_2_6_bound" "wheel_2_7_bound" "wheel_2_9_axis" "wheel_2_9_bound" "wheel_2_1_bound" "wheel_1_9_axis" "wheel_1_9_bound" "wheel_1_3_axis" "wheel_1_4_axis" "wheel_1_5_axis" "wheel_1_6_axis" "wheel_1_7_axis" "wheel_1_3_bound" "wheel_1_4_bound" "wheel_1_5_bound" "wheel_1_6_bound" "wheel_1_7_bound" "];" I will try to update this as much as I can, but it takes a bit of time to go through the .p3d and get the information, so it may be slow going. I'm interested to know if there's a system in place and what the quirks are for each vehicle. Enjoy :) Edited April 17, 2014 by Das Attorney Removed the bollocks about deleting all of the quotation marks. Share this post Link to post Share on other sites
johnnyboy 3801 Posted April 18, 2014 For vehicles (especially unarmored ones) I wonder if any of those points correspond to "fuel tank". There's alot of czech words, so I can't tell. But scripting fuel tank hits might be interesting if we knew the memory point. Share this post Link to post Share on other sites
johnnyboy 3801 Posted April 27, 2014 Here's another way to find specific mempoints/hitparts. Put this eventhandler on the vehicle in question, and then shoot the vehicle in different places and you will see the name of the mempoint displayed. this addEventHandler ["HitPart", {hintc ((_this select 0 select 5) select 0); copyToClipboard str ((_this select 0 select 5) select 0);}]; Example: I put this code in the init of an ifrit, and shot the ifrit's turret, and it displayed this name for the turret: "otochlaven" 1 Share this post Link to post Share on other sites
das attorney 858 Posted June 7, 2014 (edited) Memory Points for O_APC_Wheeled_02_rcws_F Unsorted: 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svetlo","reverse_light","brzdove svetlo","light_l","light_r","proxy","volumelightcar.001","proxy","volumelightcar.002","light_l2","light_r2","hatch_commander","proxy","crew_tank01","commander.001","hatch_driver","clan","proxy","passenger_generic01_leanleft","cargo01.007","proxy","passenger_generic01_foldhands","cargo01.003","proxy","passenger_low01","cargo01.001","proxy","passenger_generic01_leanright","cargo01.004","proxy","passenger_low01","proxy","passenger_generic01_foldhands","proxy","passenger_generic01_leanleft","cargo01.002","lodnoshadow" Sorted: "wheel_1_1_damper", "wheel_1_1_hide", "wheel_1_2_damper", "wheel_1_2_hide", "wheel_1_3_damper", "wheel_2_1_hide", "wheel_2_2_hide", "wheel_2_3_damper", "otocvez", "otochlaven", "gunnerview", "commander_turret", "commander_gun", "wheel_1_1_damper", "wheel_1_2_damper", "wheel_1_3_damper", "wheel_2_3_damper", "light_l", "light_r", "basic_damper_destruct_axis", "driverview", "commanderview", "dustbackleft", "dustbackright", "dustfrontleft", "dustfrontright", "osavrtulea", "osavrtuleb", "engineeffectl", "engineeffectr", "exhaust_dir", "exhaust", "light_r_end", "light_l_end", "pos cargo", "pos cargo dir", "pos driver", "pos driver dir", "stopa pll", "stopa plp", "stopa ppl", "stopa ppp", "stopa zll", "stopa zlp", "stopa zpl", "stopa zpp", "wheel_1_1_steering_axis", "wheel_1_2_steering_axis", "wheel_2_2_steering_axis", "wheel_2_1_steering_axis", "wheel_2_2_axis", "wheel_2_1_axis", "wheel_2_3_axis", "wheel_1_2_axis", "wheel_1_1_axis", "wheel_1_3_axis", "wheel_1_1_bound", "wheel_1_2_bound", "wheel_1_3_bound", "wheel_2_1_bound", "wheel_2_2_bound", "wheel_2_3_bound", "doplnovani", "osaveze", "recoilhlaven_axis", "osahlavne", "pip3_pos", "pip3_dir", "usti hlavne2", "konec hlavne2", "usti hlavne", "konec hlavne", "machinegun", "kulas", "light_r_flare", "light_l_flare", "light_r_flare2", "light_l_flare2", "pip2_pos", "pip2_dir", "pos codriver dir", "pos codriver", "pos gunner", "pos commander", "pos gunner dir", "pos commander dir", "zamerny", "aimpoint", "poklop_commander_axis", "hatch_driver_axis", "hatch_commander_axis", "damper_axis", "commander_turret_axis", "commander_gun_axis", "pip1_pos", "pip1_dir", "pip0_pos", "pip0_dir" Edited June 7, 2014 by Das Attorney Share this post Link to post Share on other sites
Grumpy Old Man 3550 Posted July 17, 2014 This script helped me in so many situations, it's ridiculous. Thanks for sharing! Share this post Link to post Share on other sites