Jump to content
Sign in to follow this  
kgino1045

How can add custom sound or bgm so i can play in Zeus?

Recommended Posts

You have to make mod with custom sound/music config, that will add those sounds into game.

Share this post


Link to post
Share on other sites

I would like to see example so i can make it by own my self

Share this post


Link to post
Share on other sites

Search, I have posted example configs out there, but you'll also need someone to tell you how to wrap it up etc. If you are not part of a clan where someone who knows can walk you through it will get confusing for you.

Share this post


Link to post
Share on other sites
class CfgPatches
{
class Alduric_example_placeholder
{
	units[] = {};
	weapons[] = {};
	requiredVersion = 1.0;
	requiredAddons[] = {};

};
};

class CfgMusic
{
tracks[]={"Title_here"};

class Title_here
{
	name = "Title_here";
	sound[] = {"\My_Fav_Porns\Big_fallussos\Porn_Ambient.ogg", db+0, 1.0};
};
};

Share this post


Link to post
Share on other sites
class CfgPatches
{
class Alduric_example_placeholder
{
	units[] = {};
	weapons[] = {};
	requiredVersion = 1.0;
	requiredAddons[] = {};

};
};

class CfgMusic
{
tracks[]={"Title_here"};

class Title_here
{
	name = "Title_here";
	sound[] = {"\My_Fav_Porns\Big_fallussos\Porn_Ambient.ogg", db+0, 1.0};
};
};

I'm really appreciated your great effort but since i'm total Pucked up with Code C++ etc etc i can't under stand this words, should i name it Song.sqf and paste at Misssion folder and bring it with trigger D: ;; the thing only i can recognize is Pron_ambient.ogg LOL

Edited by kgino1045

Share this post


Link to post
Share on other sites

This is config.cpp and it can be use as mod. After that it will be visible in sound/music list in trigger.

Share this post


Link to post
Share on other sites
This is config.cpp and it can be use as mod. After that it will be visible in sound/music list in trigger.

Okay this is what i did

Place your script in config.cpp with my custom sound musicsample1.ogg in one folder and make it ARMASOUND.PBO by using Arma Pbo View

Of course i change it like this in config.cpp

class CfgPatches
{
class Alduric_example_placeholder
{
	units[] = {};
	weapons[] = {};
	requiredVersion = 1.0;
	requiredAddons[] = {};

};
};

class CfgMusic
{
tracks[]={"musicsample1.ogg"};

class Title_here
{
	name = "musicsample1.ogg";
	sound[] = {"musicsample1.ogg", db+0, 1.0};
};
};

and i place the trigger and go in to effect, set track to musicsample1 and try Preview. nothing happen :(

I really appreciate that you provide this script but it could be much appreciated if i have more help.

Share this post


Link to post
Share on other sites

Send me ur ogg music i will make it for u as example.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×