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TacoTuesday

How do cost tables work?

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Hey,

I'm trying to figure out the cost table function but don't even know where to begin with getting it to work. Can someone post an idiot's guide to making this work?

I feel like I am messing up with the first step as the example

[["A3_Characters_F_","A3_Soft_F_MRAP_01"],"xls"] spawn bis_fnc_exportCuratorCostTable;

as it gives me the "Type Script, expected Nothing" when I try to call it from a trigger.

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Check Using Cost Tables on Biki.

Thanks for the reply but I don't understand something fundamental to the process and I'm not sure what.

I think I am getting stuck on calling the function: I don't really "get" how to get it to work properly. or where the example code would go.

Edited by TacoTuesday

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I'm lost with this myself. I read the wiki and it isn't really all that clear. The export function seems broken, won't get parsed by excel or openoffice.

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bump? ive been trying to make a zeus mission, and have only iron front addons show up, and on top of that i wanted to individually set the price.... Has anyone successfully even used a cost table? because even the example they give on the wiki is broken, it only shows the cars.

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