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[MP] =BTC= Hearts and Minds

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Hello, how can I use custom flag texture for fob flag and the 1.22 vehicle flags? also how do I change ACE cargo space for vehicles so it saves in HnM. Thanks

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Hello and welcome,

 

5 hours ago, Daek_wml said:

how can I use custom flag texture for fob flag

You can change is here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L393

 

5 hours ago, Daek_wml said:

the 1.22 vehicle flags

Here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L678-L685

 

5 hours ago, Daek_wml said:

also how do I change ACE cargo space for vehicles so it saves in HnM

Cargo space are handle by ACE

H&M have a custom value for HEMTT truck: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/eh/server.sqf#L123-L128

You can follow this as exemple

 

Cheers

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Hai. Im new with this mission making.. can u teach me how to set up 1 place to respawn and also i already change  the enemy type in the script but when i go to singleplayer for debug, the enemy doesnt even change... sorry for my bad english hehe

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hai.  how do we close the respawn counter? i already untick it at the multiplayer setting but still respawn counter appear

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are you going add in next times road block posts in mission or in side mission? and IDE randomly on the roads out of towns or vilages?

 

[GSF] GEORGIANS ARMA3 SERVER | Arma3 server (arma3-servers.net)     CUP MOD

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Hello,

1 hour ago, [GSF] Georgians said:

re you going add in next times road block posts in mission or in side mission?

There is a road block side mission.

1 hour ago, [GSF] Georgians said:

and IDE randomly on the roads out of towns or vilages?

No.

Cheers

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hai. how do we change disable city activation 120km/h above?? or is it fix 180km/h

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Hello,

 

On 2/25/2022 at 2:48 PM, NBD38 said:

how do we change disable city activation 120km/h above??

Change 190 to what you want here

https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L91

 

On 2/25/2022 at 2:48 PM, NBD38 said:

or is it fix 180km/h

It is at 190km/h now

 

Cheers

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thanks man. u re so helpful.  where do we exclude mod in the script??

 

can we add more hideout in the script example like 10? coz the script only say until 5

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Hello,

 

6 hours ago, NBD38 said:

where do we exclude mod in the script??

Just put keys of mods you want to allow on your server. Check BI wiki for more information

 

6 hours ago, NBD38 said:

can we add more hideout in the script example like 10?

Just select 10 in mission parameter

https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L230-L234

 

6 hours ago, NBD38 said:

coz the script only say until 5 

It say 5 as default

 

Cheers

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I have a simple question. Can the item in the vehicle and box inventory be saved? Including picked up from the enemy until?

 

Cheers

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Hello,

8 hours ago, Carlos Leung said:

Can the item in the vehicle and box inventory be saved? Including picked up from the enemy until?

They are

Cheers

 

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Hello!

 

The Hearts and Minds mission 1.22.1 MAJOR update is here!

H&M requires CBA and ACE3.

 

Changelog :

  • Mission.sqm changed.
  • Param.hpp changed.
  • Add: ACE Headless support (@Vdauphin).
  • Add: 3 Headless slots (@Vdauphin).
  • Add: Limited respawn tickets and bringing back body bag increase respawn tickets (@Vdauphin).
  • Add: Limited respawn tickets per player (@Vdauphin).
  • Add: Limited respawn per player side (@Vdauphin).
  • Add: Player can use horn, beacons and siren to stop civilian mouvements (@Vdauphin).
  • Add: BI spectator during respawn screen (@Vdauphin).
  • Add: Give food increase your reputation, removing food reduce reputation (@Vdauphin).
  • Add: Deploy color flag to avoid blue and blue on player and vehicle (@Vdauphin).
  • Add: Flower bouquets where civilian are killed by player (@Vdauphin).
  • Add: Enemy will surrender when city becomes free (@GoldJohnKing).
  • Add: Selectable reputation notification level change (@Vdauphin).
  • Add: Disable some door in city when reputation is lower than high (@Vdauphin).
  • Add: Random physique intel in houses (@Vdauphin).
  • Add: Side mission with contaminated villager (@Vdauphin).
  • Add: Pain when player is contaminated by a chemical agent (@Vdauphin).
  • Add: Save ammo and magazines count (@Vdauphin).
  • Add: Use game logic to detect all pre-placed vehicles (@Zakant).
  • Add: Auto add vehicles and helo to their own array (@Vdauphin).
  • Add: BI Layer for vehicle in mission.sqm (@Vdauphin).
  • Add: Remove wheels of civilian vehicles decrease reputation (@Vdauphin).
  • Add: Show the number of days since mission start (@Vdauphin).
  • Add: Explosive open door (@Vdauphin).
  • Add: Reduce the number of patrol and traffic generate on city activation (@Vdauphin).
  • Add: Resupply interaction to logistic point (@Vdauphin).
  • Add: Resupply points are now persistant (@Vdauphin).
  • Add: Patrol Civi and mil should more patrol on city road (@Vdauphin).
  • Add: Fully save inventory in cargo (backpack content, weapon attachment) (@Vdauphin).
  • Add: Delay find position outside rock (@Vdauphin).
  • Add: Can start mission with 0 hideout, pure insurgency game mode (@Vdauphin).
  • Add: City occupation is now deterministic (@Vdauphin).
  • Add: Auto disconnect UAV from dead players (@GoldJohnKing).
  • Add: Diary icon (@Vdauphin).
  • Add: ACE flags support (@Vdauphin).
  • Add: Flexible tank (@Vdauphin).
  • Add: Trigger are created locally (@Vdauphin).
  • Add: Use new command syntax units side (@Vdauphin).
  • Add: Use unitIsUAV command (@Vdauphin).
  • Add: Use new syntax configOf (@Vdauphin).
  • Add: Use isNotEqualTo new command (@Vdauphin).
  • Add: Remove useless parenthesis (@Vdauphin).
  • Add: compileScript as alias of compile preprocessFileLineNumbers (@Vdauphin).
  • Add: Remove variable to disable ace cookoff (@Vdauphin).
  • Add: Migrate hideout fnc to a specific folder (@Vdauphin).
  • Add: Rewrite create group fnc (@Vdauphin).
  • Add: Clean up old function unwind (@Vdauphin).
  • Add: Improve inAreaArray syntaxe when z is passed (@Vdauphin).
  • Add: Chinesesimp translations for PR #957, #1066, #1067 and #1076 (@GoldJohnKing).
  • Add: Simplified Chinese translation for #1069 (@GoldJohnKing).
  • Add: Change function name convention (@Vdauphin).
  • Add: Rename variable btc_delay_createUnit to btc_delay_time (@Vdauphin).
  • Add: Change variable name for city radius (@Vdauphin).
  • Add: Side fnc update for better readability (@Vdauphin).
  • Add: Chinesesimp translation for #1109 (@GoldJohnKing).
  • Add: Improve syntaxe of hideout capture system (@Vdauphin).
  • Add: Number of civilian, enemies and animals group is now deterministic (@Vdauphin).
  • Add: Chinesesimp translation for #1112 & #1130 (@GoldJohnKing).
  • Add: Avoid merge conflict between master and master daily (@Vdauphin).
  • Add: Clean up killed event bug since BI fix it (@Vdauphin).
  • Add: Rewrite waypoint system (@Vdauphin).
  • Add: Simplify cargo size and space set (@Vdauphin).
  • Add: Chinesesimp translation for #1137 (@GoldJohnKing).
  • Add: Direct call function in events (@Vdauphin).
  • Add: Use ViV event for towing system (@Vdauphin).
  • Add: Clean up mission.sqm (@Vdauphin).
  • Add: Save custom name of ACE cargo (@Vdauphin.).
  • Add: City cache get reinforcement as before (@Vdauphin).
  • Add: Remove btc_fnc_find_veh_with_turret (@Vdauphin).
  • Add: Market and stall objects to IED objects (@Vdauphin).
  • Add: General clean up and improved debug (@Vdauphin).
  • Add: btc_flag_fnc_int (@Vdauphin).
  • Add: Tow stick to ACE standard (@Vdauphin).
  • Add: btc_flag_fnc_int (@Vdauphin).
  • Add: Remove bigShower variable (@Vdauphin).
  • Add: Remove the fix from A3 2.06 for towing (@Vdauphin).
  • Add: Migrate code in body and respawn events to a proper fnc (@Vdauphin).
  • Add: General code improvements (@Vdauphin).
  • FIX: Most of the time cache are outside city (@Vdauphin).
  • FIX: Some road have no direction (@Vdauphin).
  • FIX: Static don't spawn in city without entrerable buildings (@Vdauphin).
  • FIX: Can't use multiple curator (@Vdauphin).
  • FIX: IED and tag number consistency with city status (@Vdauphin).
  • FIX: StrongpointArea could be choose for side (@Vdauphin).
  • FIX: Side mission civtreatment error when no road around a city (@Vdauphin ).
  • FIX: Side mission checkpoint error due to low number of road (@Vdauphin).
  • FIX: Side mission hostage would throw error about _pos not found if a building has only one position inside (@Vdauphin).
  • FIX: Hack side mission could use an objNull as city (@Vdauphin).
  • FIX: City name and name marker were overlapping in debug (@Vdauphin).
  • FIX: Advise when the vehicle is not align with the towing vehicle (@Vdauphin).
  • FIX: Swapped stringtable key id for respawn ticket (@GoldJohnKing).
  • FIX: Waypoints for drone and suicider take 15ms (@Vdauphin).
  • FIX: Drone bomber have small radius of patrol (@Vdauphin).
  • FIX: Drone bomber run out of fuel (@Vdauphin).
  • FIX: Don't use hideout position to show side mission position (@Vdauphin).
  • FIX: Waypoints/headless ownerchip for vehicle were assign before all units created (@Vdauphin).
  • FIX: Hideout may cook off and destroy the hideout ammo box (@Vdauphin).
  • FIX: Disable hook interaction on dead vehicle (@Vdauphin).
  • FIX: Increase the range for unit spawn coefficient (@Vdauphin).
  • FIX: Can't set number of hideout above 5 in mission parameters (@Vdauphin).
  • FIX: Missing Czech translation (@MJVEVERUSKA).
  • FIX: Delay the drone suicider and waypoint creation (@Vdauphin).
  • FIX: Missing German Translation (@Pictureclass).

Have fun!!!

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hai. where can i adjust respawn timer after KIA ?? and how can i disable the hint logo face palm??

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Hello,

How do I keep vehicle init after they are destroyed? Where can I change ACE vehicle cargo size values?

btc_fob_flag = "Flag_Syndikat_F"; what should I put in here to use my own textures?

Thanks for your time, excuse me for the dumb questions 😅
 

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where to disable mission failed if all player die? when the player KIA the mission fail when i test in mp.  

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Hello,

 

I would like to set respawn into custom position (where the empty marker is). The  empty marker with variable name of respawn_west is already in place and the multiplayer settings in editor is also ticked to respawn in custom position. However, I still see respawn choices from vehicles instead of just respawning where the empty marker is placed. I have followed this (http://vdauphin.github.io/HeartsAndMinds/faction_player) but I think it is not what Im lookign for. 🙂 

Cheers, 

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Hello,

On 3/9/2022 at 8:52 PM, NBD38 said:

hai. where can i adjust respawn timer after KIA ??

 

https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/description.ext#L52

 

On 3/9/2022 at 8:52 PM, NBD38 said:

and how can i disable the hint logo face palm??

Stop doing war crime.

 

On 3/10/2022 at 4:47 PM, Daek_wml said:

How do I keep vehicle init after they are destroyed?

You can't

You may want to use:

["vehicle type", "InitPost", {
    params ["_obj"];
}, true, [], true] call CBA_fnc_addClassEventHandler;

 

On 3/10/2022 at 4:47 PM, Daek_wml said:

Where can I change ACE vehicle cargo size values?

Take a look here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/eh/server.sqf#L118-L128

 

On 3/10/2022 at 4:47 PM, Daek_wml said:

btc_fob_flag = "Flag_Syndikat_F"; what should I put in here to use my own textures?

May be just after this: https://github.com/Vdauphin/HeartsAndMinds/blob/cfb6ccd26b8d358135d82dedf96ed80d475316fb/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/fob/create_s.sqf#L38

 

On 3/11/2022 at 6:56 AM, NBD38 said:

where to disable mission failed if all player die?

Put disable here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L68-L72

 

On 3/12/2022 at 1:25 AM, marchiemike said:

I still see respawn choices from vehicles instead of just respawning where the empty marker is placed.

Choose what you want https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L50-L54

 

Cheers

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Hi, How do I enable death to spectate for the whole duration? Currently I am using the one on the wiki and it works but only for 5 seconds then I need to click spectate manually. Thanks

Description.ext
respawn = 3;
respawnDelay = 60;

onPlayerKilled.sqf
["Initialize", [player, [], true ]] call BIS_fnc_EGSpectator;

onPlayerRespawn.sqf
["Terminate"] call BIS_fnc_EGSpectator;
 

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Hello,

 

48 minutes ago, Daek_wml said:

Hi, How do I enable death to spectate for the whole duration?

You don't have to do anything, it is already implemented

 

Cheers

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Hello, The numbers of enemies being spawned is still too many. even if I adjusted enemy density to 50%, and chances of town to be free is 70%. There would be like x3 squads of enemies spawning right next to eachother. Does it have something to do with mission being saved, so when I make changes in the file and re-upload it, the spawn of enemies becomes twice? not really sure why it is happening

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Hello,

5 hours ago, marchiemike said:

Does it have something to do with mission being saved,

 

Yes, once a city is activated (you enter in it), all enemy are generated.

So even if you change those parameters related to enemy density, they will have no effect on city previously activated because all units will be saved. An d spawn latter when you enter in it again

 

Cheers

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19 hours ago, Vdauphin said:

Hello,

 

Yes, once a city is activated (you enter in it), all enemy are generated.

So even if you change those parameters related to enemy density, they will have no effect on city previously activated because all units will be saved. An d spawn latter when you enter in it again

 

Cheers

Thanks. Is there a way to decrease the enemies spawned when I make adjustments to the parameters?

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