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keeway

Volha in A3 [WIP/help needed!]

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Hello guys,

I'v just successfully ported Volha to Arma 3, few things still need to be done.

I decided to make bigger pack called "Arma Car Pack" to increase the number of vehicles in Arma 3.

WIP screenshots:

16.04 http://i58.tinypic.com/35lgt9v.jpg (340 kB)

19.04 http://cloud-4.steampowered.com/ugc/598160297163060407/2D211BB55F9A124EEAD398768E02D0DFB7C93F34/ (479 kB)

Situation:

* Volga - some animations still waiting to be fixed

* SUV - fixing psychX, need some model fixes, *will containt custom textures*

* Next vehicle? Ikarus?

Credits:

* Aplion for guide

* Raid for being patient to me

* Alwarren answered serval questions

* Reyhard outstanding help with configs and physX

* BadHabitz for sharing with me "core" to port SUV

* Python for giving me an permission to use his http://forums.bistudio.com/showthread.php?137017-SUV-Recolours

Edited by Keeway

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No worries mate. You will get the hang of it.

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Flying Volga !

http://cloud-4.steampowered.com/ugc/597034314856380791/FC3B361E3F222157DFD8C3CE60B697F1928AC77C/

textures and sounds are already done, now set sail on proxies then physX and we are done.

---------- Post added at 13:39 ---------- Previous post was at 11:40 ----------

Tried to fix config by copying the hatchback one and changing everything for Volga

And below the result

http://i57.tinypic.com/4uh05k.jpg

Any ideas?

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Flying Volga! -> Might help

The error message is telling you that you are missing a } somewhere, it maybe in your CfgVehicles.hpp file.

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Raise your latStiffX a bit. The steering seems a bit overresponsive.

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My PsychX.hpp - click "spoiler" to expand. Went from 25 to 40 and I didnt noticed the difference. And I'm still having a problem with configuring model.cfg

normalSpeedForwardCoef=0.9;

enginePower=70;

maxOmega=471;

peakTorque=170;

idleRPM=400;

redRpm=4000;

terrainCoef=2.3;

turnCoef=2.5;

precision=10;

brakeDistance=3;

acceleration=20;

fireResistance=5;

thrustDelay=0.2;

brakeIdleSpeed=1.78;

maxSpeed=130;

fuelCapacity=55;

wheelCircumference=2.4;

antiRollbarForceCoef=0.5;

antiRollbarForceLimit=0.5;

antiRollbarSpeedMin=20;

antiRollbarSpeedMax=80;

changeGearMinEffectivity[]={0.94999999,0.15000001,0.94999999,0.94999999,0.94999999,0.949999999};

class complexGearbox

{

GearboxRatios[]=

{

"R1",

-3.5,

"N",

0,

"D1",

3.5,

"D2",

2.26,

"D3",

1.45,

"D4",

1.0

};

TransmissionRatios[]=

{

"High",

3

};

gearBoxMode="auto";

moveOffGear=1;

driveString="D";

neutralString="N";

reverseString="R";

};

simulation="carx";

dampersBumpCoef=0.6;

differentialType="rear_limited";

frontRearSplit=0.3;

frontBias=1.5;

rearBias=1.5;

centreBias=1.3;

clutchStrength=20;

dampingRateFullThrottle=0.079999998;

dampingRateZeroThrottleClutchEngaged=1.34999999;

dampingRateZeroThrottleClutchDisengaged=0.34999999;

torqueCurve[]=

{

{0,0},

{0.14,0.649},

{0.29,0.8},

{0.43,0.949},

{0.6,1},

{0.71,0.89},

{0.86,0.8},

{1,0.5}

};

switchTime=0.20;

latency=1;

class Wheels

{

class LF

{

boneName="wheel_1_1_damper";

steering=1;

side="left";

center="wheel_1_1_axis";

boundary="wheel_1_1_bound";

mass=15;

MOI=3.3;

dampingRate=0.3;

maxBrakeTorque=2000;

maxHandBrakeTorque=0;

suspTravelDirection[]={0,-1,0};

suspForceAppPointOffset="wheel_1_1_axis";

tireForceAppPointOffset="wheel_1_1_axis";

maxCompression=0.15;

MaxDroop=0.05000001;

mMaxDroop=0.05000001;

sprungMass=325.0;

springStrength=8125;

springDamperRate=1300;

longitudinalStiffnessPerUnitGravity=10000;

latStiffX=40;

latStiffY=180;

frictionVsSlipGraph[]=

{

{0,1},

{0.5,2},

{1,3}

};

};

class LR: LF

{

boneName="wheel_1_2_damper";

steering=0;

center="wheel_1_2_axis";

boundary="wheel_1_2_bound";

suspForceAppPointOffset="wheel_1_2_axis";

tireForceAppPointOffset="wheel_1_2_axis";

maxHandBrakeTorque=3000;

latStiffY=180;

};

class RF: LF

{

boneName="wheel_2_1_damper";

center="wheel_2_1_axis";

boundary="wheel_2_1_bound";

suspForceAppPointOffset="wheel_2_1_axis";

tireForceAppPointOffset="wheel_2_1_axis";

steering=1;

side="right";

};

class RR: RF

{

boneName="wheel_2_2_damper";

steering=0;

center="wheel_2_2_axis";

boundary="wheel_2_2_bound";

suspForceAppPointOffset="wheel_2_2_axis";

tireForceAppPointOffset="wheel_2_2_axis";

maxHandBrakeTorque=3000;

latStiffY=180;

};

};

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Show us your model.cfg and list your selections in model + all memory points.

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Try this. It will handle much better.

latStiffX = 2.5;
latStiffY = 15;
frictionVsSlipGraph[] = {
   { 0.2,0.8 },
   { 0.4,0.6 },
   { 1.0,0.4 }};

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Model.cfg

class Rotation
{
type = "rotation";
memory = 1;
minValue = 0;
maxValue = 1;
angle0 = 0;
angle1 = 1;
};
class CfgSkeletons
{
class Default
{
	isDiscrete = 1;
	skeletonInherit = "";
	skeletonBones[] = {};
};
class Vehicle : Default {};
class Car : Vehicle {
	skeletonBones[]=
	{
		"drivewheel","",

		"wheel_1_1_damper_land","",
		"wheel_1_2_damper_land","",
		"wheel_1_3_damper_land","",
		"wheel_1_4_damper_land","",

		"wheel_2_1_damper_land","",
		"wheel_2_2_damper_land","",
		"wheel_2_3_damper_land","",
		"wheel_2_4_damper_land","",

		"wheel_1_1_damper","wheel_1_1_damper_land",
		"wheel_1_2_damper","wheel_1_2_damper_land",
		"wheel_1_3_damper","wheel_1_3_damper_land",
		"wheel_1_4_damper","wheel_1_4_damper_land",

		"wheel_2_1_damper","wheel_2_1_damper_land",
		"wheel_2_2_damper","wheel_2_2_damper_land",
		"wheel_2_3_damper","wheel_2_3_damper_land",
		"wheel_2_4_damper","wheel_2_4_damper_land",

		"wheel_1_1_steering","wheel_1_1_damper",
		"wheel_1_2_steering","wheel_1_2_damper",
		"wheel_1_3_steering","wheel_1_3_damper",
		"wheel_1_4_steering","wheel_1_4_damper",

		"wheel_2_1_steering","wheel_2_1_damper",
		"wheel_2_2_steering","wheel_2_2_damper",
		"wheel_2_3_steering","wheel_2_3_damper",
		"wheel_2_4_steering","wheel_2_4_damper",

		"wheel_1_1","wheel_1_1_steering",
		"wheel_1_2","wheel_1_2_steering",
		"wheel_1_3","wheel_1_3_steering",
		"wheel_1_4","wheel_1_4_steering",

		"wheel_2_1","wheel_2_1_steering",
		"wheel_2_2","wheel_2_2_steering",
		"wheel_2_3","wheel_2_3_steering",
		"wheel_2_4","wheel_2_4_steering",

		"wheel_1_1_unhide","wheel_1_1",
		"wheel_1_2_unhide","wheel_1_2",
		"wheel_1_3_unhide","wheel_1_3",
		"wheel_1_4_unhide","wheel_1_4",

		"wheel_2_1_unhide","wheel_2_1",
		"wheel_2_2_unhide","wheel_2_2",
		"wheel_2_3_unhide","wheel_2_3",
		"wheel_2_4_unhide","wheel_2_4",

		"wheel_1_1_hide","wheel_1_1",
		"wheel_1_2_hide","wheel_1_2",
		"wheel_1_3_hide","wheel_1_3",
		"wheel_1_4_hide","wheel_1_4",

		"wheel_2_1_hide","wheel_2_1",
		"wheel_2_2_hide","wheel_2_2",
		"wheel_2_3_hide","wheel_2_3",
		"wheel_2_4_hide","wheel_2_4",

		"OtocVez","",
		"OtocHlaven","OtocVez",

		"damageHide","",
		"damageVez","OtocVez",
		"damageHlaven","OtocHlaven",

		"ukaz_rychlo","",
		"ukaz_rychlo2","",
		"ukaz_rpm","",
		"mph","",
		"rpm","",
		"fuel","",
		"fuel_1","",
		"fuel_01","",
		"fuel_2","",
		"fuel_3","",
		"prop_01","",
		"prop_02","",
		"prop_2","",
		"prop_1","",
		"glass1","damageHide",
		"glass2","damageHide",
		"glass3","damageHide",
		"glass4","damageHide",
	};
};
class civil_car: Car
{
	skeletonInherit="Car";
	skeletonBones[]=
	{
		"reverse_light","",
		"daylights","damageHide",
		"door1","",
		"door2","",
		"glass5","damageHide",
	};
};

};

class CfgModels
{
class Default
{
	sectionsInherit = "";
	sections[] = {};
	skeletonName = "";
};
class Vehicle: Default
{
	sections[] =
	{
		"cislo",
		"grupa",
		"side",
		"sektor",
		"clan",
		"clan_sign",
		"podsvit pristroju",
		"poskozeni",
		"L svetlo",
		"P svetlo",
		"zasleh"
	};
};	

class Car: Vehicle
{
	htMin = 60;		// Minimum half-cooling time (in seconds)
	htMax = 180;	// Maximum half-cooling time (in seconds)
	afMax = 100;	// Maximum temperature in case the model is alive (in celsius)
	mfMax = 8;		// Maximum temperature when the model is moving (in celsius)
	mFact = 1;		// Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
	tBody = 150;	// Metabolism temperature of the model (in celsius)

	sections[]=
	{
		"ammo",
		"zadni svetlo",
		"brzdove svetlo",
		"spz",
		"motor",
		"body",
		"clan",
		"clan_sign",
		"zasleh",
		"Light_R",
		"Light_L",
		"podsvit pristroju",
		"glass1",
		"glass2",
		"glass3",
		"glass4",
		"glass5",
		"glass6",
	};
	skeletonName="Car";
	class Animations
	{
		// destruct START
		class damageHide
		{
			type="hide";
			source="damage";
			selection="damageHide";
			hideValue=1.0;
		};
		class damageHideVez:damageHide
		{
			selection="OtocVez";
		};
		class damageHideHlaven:damageHide
		{
			selection="OtocHlaven";
		};

		// Wheels START
		// Wheels Complete Destruct START
		class wheel_1_1_destruct
		{
			type="hide";
			selection="wheel_1_1_hide";
			source="HitLFWheel";
			minValue = 0; // upravit na 0.99
			maxValue = 1; // upravit na 1.0
			hidevalue = 0.99999;
		};
		class wheel_1_2_destruct:wheel_1_1_destruct {source="HitLBWheel";selection="wheel_1_2_hide";};
		class wheel_1_3_destruct:wheel_1_1_destruct {source="HitLMWheel";selection="wheel_1_3_hide";};
		class wheel_1_4_destruct:wheel_1_1_destruct {source="HitLF2Wheel";selection="wheel_1_4_hide";};

		class wheel_2_1_destruct:wheel_1_1_destruct {source="HitRFWheel";selection="wheel_2_1_hide";};
		class wheel_2_2_destruct:wheel_1_1_destruct {source="HitRBWheel";selection="wheel_2_2_hide";};
		class wheel_2_3_destruct:wheel_1_1_destruct {source="HitRMWheel";selection="wheel_2_3_hide";};
		class wheel_2_4_destruct:wheel_1_1_destruct {source="HitRF2Wheel";selection="wheel_2_4_hide";};

		class wheel_1_1_destruct_unhide
		{
			type="hide";
			selection="wheel_1_1_unhide";
			source="HitLFWheel";
			minValue = 0; 
			maxValue = 1; 
			hidevalue = 0.00000;
			UnHidevalue = 1.00000;
		};
		class wheel_1_2_destruct_unhide:wheel_1_1_destruct_unhide {source="HitLBWheel";selection="wheel_1_2_unhide";};
		class wheel_1_3_destruct_unhide:wheel_1_1_destruct_unhide {source="HitLMWheel";selection="wheel_1_3_unhide";};
		class wheel_1_4_destruct_unhide:wheel_1_1_destruct_unhide {source="HitLF2Wheel";selection="wheel_1_4_unhide";};

		class wheel_2_1_destruct_unhide:wheel_1_1_destruct_unhide {source="HitRFWheel";selection="wheel_2_1_unhide";};
		class wheel_2_2_destruct_unhide:wheel_1_1_destruct_unhide {source="HitRBWheel";selection="wheel_2_2_unhide";};
		class wheel_2_3_destruct_unhide:wheel_1_1_destruct_unhide {source="HitRMWheel";selection="wheel_2_3_unhide";};
		class wheel_2_4_destruct_unhide:wheel_1_1_destruct_unhide {source="HitRF2Wheel";selection="wheel_2_4_unhide";};

		// Wheels Complete Destruct END

		#define DamageOffset 0.2

		// Wheels Damage START
		class wheel_1_1_Damage:wheel_1_1_destruct
		{
			type="translation";
			axis="Basic_Damper_Destruct_Axis";
			memory=1;
			selection="wheel_1_1_damper";
			source="HitLFWheel";
			minValue = 0.0;
			maxValue = 1;
			offset0 = 0;
			offset1 = DamageOffset;
		};
		class wheel_1_2_Damage:wheel_1_1_Damage {source="HitLBWheel";selection="wheel_1_2_damper";};
		class wheel_1_3_Damage:wheel_1_1_Damage {source="HitLMWheel";selection="wheel_1_3_damper";};
		class wheel_1_4_Damage:wheel_1_1_Damage {source="HitLF2Wheel";selection="wheel_1_4_damper";};

		class wheel_2_1_Damage:wheel_1_1_Damage {source="HitRFWheel";selection="wheel_2_1_damper";};
		class wheel_2_2_Damage:wheel_1_1_Damage {source="HitRBWheel";selection="wheel_2_2_damper";};
		class wheel_2_3_Damage:wheel_1_1_Damage {source="HitRMWheel";selection="wheel_2_3_damper";};
		class wheel_2_4_Damage:wheel_1_1_Damage {source="HitRF2Wheel";selection="wheel_2_4_damper";};


		class wheel_1_1_Damper_Damage_BackAnim:wheel_1_1_Damage {selection="wheel_1_1_damper";offset1 = -1.2*DamageOffset;};
		class wheel_1_2_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitLBWheel";selection="wheel_1_2_damper";};
		class wheel_1_3_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitLMWheel";selection="wheel_1_3_damper";};
		class wheel_1_4_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitLF2Wheel";selection="wheel_1_4_damper";};

		class wheel_2_1_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitRFWheel";selection="wheel_2_1_damper";};
		class wheel_2_2_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitRBWheel";selection="wheel_2_2_damper";};
		class wheel_2_3_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitRMWheel";selection="wheel_2_3_damper";};
		class wheel_2_4_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitRF2Wheel";selection="wheel_2_4_damper";};

		// Wheels Damage END
		// Wheels END

			//Glass Damage START
			class Glass1_destruct
			{
				type="hide";
				selection="glass1";
				source="HitGlass1";
				minValue = 0; 
				maxValue = 1; 
				hidevalue = 0.99999;
			};
			class Glass2_destruct:Glass1_destruct{selection="glass2";source="HitGlass2";};
			class Glass3_destruct:Glass1_destruct{selection="glass3";source="HitGlass3";};
			class Glass4_destruct:Glass1_destruct{selection="glass4";source="HitGlass4";};
			class Glass5_destruct:Glass1_destruct{selection="glass5";source="HitGlass5";};
			class Glass6_destruct:Glass1_destruct{selection="glass6";source="HitGlass6";};
			//Glass Damage END

		// destruct END
		class Fuel: Rotation
		{
			source="fuel";
			selection="fuel";
			axis="fuel_axis";
			maxValue=1;
			memory=1;
			angle0="rad -110";
			angle1=0;
		};
		class IndicatorSpeed: Rotation
		{
			source="speed";
			selection="mph";
			axis="mph_axis";
			memory=1;
			maxValue=38.900002;
			angle1="rad -265";
		};
		class IndicatorFuel: Rotation
		{
			type="rotation";
			source="fuel";
			selection="fuel_1";
			axis="fuel_1_axis";
			memory=1;
			minValue=0.000000;
			maxValue=1.000000;
			angle0=-0.087266;
			angle1=-1.658063;
		};
		class IndicatorRPM: Rotation
		{
			source="rpm";
			selection="rpm";
			axis="rpm_axis";
			memory=1;
			angle1="rad 80";
		};
		class DrivingWheel: Rotation
		{
			source="drivingWheel";
			selection="drivewheel";
			axis="drivewheel_axis";
			minValue=-1;
			maxValue=1;
			angle0=(rad 80);
			angle1=(rad -80);
		};
		class Steering_1_1
		{
			type="rotationY";
			source="drivingWheel";
			selection="wheel_1_1_steering";
			axis="wheel_1_1_steering_axis";
			memory=1;
			minValue="rad -90";
			maxValue="rad +90";
			angle0=1.047198;
			angle1=-1.047198;
		};
		class Steering_2_1: Steering_1_1
		{
			selection="wheel_2_1_steering";
			axis="wheel_2_1_steering_axis";
			angle0=1.047198;
			angle1=-1.047198;
		};
		class Wheel_1_1
		{
			type="rotationX";
			source="wheel";
			selection="wheel_1_1";
			axis="wheel_1_1_axis";
			memory=1;
			sourceAddress="loop";
			minValue=0;
			maxValue=1;
			angle0=0;
			angle1="rad -360";
		};
		class wheel_2_1: Wheel_1_1
		{
			selection="wheel_2_1";
			axis="wheel_2_1_axis";
		};
		class wheel_1_2: Wheel_1_1
		{
			selection="wheel_1_2";
			axis="wheel_1_2_axis";
		};
		class wheel_1_3: Wheel_1_1
		{
			selection="wheel_1_3";
			axis="wheel_1_3_axis";
		};
		class Wheel_2_2: Wheel_1_1
		{
			selection="wheel_2_2";
			axis="wheel_2_2_axis";
		};
		class Wheel_2_3: Wheel_1_1
		{
			selection="wheel_2_3";
			axis="wheel_2_3_axis";
		};
		class Wheel_1_4: Wheel_1_1
		{
			selection="wheel_1_4";
			axis="wheel_1_4_axis";
		};
		class Wheel_2_4: Wheel_1_1
		{
			selection="wheel_2_4";
			axis="wheel_2_4_axis";
		};
		class Wheel_1_1_Damper
		{
			type="translation";
			source="damper";
			selection="wheel_1_1_damper_land";
			axis="posun wheel_1_1";
			animPeriod = 1;
			minValue="0";
			maxValue="1";
			offset0= "0.5";
			offset1= "-0.5";
			memory=1;
		};
		class wheel_2_1_Damper: Wheel_1_1_Damper
		{
			selection="wheel_2_1_damper_land";
		};
		class wheel_1_2_Damper: Wheel_1_1_Damper
		{
			selection="wheel_1_2_damper_land";
		};
		class Wheel_2_2_Damper: Wheel_1_1_Damper
		{
			selection="wheel_2_2_damper_land";
		};
		class daylights
		{
			type="hide";
			source="rpm";
			selection="daylights";
			minValue=-0.8;
			maxValue=0.2;
			unhidevalue=1;
			sourceAddress="clamp";
		};

		class reverse_light
		{
			type="Hide";
			selection="reverse_light";
			sourceAddress="clamp";
			source="Gear";
			minValue = -1;
			maxValue = 0;
			hideValue = "0.2";	
		};			
	};
};

class volha: Car
{
	skeletonName = "volha";
	sectionsInherit = "Car";
	sections[]=
	{
		"Camo1",
		"body",
		"motor",
		"palivo",
	};
	class Animations: Animations
	{
		class wheel_1_1_Damage: wheel_1_1_Damage{offset1=0.18000001;};
		class wheel_1_2_Damage: wheel_1_2_Damage{offset1=0.18000001;};
		class wheel_2_1_Damage: wheel_2_1_Damage{offset1=0.18000001;};
		class wheel_2_2_Damage: wheel_2_2_Damage{offset1=0.18000001;};

		class wheel_1_1_Damper_Damage_BackAnim: wheel_1_1_Damper_Damage_BackAnim{offset1=-0.18000001;};
		class wheel_1_2_Damper_Damage_BackAnim: wheel_1_2_Damper_Damage_BackAnim{offset1=-0.18000001;};
		class wheel_2_1_Damper_Damage_BackAnim: wheel_2_1_Damper_Damage_BackAnim{offset1=-0.18000001;};
		class wheel_2_2_Damper_Damage_BackAnim: wheel_2_2_Damper_Damage_BackAnim{offset1=-0.18000001;};

		class DrivingWheel
		{
			type="rotation";
			source="drivingWheel";
			selection="drivewheel";
			axis="drivewheel_axis";
			memory=1;
			minValue=-1;
			maxValue=1;
			angle0=(rad 70);
			angle1=(rad -70);
		};
		class Steering_1_1
		{
			type="rotationY";
			source="drivingWheel";
			selection="wheel_1_1_steering";
			axis="wheel_1_1_steering_axis";
			memory=1;
			minValue="rad -90";
			maxValue="rad +90";
			angle0=1.0471981;
			angle1=-1.0471981;
		};
		class Steering_2_1: Steering_1_1
		{
			selection="wheel_2_1_steering";
			axis="wheel_2_1_steering_axis";
			angle0=1.0471981;
			angle1=-1.0471981;
		};
		class IndicatorSpeed: Rotation
		{
			memory=1;
			maxValue=66.900002;
			angle0=-0.052360;
			angle1=4.537856;   
		};
		class IndicatorRPM: Rotation
		{
			memory=1;
			angle0=-0.104720;
			angle1=4.363323;    
		};				
		class fuel
		{
			type="rotation";
			source="fuel";
			selection="fuel";
			axis="fuel_axis";
			memory=1;
			minValue=0;
			maxValue=1;
			angle0=0;
			angle1="rad +55";
		};
		class prop_01
		{
			type="rotation";
			source="rpm";
			selection="prop_1";
			axis="prop_1_axis";
			memory=1;
			minValue=1000;
			maxValue=7000;
			angle0="rad 30";
			angle1="rad 35";
		};

		class daylights
		{
			type="hide";
			source="rpm";
			selection="daylights";
			minValue=-0.8;
			maxValue=0.2;
			unhidevalue=1;
			sourceAddress="clamp";
		};

		class reverse_light
		{
			type="Hide";
			selection="reverse_light";
			sourceAddress="clamp";
			source="Gear";
			minValue = -1;
			maxValue = 0;
			hideValue = "0.2";	
		};

		class damageHidedoor1:damageHide
		{
			selection="door1";
		};
		class damageHidedoor2:damageHide
		{
			selection="door2";
		};	

		class Glass5_destruct
		{
			type="hide";
			selection="glass5";
			source="HitGlass5";
			minValue = 0;
			maxValue = 1;
			hidevalue = 0.99999;
		};	
		class Wheel_1_1_Damper: Wheel_1_1_Damper
		{
			type="translation";
			source="damper";
			selection="wheel_1_1_damper_land";
			axis="posun wheel_1_1";
			animPeriod = 1;
			minValue="0";
			maxValue="1";
			offset0= "0.5";
			offset1= "-0.5";
			memory=1;
		};
		class wheel_2_1_Damper: Wheel_1_1_Damper
		{
			selection="wheel_2_1_damper_land";			
		};
		class wheel_1_2_Damper: Wheel_1_1_Damper
		{
			selection="wheel_1_2_damper_land";						
		};
		class Wheel_2_2_Damper: Wheel_1_1_Damper
		{
			selection="wheel_2_2_damper_land";		
		};			
	};
};
};

And memory points:

*Basic_Damper_Destruct_A

*circulum_Reference

*drivewheel_axis

*konec L svetla

*konec P svetla

*L svetlo

*mph_axis

*P svetlo

*pos cargo

*pos cargo dir

*pos driver

*pos driver dir

*posun wheel_1_1

*posun wheel_1_2

*posun wheel_2_1

*posun wheel_2_2

*stopa PLP

*stopa PPL

*stopa PPP

*stopa ZLL

*stopa ZLP

*stopa ZPP

*supply

*vyfuk konec

*vyfuk start

*wheel_1_1_axis

*wheel_1_1_bound

*wheel_1_1_steering_axis

*wheel_1_2_axis

*wheel_1_2_bound

*wheel_2_1_axis

*wheel_2_1_bound

*wheel_2_1_steering_axis

*wheel_2_2_axis

*wheel_2_2_bound

*zamerny

Edited by Keeway

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If this will not work, pack your source and send it to me, or visit me on my TS3. I added wheel rotation and front wheel steering animation.

Model.cfg

class Rotation
{
type = "rotation";
memory = 1;
minValue = 0;
maxValue = 1;
angle0 = 0;
angle1 = 1;
};
class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class Vehicle : Default {};
class Car : Vehicle {
skeletonBones[]=
{
"drivewheel","",

"wheel_1_1_damper_land","",
"wheel_1_2_damper_land","",
"wheel_1_3_damper_land","",
"wheel_1_4_damper_land","",

"wheel_2_1_damper_land","",
"wheel_2_2_damper_land","",
"wheel_2_3_damper_land","",
"wheel_2_4_damper_land","",

"wheel_1_1_damper","wheel_1_1_damper_land",
"wheel_1_2_damper","wheel_1_2_damper_land",
"wheel_1_3_damper","wheel_1_3_damper_land",
"wheel_1_4_damper","wheel_1_4_damper_land",

"wheel_2_1_damper","wheel_2_1_damper_land",
"wheel_2_2_damper","wheel_2_2_damper_land",
"wheel_2_3_damper","wheel_2_3_damper_land",
"wheel_2_4_damper","wheel_2_4_damper_land",

"wheel_1_1_steering","wheel_1_1_damper",
"wheel_1_2_steering","wheel_1_2_damper",
"wheel_1_3_steering","wheel_1_3_damper",
"wheel_1_4_steering","wheel_1_4_damper",

"wheel_2_1_steering","wheel_2_1_damper",
"wheel_2_2_steering","wheel_2_2_damper",
"wheel_2_3_steering","wheel_2_3_damper",
"wheel_2_4_steering","wheel_2_4_damper",

"wheel_1_1","wheel_1_1_steering",
"wheel_1_2","wheel_1_2_steering",
"wheel_1_3","wheel_1_3_steering",
"wheel_1_4","wheel_1_4_steering",

"wheel_2_1","wheel_2_1_steering",
"wheel_2_2","wheel_2_2_steering",
"wheel_2_3","wheel_2_3_steering",
"wheel_2_4","wheel_2_4_steering",

"wheel_1_1_unhide","wheel_1_1",
"wheel_1_2_unhide","wheel_1_2",
"wheel_1_3_unhide","wheel_1_3",
"wheel_1_4_unhide","wheel_1_4",

"wheel_2_1_unhide","wheel_2_1",
"wheel_2_2_unhide","wheel_2_2",
"wheel_2_3_unhide","wheel_2_3",
"wheel_2_4_unhide","wheel_2_4",

"wheel_1_1_hide","wheel_1_1",
"wheel_1_2_hide","wheel_1_2",
"wheel_1_3_hide","wheel_1_3",
"wheel_1_4_hide","wheel_1_4",

"wheel_2_1_hide","wheel_2_1",
"wheel_2_2_hide","wheel_2_2",
"wheel_2_3_hide","wheel_2_3",
"wheel_2_4_hide","wheel_2_4",

"OtocVez","",
"OtocHlaven","OtocVez",

"damageHide","",
"damageVez","OtocVez",
"damageHlaven","OtocHlaven",

"ukaz_rychlo","",
"ukaz_rychlo2","",
"ukaz_rpm","",
"mph","",
"rpm","",
"fuel","",
"fuel_1","",
"fuel_01","",
"fuel_2","",
"fuel_3","",
"prop_01","",
"prop_02","",
"prop_2","",
"prop_1","",
"glass1","damageHide",
"glass2","damageHide",
"glass3","damageHide",
"glass4","damageHide",
};
};
class civil_car: Car
{
skeletonInherit="Car";
skeletonBones[]=
{
"reverse_light","",
"daylights","damageHide",
"door1","",
"door2","",
"glass5","damageHide",
};
};

};

class CfgModels
{
class Default
{
sectionsInherit = "";
sections[] = {};
skeletonName = "";
};
class Vehicle: Default
{
sections[] =
{
"cislo",
"grupa",
"side",
"sektor",
"clan",
"clan_sign",
"podsvit pristroju",
"poskozeni",
"L svetlo",
"P svetlo",
"zasleh"
};
};

class Car: Vehicle
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 180; // Maximum half-cooling time (in seconds)
afMax = 100; // Maximum temperature in case the model is alive (in celsius)
mfMax = 8; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 150; // Metabolism temperature of the model (in celsius)

sections[]=
{
"ammo",
"zadni svetlo",
"brzdove svetlo",
"spz",
"motor",
"body",
"clan",
"clan_sign",
"zasleh",
"Light_R",
"Light_L",
"podsvit pristroju",
"glass1",
"glass2",
"glass3",
"glass4",
"glass5",
"glass6",
};
skeletonName="Car";
class Animations
{
// destruct START
class damageHide
{
type="hide";
source="damage";
selection="damageHide";
hideValue=1.0;
};
class damageHideVez:damageHide
{
selection="OtocVez";
};
class damageHideHlaven:damageHide
{
selection="OtocHlaven";
};

// Wheels START
// Wheels Complete Destruct START
class wheel_1_1_destruct
{
type="hide";
selection="wheel_1_1_hide";
source="HitLFWheel";
minValue = 0; // upravit na 0.99
maxValue = 1; // upravit na 1.0
hidevalue = 0.99999;
};
class wheel_1_2_destruct:wheel_1_1_destruct {source="HitLBWheel";selection="wheel_1_2_hide";};
class wheel_1_3_destruct:wheel_1_1_destruct {source="HitLMWheel";selection="wheel_1_3_hide";};
class wheel_1_4_destruct:wheel_1_1_destruct {source="HitLF2Wheel";selection="wheel_1_4_hide";} ;

class wheel_2_1_destruct:wheel_1_1_destruct {source="HitRFWheel";selection="wheel_2_1_hide";};
class wheel_2_2_destruct:wheel_1_1_destruct {source="HitRBWheel";selection="wheel_2_2_hide";};
class wheel_2_3_destruct:wheel_1_1_destruct {source="HitRMWheel";selection="wheel_2_3_hide";};
class wheel_2_4_destruct:wheel_1_1_destruct {source="HitRF2Wheel";selection="wheel_2_4_hide";} ;

class wheel_1_1_destruct_unhide
{
type="hide";
selection="wheel_1_1_unhide";
source="HitLFWheel";
minValue = 0;
maxValue = 1;
hidevalue = 0.00000;
UnHidevalue = 1.00000;
};
class wheel_1_2_destruct_unhide:wheel_1_1_destruct_unhid e {source="HitLBWheel";selection="wheel_1_2_unhide"; };
class wheel_1_3_destruct_unhide:wheel_1_1_destruct_unhid e {source="HitLMWheel";selection="wheel_1_3_unhide"; };
class wheel_1_4_destruct_unhide:wheel_1_1_destruct_unhid e {source="HitLF2Wheel";selection="wheel_1_4_unhide" ;};

class wheel_2_1_destruct_unhide:wheel_1_1_destruct_unhid e {source="HitRFWheel";selection="wheel_2_1_unhide"; };
class wheel_2_2_destruct_unhide:wheel_1_1_destruct_unhid e {source="HitRBWheel";selection="wheel_2_2_unhide"; };
class wheel_2_3_destruct_unhide:wheel_1_1_destruct_unhid e {source="HitRMWheel";selection="wheel_2_3_unhide"; };
class wheel_2_4_destruct_unhide:wheel_1_1_destruct_unhid e {source="HitRF2Wheel";selection="wheel_2_4_unhide" ;};

// Wheels Complete Destruct END

#define DamageOffset 0.2

// Wheels Damage START
class wheel_1_1_Damage:wheel_1_1_destruct
{
type="translation";
axis="Basic_Damper_Destruct_Axis";
memory=1;
selection="wheel_1_1_damper";
source="HitLFWheel";
minValue = 0.0;
maxValue = 1;
offset0 = 0;
offset1 = DamageOffset;
};
class wheel_1_2_Damage:wheel_1_1_Damage {source="HitLBWheel";selection="wheel_1_2_damper"; };
class wheel_1_3_Damage:wheel_1_1_Damage {source="HitLMWheel";selection="wheel_1_3_damper"; };
class wheel_1_4_Damage:wheel_1_1_Damage {source="HitLF2Wheel";selection="wheel_1_4_damper" ;};

class wheel_2_1_Damage:wheel_1_1_Damage {source="HitRFWheel";selection="wheel_2_1_damper"; };
class wheel_2_2_Damage:wheel_1_1_Damage {source="HitRBWheel";selection="wheel_2_2_damper"; };
class wheel_2_3_Damage:wheel_1_1_Damage {source="HitRMWheel";selection="wheel_2_3_damper"; };
class wheel_2_4_Damage:wheel_1_1_Damage {source="HitRF2Wheel";selection="wheel_2_4_damper" ;};


class wheel_1_1_Damper_Damage_BackAnim:wheel_1_1_Damage {selection="wheel_1_1_damper";offset1 = -1.2*DamageOffset;};
class wheel_1_2_Damper_Damage_BackAnim:wheel_1_1_Damper_ Damage_BackAnim {source="HitLBWheel";selection="wheel_1_2_damper"; };
class wheel_1_3_Damper_Damage_BackAnim:wheel_1_1_Damper_ Damage_BackAnim {source="HitLMWheel";selection="wheel_1_3_damper"; };
class wheel_1_4_Damper_Damage_BackAnim:wheel_1_1_Damper_ Damage_BackAnim {source="HitLF2Wheel";selection="wheel_1_4_damper" ;};

class wheel_2_1_Damper_Damage_BackAnim:wheel_1_1_Damper_ Damage_BackAnim {source="HitRFWheel";selection="wheel_2_1_damper"; };
class wheel_2_2_Damper_Damage_BackAnim:wheel_1_1_Damper_ Damage_BackAnim {source="HitRBWheel";selection="wheel_2_2_damper"; };
class wheel_2_3_Damper_Damage_BackAnim:wheel_1_1_Damper_ Damage_BackAnim {source="HitRMWheel";selection="wheel_2_3_damper"; };
class wheel_2_4_Damper_Damage_BackAnim:wheel_1_1_Damper_ Damage_BackAnim {source="HitRF2Wheel";selection="wheel_2_4_damper" ;};

// Wheels Damage END
// Wheels END

//Glass Damage START
class Glass1_destruct
{
type="hide";
selection="glass1";
source="HitGlass1";
minValue = 0;
maxValue = 1;
hidevalue = 0.99999;
};
class Glass2_destruct:Glass1_destruct{selection="glass2" ;source="HitGlass2";};
class Glass3_destruct:Glass1_destruct{selection="glass3" ;source="HitGlass3";};
class Glass4_destruct:Glass1_destruct{selection="glass4" ;source="HitGlass4";};
class Glass5_destruct:Glass1_destruct{selection="glass5" ;source="HitGlass5";};
class Glass6_destruct:Glass1_destruct{selection="glass6" ;source="HitGlass6";};
//Glass Damage END

// destruct END
class Fuel: Rotation
{
source="fuel";
selection="fuel";
axis="fuel_axis";
maxValue=1;
memory=1;
angle0="rad -110";
angle1=0;
};
class IndicatorSpeed: Rotation
{
source="speed";
selection="mph";
axis="mph_axis";
memory=1;
maxValue=38.900002;
angle1="rad -265";
};
class IndicatorFuel: Rotation
{
type="rotation";
source="fuel";
selection="fuel_1";
axis="fuel_1_axis";
memory=1;
minValue=0.000000;
maxValue=1.000000;
angle0=-0.087266;
angle1=-1.658063;
};
class IndicatorRPM: Rotation
{
source="rpm";
selection="rpm";
axis="rpm_axis";
memory=1;
angle1="rad 80";
};
class DrivingWheel: Rotation
{
source="drivingWheel";
selection="drivewheel";
axis="drivewheel_axis";
minValue=-1;
maxValue=1;
angle0=(rad 80);
angle1=(rad -80);
};
class Steering_1_1
{
type="rotationY";
source="drivingWheel";
selection="wheel_1_1_steering";
axis="wheel_1_1_steering_axis";
memory=1;
minValue="rad -90";
maxValue="rad +90";
angle0=1.047198;
angle1=-1.047198;
};
class Steering_2_1: Steering_1_1
{
selection="wheel_2_1_steering";
axis="wheel_2_1_steering_axis";
angle0=1.047198;
angle1=-1.047198;
};
		class Wheel_1_1
		{
			type="rotationX";
			source="wheel";
			memory = 1;
			animPeriod = 0;
			selection="wheel_1_1";
			axis="wheel_1_1_axis";
			minValue = 0.0;
			maxValue = 1.0;
			minPhase = 0.0;
			maxPhase = 1.0;
			angle0 = 0.0;
			angle1 = -6.2831855;
		};
		class wheel_2_1
		{
			type="rotationX";
			source="wheel";
			memory = 1;
			animPeriod = 0;
			selection="wheel_2_1";
			axis="wheel_2_1_axis";
			minValue = 0.0;
			maxValue = 1.0;
			minPhase = 0.0;
			maxPhase = 1.0;
			angle0 = 0.0;
			angle1 = -6.2831855;
		};
		class wheel_1_2
		{
			type="rotationX";
			source="wheel";
			memory = 1;
			animPeriod = 0;
			selection="wheel_1_2";
			axis="wheel_1_2_axis";
			minValue = 0.0;
			maxValue = 1.0;
			minPhase = 0.0;
			maxPhase = 1.0;
			angle0 = 0.0;
			angle1 = -6.2831855;
		};
		class Wheel_2_2
		{
			type="rotationX";
			source="wheel";
			memory = 1;
			animPeriod = 0;
			selection="wheel_2_2";
			axis="wheel_2_2_axis";
			minValue = 0.0;
			maxValue = 1.0;
			minPhase = 0.0;
			maxPhase = 1.0;
			angle0 = 0.0;
			angle1 = -6.2831855;
		};
class Wheel_1_1_Damper
{
type="translation";
source="damper";
selection="wheel_1_1_damper_land";
axis="posun wheel_1_1";
animPeriod = 1;
minValue="0";
maxValue="1";
offset0= "0.5";
offset1= "-0.5";
memory=1;
};
class wheel_2_1_Damper: Wheel_1_1_Damper
{
selection="wheel_2_1_damper_land";
};
class wheel_1_2_Damper: Wheel_1_1_Damper
{
selection="wheel_1_2_damper_land";
};
class Wheel_2_2_Damper: Wheel_1_1_Damper
{
selection="wheel_2_2_damper_land";
};
class daylights
{
type="hide";
source="rpm";
selection="daylights";
minValue=-0.8;
maxValue=0.2;
unhidevalue=1;
sourceAddress="clamp";
};

class reverse_light
{
type="Hide";
selection="reverse_light";
sourceAddress="clamp";
source="Gear";
minValue = -1;
maxValue = 0;
hideValue = "0.2";
};
};
};

class volha: Car
{
skeletonName = "volha";
sectionsInherit = "Car";
sections[]=
{
"Camo1",
"body",
"motor",
"palivo",
};
class Animations: Animations
{
class wheel_1_1_Damage: wheel_1_1_Damage{offset1=0.18000001;};
class wheel_1_2_Damage: wheel_1_2_Damage{offset1=0.18000001;};
class wheel_2_1_Damage: wheel_2_1_Damage{offset1=0.18000001;};
class wheel_2_2_Damage: wheel_2_2_Damage{offset1=0.18000001;};

class wheel_1_1_Damper_Damage_BackAnim: wheel_1_1_Damper_Damage_BackAnim{offset1=-0.18000001;};
class wheel_1_2_Damper_Damage_BackAnim: wheel_1_2_Damper_Damage_BackAnim{offset1=-0.18000001;};
class wheel_2_1_Damper_Damage_BackAnim: wheel_2_1_Damper_Damage_BackAnim{offset1=-0.18000001;};
class wheel_2_2_Damper_Damage_BackAnim: wheel_2_2_Damper_Damage_BackAnim{offset1=-0.18000001;};

class DrivingWheel
{
type="rotation";
source="drivingWheel";
selection="drivewheel";
axis="drivewheel_axis";
memory=1;
minValue=-1;
maxValue=1;
angle0=(rad 70);
angle1=(rad -70);
};
		class Steering_1_1
		{
			type="rotationY";
			source="drivingWheel";
			memory = 1;
			animPeriod = 0;
			selection="wheel_1_1_steering";
			axis="wheel_1_1_steering_axis";
			minValue = -1.5707964;
			maxValue = 1.5707964;
			minPhase = -1.5707964;
			maxPhase = 1.5707964;
			angle0 = 1.047198;
			angle1 = -1.047198;
		};
		class Steering_2_1
		{
			type="rotationY";
			source="drivingWheel";
			memory = 1;
			animPeriod = 0;
			selection="wheel_2_1_steering";
			axis="wheel_2_1_steering_axis";
			minValue = -1.5707964;
			maxValue = 1.5707964;
			minPhase = -1.5707964;
			maxPhase = 1.5707964;
			angle0 = 1.047198;
			angle1 = -1.047198;
		};
class IndicatorSpeed: Rotation
{
memory=1;
maxValue=66.900002;
angle0=-0.052360;
angle1=4.537856;
};
class IndicatorRPM: Rotation
{
memory=1;
angle0=-0.104720;
angle1=4.363323;
};
class fuel
{
type="rotation";
source="fuel";
selection="fuel";
axis="fuel_axis";
memory=1;
minValue=0;
maxValue=1;
angle0=0;
angle1="rad +55";
};
class prop_01
{
type="rotation";
source="rpm";
selection="prop_1";
axis="prop_1_axis";
memory=1;
minValue=1000;
maxValue=7000;
angle0="rad 30";
angle1="rad 35";
};

class daylights
{
type="hide";
source="rpm";
selection="daylights";
minValue=-0.8;
maxValue=0.2;
unhidevalue=1;
sourceAddress="clamp";
};

class reverse_light
{
type="Hide";
selection="reverse_light";
sourceAddress="clamp";
source="Gear";
minValue = -1;
maxValue = 0;
hideValue = "0.2";
};

class damageHidedoor1:damageHide
{
selection="door1";
};
class damageHidedoor2:damageHide
{
selection="door2";
};

class Glass5_destruct
{
type="hide";
selection="glass5";
source="HitGlass5";
minValue = 0;
maxValue = 1;
hidevalue = 0.99999;
};
class Wheel_1_1_Damper: Wheel_1_1_Damper
{
type="translation";
source="damper";
selection="wheel_1_1_damper_land";
axis="posun wheel_1_1";
animPeriod = 1;
minValue="0";
maxValue="1";
offset0= "0.5";
offset1= "-0.5";
memory=1;
};
class wheel_2_1_Damper: Wheel_1_1_Damper
{
selection="wheel_2_1_damper_land";
};
class wheel_1_2_Damper: Wheel_1_1_Damper
{
selection="wheel_1_2_damper_land";
};
class Wheel_2_2_Damper: Wheel_1_1_Damper
{
selection="wheel_2_2_damper_land";
};
};
};
};

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File acp_cars\volha\model.cfg, line 269;

/CfgModels/Car/Animations.wheel_1_2_Damper_Damage_BackAnim

Undefined base class 'wheel_1_1_Damper_'

Alduric thanks for invitation, I will visit your team speak for sure.

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What help do you need mate?

It was a very quick port, maybe 1 hours work with some fine tuning on the physx

If you need anything mate send me a PM I'll be glad to help

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Thanks for the proposition I'v just pm'ed you. Now Im having problem with SUV and the wheel, could anyone help me?

CADFE67F87E768C2EA831946A66D34C6EAD13F1F

I bet it's psychX fault so here check it please.

		normalSpeedForwardCoef=0.9;

	enginePower=140;
	maxOmega=471;
	peakTorque=350;

	idleRPM=600;
	redRpm=5400;

	terrainCoef=2.3;
	turnCoef=2.5;
	precision=10;
	brakeDistance=3;
	acceleration=20;
	fireResistance=5;
	thrustDelay=0.2;
	brakeIdleSpeed=1.78;
	maxSpeed=170;
	fuelCapacity=119;
	wheelCircumference=2.4;

	antiRollbarForceCoef=0.5;
	antiRollbarForceLimit=0.5;
	antiRollbarSpeedMin=20;
	antiRollbarSpeedMax=80;

	changeGearMinEffectivity[]={0.94999999,0.15000001,0.94999999,0.94999999,0.94999999,0.949999999,0.94999999,0.949999999};
	class complexGearbox
	{
		GearboxRatios[]=
		{
			"R1",
			-3.5,
			"N",
			0,
			"D1",
			3.5,
			"D2",
			3,
			"D3",
			2.5,
			"D4",
			2.0,
			"D5",
			1.5,
			"D6",
			1.0			
		};
		TransmissionRatios[]=
		{
			"High",
			4.111
		};
		gearBoxMode="auto";
		moveOffGear=1;
		driveString="D";
		neutralString="N";
		reverseString="R";
	};

	simulation="carx";
	dampersBumpCoef=0.3;
	differentialType="rear_open";
	frontRearSplit=0.5;
	frontBias=1.3;
	rearBias=1.3;
	centreBias=1.5;
	clutchStrength=15;

	dampingRateFullThrottle=0.08;
	dampingRateZeroThrottleClutchEngaged=0.35;
	dampingRateZeroThrottleClutchDisengaged=0.35;
	torqueCurve[]={{0.000, 0.000}, {0.178, 0.800}, {0.250, 1.0}, {0.461, 0.900}, {0.900, 0.800}, {1.000, 0.300}};
	switchTime=0.01;
	latency=1;
	class Wheels
	{
		class LF
		{
			boneName="wheel_1_1_damper";
			steering=1;
			side="left";
			center="wheel_1_1_axis";
			boundary="wheel_1_1_bound";
			mass=15;
			MOI=3.3;
			dampingRate=0.1;
			maxBrakeTorque=1500;
			maxHandBrakeTorque=0;
			suspTravelDirection[]={0,-1,0};
			suspForceAppPointOffset="wheel_1_1_axis";
			tireForceAppPointOffset="wheel_1_1_axis";
			maxCompression=0.15;
			MaxDroop=0.05000001;
			mMaxDroop=0.05000001;
			sprungMass=700.0;
			springStrength=17500;
			springDamperRate=2800;
			longitudinalStiffnessPerUnitGravity=10000;
               latStiffX = 25;
               latStiffY = 180;
               frictionVsSlipGraph[] = {
               { 0.2,0.8 },
               { 0.4,0.6 },
               { 1.0,0.4 }
			};
		};
		class LR: LF
		{
			boneName="wheel_1_2_damper";
			steering=0;
			center="wheel_1_2_axis";
			boundary="wheel_1_2_bound";
			suspForceAppPointOffset="wheel_1_2_axis";
			tireForceAppPointOffset="wheel_1_2_axis";
			maxHandBrakeTorque=3000;
			latStiffY=180;
		};
		class RF: LF
		{
			boneName="wheel_2_1_damper";
			center="wheel_2_1_axis";
			boundary="wheel_2_1_bound";
			suspForceAppPointOffset="wheel_2_1_axis";
			tireForceAppPointOffset="wheel_2_1_axis";
			steering=1;
			side="right";
		};
		class RR: RF
		{
			boneName="wheel_2_2_damper";
			steering=0;
			center="wheel_2_2_axis";
			boundary="wheel_2_2_bound";
			suspForceAppPointOffset="wheel_2_2_axis";
			tireForceAppPointOffset="wheel_2_2_axis";
			maxHandBrakeTorque=3000;
			latStiffY=180;
		};
	};

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The wheel-in-ground is usually a result of the wrong sprungMass, springStrength and springDamperRate values. Make sure the springMass is correct (a quarter of the car's weight) and compute springStrength and springDamperRate from there.

Edit: I already fully ported the SUV for CUP, I suggest if you don't know CUP yet, you should check them out. See my signature.

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problem with SUV and the wheel

Decrease maxCompression to maybe 0.10

Ideally maxCompression and mMaxDroop should match with offset0

offset1​ values for damper animation from model.cfg

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