Jump to content
giallustio

[MP] =BTC= Hearts and Minds

Recommended Posts

When I spawn ammo from the logistics box, I'm not getting the option to rearm vehicles. Does this feature need to be enabled in settings? I can use the pickup ability to walk it to a vehicle but the rearm option never shows. I've also confirmed it's the correct type of ammo for that vehicle.

Share this post


Link to post
Share on other sites
18 hours ago, Fearmonger said:

When I spawn ammo from the logistics box, I'm not getting the option to rearm vehicles. Does this feature need to be enabled in settings? I can use the pickup ability to walk it to a vehicle but the rearm option never shows. I've also confirmed it's the correct type of ammo for that vehicle.

Hello,

Take a look to this guide: http://vdauphin.github.io/HeartsAndMinds/Guide-to-rearming

Cheers

Share this post


Link to post
Share on other sites
On 10/5/2021 at 11:37 PM, Fearmonger said:

I've attempted to do as it says in the guide but I don't get the rearm option.

https://ibb.co/mhHcrY4

Hello,

Check with only cba and ace

Cheers

Share this post


Link to post
Share on other sites
4 hours ago, Vdauphin said:

Hello,

Check with only cba and ace

Cheers

Thank you, I've figured out it was an issue with the "Ace Logistics Rearm Amount" setting.

Share this post


Link to post
Share on other sites

Hello,

Firewill has a leaflet bomb in his mod. Would there be a way that those could be used in place of the AR-2 Drone?

Share this post


Link to post
Share on other sites

Hello!

 

The Hearts and Minds mission 1.21.8 hotfix is here!

Now H&M requires CBA and ACE3 only.

 

Changelog :

 

  • Mission.sqm/Param.hpp not changed.
  • FIX: Towing a vehicle freeze the game since 2.06 (@Vdauphin).
  • FIX: Loaded UAV in ACE cargo don't have crew (@Vdauphin).

 

Have fun!!!

Share this post


Link to post
Share on other sites

Greetings! First: Congratulations and thank you for creating one of the most representative missions of asymmetric warfare. Second: can I ask how to change the trigger radius of the side missions?
PD: sorry for my bad english.

Share this post


Link to post
Share on other sites

Hello and thanks

 

8 hours ago, Cptan.Marcos said:

can I ask how to change the trigger radius of the side missions?

There is no radius for side mission, they spawn randomly across all cities

 

An exemple here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/side/EMP.sqf#L27-L29

 

Cheers

Share this post


Link to post
Share on other sites

Hello,

 

We are here, again in November, for some news about the next H&M major release for 2022.

 

Bodybag:

  • Now each player has a limited number of respawn tickets. If you die, you lose 1 ticket and your dead body will stay in place. You can get this ticket back if you bring your dead body to the base thanks to the bodybag item. So make sure you have one in case anything goes wrong.
  • Of course, when no more tickets are left, you will be kept in spectator mode during all the campaign (until one of your friend get one of your dead body to base).
Spoiler

127767472-a03c658c-69f5-4d41-b62e-bb6907127767608-d4c25487-756e-4ba3-8f85-55abe7129481483-64b48da3-89c7-410d-b19b-8836b1

 

Banana:

  • Now you can feed civilian with a banana. Only one will reward you of reputation. Stealing one will obviously decrease your reputation.

Spoiler

115991985-87c96900-a5cb-11eb-823f-476383

 

Flowers:

  • Civilians place flower bouquet where you committed a war crime.

Spoiler

107501646-f9cb0e00-6b97-11eb-8704-ae32ef107501655-fc2d6800-6b97-11eb-8412-c0b09c

 

Door locked and intels:

  • When you have a low reputation, civilians will keep their doors locked so you won't be able to find some cameras revealing intel about a cache or a hideout. Breaking civilian doors will obviously decrease your reputation.

Spoiler

111900611-de271300-8a33-11eb-914e-a53df6111900613-debfa980-8a33-11eb-8b2d-8242a3123519119-a6221280-d6a9-11eb-8dad-35e892

 

Flags:

  • Now you can use flag on you or vehicles to avoid blue and blue.

Spoiler

126896384-a4e7eaab-7f05-400b-b4a6-3a1430126896392-8403e4ca-38ab-4cb6-a2b3-21efd9

 

Under the hood:

We have two important notices here:

  1. Vehicle and helo
  2. Most function/variables get renamed
    • As all big updates, many functions and variables has been changed. So, any change from previous will not work in this new version.
    • But as always, I provide backward database compatibility. An open discussion is already setup about this topic: github.com 1.21.8 to 1.22
  3. Join the Discussions here: https://github.com/Vdauphin/HeartsAndMinds/discussions

 

I hope you will enjoy!

  • Like 2

Share this post


Link to post
Share on other sites

Hello!

 

The Hearts and Minds mission 1.21.9 hotfix is here!

Now H&M requires CBA and ACE3 only.

 

Changelog :

  • Param.hpp changed.
  • Mission.sqm not changed.
  • FIX: Remove Project OPFOR, Iraqi-Syrian Conflic, OPCAN - OPTRE Reskin Pack mods, Taliban Fighters by EricJ and add Taliban Force 2021 (RHS & 3CB), Western Sahara CDLC (@Vdauphin).
  • FIX: Ensure only players trigger hideout destruction (@Vdauphin).
  • FIX: Error Warning Message: No entry 'bin\config.bin/CfgWeapons.optic_Hamr_F' (@Vdauphin).
  • FIX: Disable the use of teleport interaction while carrying objects with ACE (@Vdauphin).
  • FIX: Civilian/traffic stopped by players don't move at all (@Vdauphin).
  • FIX: Tweak radius of detection for side mission rescue pilot (@Vdauphin).
  • FIX: Animals walk always in the same direction (@Vdauphin).
  • FIX: Unaccurate execution order when vehicles are created (@Vdauphin).
  •  

Have fun!!!

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×