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kgino1045

How can i make multiple Zeus Curators

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I would like to make 5 Zeus curator in Blufor, as called the Owner in Gamemaster.

I want them to use Zeus.

How can i do that?

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Give a name to each unit, then place a game master module for each unit and set "owner" of GM to unit names, worked for me with 8 Zeus. The only problem i met, as they are different zeus, we can't control each others units, or can't see the icons.

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Give a name to each unit, then place a game master module for each unit and set "owner" of GM to unit names, worked for me with 8 Zeus. The only problem i met, as they are different zeus, we can't control each others units, or can't see the icons.

Uhmm so should i place line like

p1, p2, p3

or

p1,p2,p3

or

"p1","p2","p3" ?

If it's available i would like to use UID but when i place like

136789146106, 17890136878

this it didn't work, any suggestion?

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Give a name to each unit, then place a game master module for each unit and set "owner" of GM to unit names, worked for me with 8 Zeus. The only problem i met, as they are different zeus, we can't control each others units, or can't see the icons.

You can add a CuratorObjectPlaced eventHandler to register each placed unit on the other Curators.

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You can add a CuratorObjectPlaced eventHandler to register each placed unit on the other Curators.

Not sure how to link with them specifically like link with which module. If you don't mind can you teach me which one i should?

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Not sure how to link with them specifically like link with which module. If you don't mind can you teach me which one i should?

As far as I can tell (I might be wrong!) synchronizing the Curator logics or units doesn't do anything. Grouping them puts them in the same group/side for the role selection screen, though.

For the eventHandler, it has to be added to either the Curator units or more likely the curator logic on the client-side (I just kinda shotgunned it and did both, which didn't break anything), and execute 'curatorLogicName addCuratorEditableObjects [[(_this select 1)],true]' for each Curator's logic on the server-side. Obviously this is for multiplayer, so if you're only doing single-player, disregard locality nonsense.

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On 4/16/2014 at 11:52 AM, TinfoilHate said:

As far as I can tell (I might be wrong!) synchronizing the Curator logics or units doesn't do anything. Grouping them puts them in the same group/side for the role selection screen, though.

For the eventHandler, it has to be added to either the Curator units or more likely the curator logic on the client-side (I just kinda shotgunned it and did both, which didn't break anything), and execute 'curatorLogicName addCuratorEditableObjects [[(_this select 1)],true]' for each Curator's logic on the server-side. Obviously this is for multiplayer, so if you're only doing single-player, disregard locality nonsense.

What???? what module do I put this code on? "EventHandler" isn't a placeable module

 

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