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VanhA-ICON

VanhA's A3 thread

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Hi guys and gals.

I was finally able to upgrade my pc A3 compatible so here goes.

Although I lost my homepage details but I'm going to add them as they come with steam workshop.

Mission #1:

*Current version 1.02

*A civilian rescue mission on Altis

*Group respawn

co 10 Abdera Sanctum

Steam Workshop download

Armaholic link

Direct download

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Mission #2:

*Current version 1.02

*A battle in Oreokastro/Altis between AAF and CSAT

*Group respawn/Wounding system by Psychobastard

co 16 Clash of the Titans

Steam Workshop download

Armaholic link

Direct download

268x268.resizedimage

Mission #3:

*Current version 1.0

*Different kind of sniper mission with a greek tragedy

*Group respawn / UPSMON by Monsada/ Wounding system by Psychobastard /CBA recommended for this one

co 02 A Widow's Call

Steam Workshop download

Armaholic link

Direct download

268x268.resizedimage

Mission #4:

*Current version 1.01

*Iranian commandos taking out the Stratis air defences

*Group respawn / Wounding system by Psychobastard

co 14 Ace Up the Sleeve

Steam Workshop download

Armaholic link

Direct download

268x268.resizedimage

Mission #5:

*Current version 1.0b

*Sequel to "Ace Up the Sleeve" mission. Tasks are done but how to escape Stratis?

*Group respawn / Wounding system /UPSMON/FSQ task handler

co 14 Jalla Jalla

Steam Workshop download

Direct download

Armaholic link

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Mission #6:

*Current version 1.0

*A joint ops mission to dispose of a CSAT biological weapon threat

*Group respawn / Wounding system /FSQ task handler

co 18 Operation Tweety Bird

Steam Workshop download

Direct download

Armaholic link

268x268.resizedimage

Mission #7:

*Current version 1.0

*Sabotage peace talks between AAF and CSAT

*Group respawn / Wounding system /FSQ task handler

co 12 No Negotiations

Steam Workshop download

Direct download

Armaholic link

268x268.resizedimage

Edited by VanhA-ICON

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Just added the third release on this thread.

Feedback appreciated.

The CBA dependancy on the third mission involves only some cba jip marker scripting so possibly it only affetcs JIP players..

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Glad to see you in Arma 3, always enjoyed your Arma 2 missions. Especially the Thirsk ones. I remember shooting a lot of aggressive dogs. :D

It would be much appreciated if you could provide some direct links though. Workshop is very inconvenient for dedicated server admins. :(

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It would be much appreciated if you could provide some direct links though. Workshop is very inconvenient for dedicated server admins. :(

Links added.

:)

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Sweet lord, Vanha is back and making missions for Arma 3! Now everything is going to be alright... :D

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Hi,

nice to see new missions from you. I like the art you create missions.

I compare your name with high quality missions and also very hard missions. :) So i defeat in every mission at the first try but i will try it again and again!

"A widows call" is atm my favorite.

regards

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Thank you for the encouraging words, guys.

Mission number four is now ready for action... possibly a prequel of two missions..

I updated also "Abdera" as 1.02 with some safeguards against enemy fleeing from the scene.

(Direct links fixed again)

Edited by VanhA-ICON
Links fixed

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Fifth mission release. A sequel to "Ace Up the Sleeve".... A bloody hard sequel I might add :p

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Ace up the Sleeve and Jala Jala both completed on the CiA server! Thanks VanhA, both were great missions. We had just one problem. Having gathered the intel on the location of the communication tower, it switched us to the mapbut didn't center on anything clear. Later on there were no marker on the correct tower. Finally we managed to spot enemies next to the actual target and by that confirm which one needs to be destroyed, so we overcame the difficulty eventually. Awesome work! Looking forward to more of your great missions.

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Ah, dear Variable, there is not supposed to be any map markers for the target.

The new note section displays only the coordinates for the tower.

Can you verify that you missed the notes or was there some flaw in creation?

I did check that myself and I noticed that upon picking up the document the map display is only given to the unit who picks it up.

I then created additional trigger upon that to ensure that the rest of the group also (should receive) a new note regarding the tower (X,Y) coordinates.

Why would you think that I would give map markers when you know I'm one devious bastard, lol.

:rolleyes:

(I know it's logical to assume the right target since it's guarded anyway)

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Not sure, but I find it hard to believe we all missed a new notes section. I might be wrong though...

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Not sure, but I find it hard to believe we all missed a new notes section. I might be wrong though...

Ok, let's get back to that after we've doublechecked that.

Meanwhile there's one new mission on the list. Check the first post.

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this looks realy cool,ill try to test it soom

Edited by Dr Death JM

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Made following fix (more of a just in case) Changed the execution order of certain files in init.sqf to prevent task malfunctioning to the following 2 missions:

* Clash of The Titans

* Ace Up The Sleeve

Edited by VanhA-ICON

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Played and completed "No Negotiations" last night! Took us one hour and 15 minutes to complete and I loved every second of it! Multiple praises are already on your workshop page Vanha.

We found a Kajman wreck on the wind turbine's hill, was it flying at any point? We didn't kill it.

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Thank you. I'm happy you guys liked it.

The Kajman wreck is placed on that hilltop on purpose to offer a small cover for pincer movement.

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