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[MP] =BTC= Hearts and Minds

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Been trying to use this for my unit as an alive alternative, but every time i try to run this mission its saying a stringtable error with english

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Hello,

22 minutes ago, bigiemac1 said:

but every time i try to run this mission its saying a stringtable error with english

 

Never see any error like that

Please use the version available here: https://github.com/Vdauphin/HeartsAndMinds/releases

And share the .rpt from server by typing %localappdata%\Arma 3 into the file explorer address bar if on Windows (https://community.bistudio.com/wiki/Crash_Files)

 

You can join the https://github.com/Vdauphin/HeartsAndMinds/discussions for deeper help

 

Cheers

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Hello,

Is there a way to save vehicles that have AI in them so that when you restart your server the AI are still in that vehicle? If I set the vehicle as a BTC_VEH_x the vehicle is still there after a restart but the AI are just standing next to it.

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Hello,

7 minutes ago, Fearmonger said:

Hello,

Is there a way to save vehicles that have AI in them so that when you restart your server the AI are still in that vehicle? If I set the vehicle as a BTC_VEH_x the vehicle is still there after a restart but the AI are just standing next to it.

No you can't

Only enemies vehicles and AI are saved

Cheers

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43 minutes ago, Vdauphin said:

Hello,

No you can't

Only enemies vehicles and AI are saved

Cheers

Ok, thank you.

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Bonjour à toi, VDauphin ! 

je voulais savoir à quand la sortie de la prochaine mise a jour     1.22  ?

Merci d'avance 

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Hello, first of all thank you very much for this great project and sorry for my English google translator, I am the editor of a Spanish speaking clan, I would like to create a persistent campaign within Hearts and Minds, I think it is a job very well done I have looked at many different game modes like liberation, insurgency, alive, etc. but for now the ones that I have liked the most for their great content have been Alive and Hearts and Minds but the problem with living is that it has few indexed maps In addition to Hearts and Minds there is a large part translated into my language and that is appreciated, as well that decided to make my campaign using your wonderful project, one of the things that I like the most apart from the great content that its great performance has and that for a clan like mine that we are about 60 players is appreciated, I'm going to get to the point, I I would like to change some things and translate the new updates, I do not mind helping in what I can to translate the few things that are missing into Spanish since that would help many people in the Hispanic community. I would also like to be able to edit or delete the initial tasks of defeating the Oplites or destroying all hideouts, thank you very much and I look forward to your response

Edited by PadrinoESP

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Hello and welcome,

Thank you very much for your feedback

 

8 hours ago, PadrinoESP said:

I do not mind helping in what I can to translate the few things that are missing into Spanish since that would help many people in the Hispanic community.

New translator are really appreciated

Basically all sentence are inside a file named stringtable.xml: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/stringtable.xml

If you need some help or event push your translation to the project you can ask help here: https://github.com/Vdauphin/HeartsAndMinds/issues/400

 

8 hours ago, PadrinoESP said:

I would also like to be able to edit or delete the initial tasks of defeating the Oplites or destroying all hideouts, thank you very much and I look forward to your response

You can edit them by looking for the sentence wrote inside the stringtable.xml: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/stringtable.xml#L834-L871

 

If you have more question do not hesitate to create a discussion directly here: https://github.com/Vdauphin/HeartsAndMinds/discussions

 

Have fun!

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Just now, Vdauphin said:

Hola y bienvenidos,

Muchas gracias por sus comentarios

 

Los nuevos traductores son realmente apreciados

Básicamente, todas las oraciones están dentro de un archivo llamado stringtable.xml: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/stringtable.xml

Si necesitas ayuda o un evento para empujar tu traducción al proyecto puedes pedir ayuda aquí: https://github.com/Vdauphin/HeartsAndMinds/issues/400

 

Puedes editarlos buscando la frase escrita dentro de la tabla de cuerdas.xml: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/stringtable.xml#L834-L871

 

Si tienes más preguntas no dudes en crear una discusión directamente aquí: https://github.com/Vdauphin/HeartsAndMinds/discussions

 

¡Que te diviertas!

Just now I was writing to tell you that I have already found it and I have updated everything to Spanish, do you want me to send it to you somewhere so that you can implement it? also since you release the new version I am willing to translate it again.

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16 hours ago, PadrinoESP said:

Just now I was writing to tell you that I have already found it and I have updated everything to Spanish, do you want me to send it to you somewhere so that you can implement it?

For the 1.21 it is too late. I will not push anything touching the stringtable.xml

 

16 hours ago, PadrinoESP said:

lso since you release the new version I am willing to translate it again.

Yes, some part has been changed for the 1.22

Here you can see all lines that will change: https://github.com/Vdauphin/HeartsAndMinds/pull/1179/files#diff-8fb347bc0122f3568ab2887234f1505075352e7193cddcdcf15a3897086af6cd

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Hello, how can I make the enemies appear further from the respawn? Is it possible to put another respawn point so that they don't appear there either? my idea is that the players go out in 2 different bases and that they do not have enemies nearby

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Hello,

 

11 hours ago, PadrinoESP said:

how can I make the enemies appear further from the respawn?

See this http://vdauphin.github.io/HeartsAndMinds/Prevent-AI-from-spawning-near-the-base

 

11 hours ago, PadrinoESP said:

Is it possible to put another respawn point so that they don't appear there either?

You can create multiple markers for each base

 

Cheers

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Hello, how can I remove the respawn? I want to make the campaign only have one life per player and when someone dies it goes directly to the spectator, I have seen that when you die you have many places to respawn, I would like to remove all those places and only give you the option to use spectator.
I also want to know what happens if I delete this:
//BTC Vehicles in missions.sqm
     btc_vehicles = [btc_veh_1, btc_veh_2, btc_veh_3, btc_veh_4, btc_veh_5, btc_veh_6, btc_veh_7, btc_veh_8, btc_veh_9, btc_veh_10, btc_veh_11, btc_veh_12, btc_veh_13, btc_veh_14, btc_veh_15, btc_veh_16, btc_veh_17, btc_veh_18];
     btc_helo = [btc_helo_1];

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Hello,

9 hours ago, PadrinoESP said:

how can I remove the respawn?

Just set the number of tickets to 1 I guess see https://community.bistudio.com/wiki/Arma_3:_Respawn#Restore_Loadout_on_Respawn

 

9 hours ago, PadrinoESP said:

I also want to know what happens if I delete this:
//BTC Vehicles in missions.sqm
     btc_vehicles = [btc_veh_1, btc_veh_2, btc_veh_3, btc_veh_4, btc_veh_5, btc_veh_6, btc_veh_7, btc_veh_8, btc_veh_9, btc_veh_10, btc_veh_11, btc_veh_12, btc_veh_13, btc_veh_14, btc_veh_15, btc_veh_16, btc_veh_17, btc_veh_18];
     btc_helo = [btc_helo_1];

Well the mission will crash...

Setting it like this should be fine

     btc_vehicles = [];
     btc_helo = [];

 

Cheers

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Hello,

 

On 2/8/2022 at 3:54 PM, [GSF] Georgians said:

how to port civilians and civilian trafic to headless client? like enemy patrol is on it?  it possible?

You don't have to do anything for civilian traffic and enemy patrol in 1.21

In 1.22, everything is handle automatically as soon as you turn on ACE Headless client

 

Cheers

Edited by Vdauphin
ACE headless need to be activate since 1.22
  • Like 1

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what about weapon sway option in mission parametrs next mission version?

empty buildings like smol vilages outside towns, if possible, they will supplement the post parts of the map with civilians?

sorry for my bad english

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Hello,

 

19 hours ago, [GSF] Georgians said:

what about weapon sway option in mission parametrs next mission version?

Out of the scope of H&M

 

19 hours ago, [GSF] Georgians said:

empty buildings like smol vilages outside towns, if possible, they will supplement the post parts of the map with civilians?

Just create city manually with this: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/define_mod.sqf#L1-L8

 

Cheers

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I meant only the population of citizens in buildings, outside the cities and villages without the enemy.That empty buildings and places were not on the map

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1 minute ago, [GSF] Georgians said:

I meant only the population of citizens in buildings, outside the cities and villages without the enemy

Sure, just create city manually with this: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/define_mod.sqf#L1-L8  with IS OCCUPIED false

 

Cheers

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it would be nice if you could change the profession of the Unit without leaving the mission or server to choice other slot. for example, go to the flag or to the arsenal and select the desired profession (interpreter, rifleman, adv.enginier or other)  through the ace menu

 

 

My server: [GSF] GEORGIANS ARMA3 COOP SERVER

 

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Hello, your mission is thought for how many players? Is it thought for 60 people? I have created a game for 60 people but the performance was low, any solution? Do you plan to optimize it for more players? Thanks

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Hello,

1 hour ago, PadrinoESP said:

your mission is thought for how many players?

There is no limit actually

 

1 hour ago, PadrinoESP said:

Is it thought for 60 people?

Yes sure. Big team play with up to 100 people. Just increase the IA level for more challenge.

 

1 hour ago, PadrinoESP said:

I have created a game for 60 people but the performance was low, any solution?

Yes, dont't use bad mods and you should be fine if your server is powerful enough

 

1 hour ago, PadrinoESP said:

Do you plan to optimize it for more players?

The 1.22 will use 3 headless for server with low spec CPU but with multicore

 

Cheers

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