Jump to content
giallustio

[MP] =BTC= Hearts and Minds

Recommended Posts

19 hours ago, Vdauphin said:

Hello

Tested with the same parameter and mission version (with the last Project OPFOR undated today), it works like a charm

May you just changed player side to EAST or set EAST friendly to WEST

Cheers

 

Hi Vdauphin,

 

we haven't changed *anything*.

 

Units spawned in by Zeus are functional, they will attack as expected. Yesterday we had kuemmel on the server and he didn't find anything either.

 

I will try testing around a bit when I have more time.

 

Thanks for your help - and for the mission. Very much appreciated.

Share this post


Link to post
Share on other sites

Yo Vdauphin!

 

I've just moved latest H&M over to Takistan and noticed that we cant lift some of the vehicles from RHS, both as vehicle and wreak

 

fnc\log\lift_hook - boundingBoxReal:

["SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4""

"] rope length : 10"

 

Edit: I cant lift (Deploy ropes+Hook)

rhsusf_M1239_MK19_Deploy_socom_d

rhsusf_M1239_socom_d

rhsusf_M1230a1_usarmy_d

rhsusf_M1237_M2_usarmy_d

rhsusf_M1237_M2_usarmy_d

Share this post


Link to post
Share on other sites

Hello!

 

The Hearts and Minds mission 1.19.8 hotfix is here!

Now H&M requires CBA and ACE3 only. But there is also a RHSUS version!

 

Changelog :

  • Mission.sqm/Param.hpp not changed.
  • FIX: Can't sling load wreck and some RHS vehicles since 1.94 (@Vdauphin).
  • FIX: Enemies don't spawn inside the city radius (@Vdauphin).

 

Have fun!!!

  • Thanks 3

Share this post


Link to post
Share on other sites

Awesome Vdauphin, thanks alot!

Share this post


Link to post
Share on other sites

Hello!

 

The Hearts and Minds mission 1.19.9 hotfix is here!

Now H&M requires CBA and ACE3 only. But there is also a RHSUS version!

 

Changelog :

  • Mission.sqm/Param.hpp not changed.
  • FIX: Object spawn in floor while placing them (@Vdauphin).
  • FIX: FOB spawn twice when two players create a FOB (@Vdauphin).
  • FIX: Static mg are in gl variable (@Vdauphin).

Have fun!!!

Share this post


Link to post
Share on other sites

Yo!

 

I wanna add an extra arsenal box that's mobile or can be droped by chinook during big scale missions.

I've tryed: this addAction["Open Arsenal", {[this, player, true] call ace_arsenal_fnc_openBox}]; but doesn't work.

 

Any clue?

Share this post


Link to post
Share on other sites

I dont understand you guys who have the knowlage but only answere half of the question?!🤣

Keep it simple, could anyone help me out with making an extra arsenal box for Hearts & Minds?

Share this post


Link to post
Share on other sites
38 minutes ago, bodybaq said:

I dont understand you guys who have the knowlage but only answere half of the question?!🤣

Keep it simple, could anyone help me out with making an extra arsenal box for Hearts & Minds?

If I help you to learn how to read the wiki and be able to solve problems on your own.
I don't need to spend more time in the future to explain you other things.

 

You are already doing it the right way, you just have one minor mistake in there. In that "this" doesn't exist, you need to get the box object elsewhere. And the addAction wiki page shows you how.

Share this post


Link to post
Share on other sites

Hey @Vdauphin, still loving and enjoying Hearts and Minds.

 

New issue has manifested though, currently using the latest version. ACE Advanced Throwing is acting like it's disabled, displaying a red hand with a crossed out sign next to it despite it being enabled. Tried the usual disabling of mods and such to narrow this down, but the only place that this isn't working so far is the framework. Any insights?

 

Thanks.

Share this post


Link to post
Share on other sites
3 hours ago, Robert Tyburne said:

New issue has manifested though, currently using the latest version. ACE Advanced Throwing is acting like it's disabled, displaying a red hand with a crossed out sign next to it despite it being enabled. Tried the usual disabling of mods and such to narrow this down, but the only place that this isn't working so far is the framework. Any insights?

Arma bug, has been fixed in RC branch already, hotfix will likely be released this week.

  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×