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pipyn1970

AI chitchat

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Hi guys, hope ur all well.

I want to make this happen:

My team (2 human players) walk to a room where I want an AI officer sitting (I hope) behind a desk giving us a brief of the mission. If he's not sitting then I will animate him a little.

The thing is, all this is new territory for me & really would like a step by step tutorial please if possible guys. As it's my own mission, I think I will need to know how to get my own recording into the AI to speak also. I understand that this is a big asking guys, but I bet there's hundreds of people out there who could use this knowledge.

I've tried reading what I can but I just don't understand.

Basically what I need to learn I think is:

1) how to record a voice telling the briefing

2) how to get the acting in game

3) how to get the AI to "say" the brief using a trigger when we are very near the table

Many thanks in advance for any help folks

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I use audacity for recording sound.

http://audacity.sourceforge.net/

Once you have your sounds put them into a sound folder.

Then you need to go to the description.ext and make the entries for each one of your new sounds.

https://community.bistudio.com/wiki/Description.ext#cfgSounds

After you have done that you can play the sounds using the playSound command.

https://community.bistudio.com/wiki/playSound

If you want a sound to play once you are near a table then check the distance from the player to the table or use a trigger.

Once you get the basics down then start messing around with the more advanced stuff.

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I use audacity for recording sound.

http://audacity.sourceforge.net/

Once you have your sounds put them into a sound folder.

Then you need to go to the description.ext and make the entries for each one of your new sounds.

https://community.bistudio.com/wiki/Description.ext#cfgSounds

After you have done that you can play the sounds using the playSound command.

https://community.bistudio.com/wiki/playSound

If you want a sound to play once you are near a table then check the distance from the player to the table or use a trigger.

Once you get the basics down then start messing around with the more advanced stuff.

Thanks for the advice mate, ive just watched a video on youtube regarding this & the chap said to save the audio as .oog files. When he played the speech back, it was robotic. Is there a way of making it sound human like on the campaign mate? Also during this mission I'm have enemy ai patrol near us & in the ideal world would like the CSAT to chat as the walk by in their language. Do you know of a sound file like that in arma that I could use mate. I plan on trying to look at armas sound folder soon my self.

many thanks once again mate for everything

I forgot to mention that in the video he used the syntax unit name "saymes1" on the triggers & waypoints. Is that the same as playSound? What's the difference please?

Edited by Pipyn1970
forgot some info

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Yes you will need to look under all of the dubbing files in your addons folder, that is where you will find all of the in-game voice overs.

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Yes you will need to look under all of the dubbing files in your addons folder, that is where you will find all of the in-game voice overs.

Thanks mate, ive found the PBO files, copied 1 to my desktop, downloaded a PBO extractor & put the dl file into my system folder like it said but now what? What do I need to do to extract the file so I can use all the radio sounds?

Thanks for the advice mate

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