evans d [16aa] 12 Posted April 7, 2014 Ladies and gentlemen, I've done a search and I can't find anything that answers my question at present. I apologise if you're able to do so and I missed something staring me in the face. I'm creating a multiplayer mission for my and my group to do some training on and I'm having difficulties using the strategic map module. I understand that the module in question doesn't always work in multiplayer. That is why I am coming to you. I don't want to do anything too fancy. It's going to be a simple mission setup, with everything already on the map, and the mission modules merely teleporting the players who select them to the different training ranges. I can give the players (or at least me, during my testing in the editor) the radio trigger to open the map, the problem is, the "missions" don't show. In the bellow picture, along the top, the trigger is sync'd to the Open Map Module, which is in turn linked to the Strategic Map Module: http://i.imgur.com/6YWN5vg.png (404 kB) The trigger has the following arguments: http://i.imgur.com/BlRX3WP.png (301 kB) I've also experimented with giving the player an action, but the same results occur: _stratMap = player addAction ["Open Strategic Map", "Scripts\openMap.sqf"]; openMap.sqf: [] call BIS_fnc_strategicMapOpen; Both of those methods result in this: http://i.imgur.com/0GaW9Zc.png (2815 kB) As you can see, there is no mission module. Ladies, gentlemen... Any ideas? Share this post Link to post Share on other sites
fight9 13 Posted April 7, 2014 You can't use the modules AND the scripted function. Script the rest of the modules in just like you did with the opening the map. Follow this post. http://forums.bistudio.com/showthread.php?161340-Strategic-Map-Module&p=2553692&viewfull=1#post2553692 Share this post Link to post Share on other sites
evans d [16aa] 12 Posted April 7, 2014 Yes, I saw that post but I'm unsure what I'd put in the red areas on that script. I'm not trying to create a mission, merely teleport the players. Or am I being stupid and that's exactly where I put those lines of code? Share this post Link to post Share on other sites
fight9 13 Posted April 7, 2014 The red text is where you put the teleport script. Its as simple as placing a marker and then putting the teleport code where you see "<here put the code to be executed when the player selects the first mission>" player setPos (getMarkerPos "markerName"); Then below it where you see "<Position (array) of mission 01>", you just put getMarkerPos "markerName" Then fill in the rest of the red areas with name, description, etc Share this post Link to post Share on other sites
evans d [16aa] 12 Posted April 8, 2014 Many thanks, and apologies for not following that post initially. I didn't think that was the answer to my question. After a great deal of trouble, I've got it all working. Thank you, again, for your help. Share this post Link to post Share on other sites