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[MP] =BTC= Hearts and Minds

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When I spawn ammo from the logistics box, I'm not getting the option to rearm vehicles. Does this feature need to be enabled in settings? I can use the pickup ability to walk it to a vehicle but the rearm option never shows. I've also confirmed it's the correct type of ammo for that vehicle.

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18 hours ago, Fearmonger said:

When I spawn ammo from the logistics box, I'm not getting the option to rearm vehicles. Does this feature need to be enabled in settings? I can use the pickup ability to walk it to a vehicle but the rearm option never shows. I've also confirmed it's the correct type of ammo for that vehicle.

Hello,

Take a look to this guide: http://vdauphin.github.io/HeartsAndMinds/Guide-to-rearming

Cheers

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On 10/5/2021 at 11:37 PM, Fearmonger said:

I've attempted to do as it says in the guide but I don't get the rearm option.

https://ibb.co/mhHcrY4

Hello,

Check with only cba and ace

Cheers

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4 hours ago, Vdauphin said:

Hello,

Check with only cba and ace

Cheers

Thank you, I've figured out it was an issue with the "Ace Logistics Rearm Amount" setting.

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Hello,

Firewill has a leaflet bomb in his mod. Would there be a way that those could be used in place of the AR-2 Drone?

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Hello!

 

The Hearts and Minds mission 1.21.8 hotfix is here!

Now H&M requires CBA and ACE3 only.

 

Changelog :

 

  • Mission.sqm/Param.hpp not changed.
  • FIX: Towing a vehicle freeze the game since 2.06 (@Vdauphin).
  • FIX: Loaded UAV in ACE cargo don't have crew (@Vdauphin).

 

Have fun!!!

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Greetings! First: Congratulations and thank you for creating one of the most representative missions of asymmetric warfare. Second: can I ask how to change the trigger radius of the side missions?
PD: sorry for my bad english.

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Hello and thanks

 

8 hours ago, Cptan.Marcos said:

can I ask how to change the trigger radius of the side missions?

There is no radius for side mission, they spawn randomly across all cities

 

An exemple here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/side/EMP.sqf#L27-L29

 

Cheers

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Hello,

 

We are here, again in November, for some news about the next H&M major release for 2022.

 

Bodybag:

  • Now each player has a limited number of respawn tickets. If you die, you lose 1 ticket and your dead body will stay in place. You can get this ticket back if you bring your dead body to the base thanks to the bodybag item. So make sure you have one in case anything goes wrong.
  • Of course, when no more tickets are left, you will be kept in spectator mode during all the campaign (until one of your friend get one of your dead body to base).
Spoiler

127767472-a03c658c-69f5-4d41-b62e-bb6907127767608-d4c25487-756e-4ba3-8f85-55abe7129481483-64b48da3-89c7-410d-b19b-8836b1

 

Banana:

  • Now you can feed civilian with a banana. Only one will reward you of reputation. Stealing one will obviously decrease your reputation.

Spoiler

115991985-87c96900-a5cb-11eb-823f-476383

 

Flowers:

  • Civilians place flower bouquet where you committed a war crime.

Spoiler

107501646-f9cb0e00-6b97-11eb-8704-ae32ef107501655-fc2d6800-6b97-11eb-8412-c0b09c

 

Door locked and intels:

  • When you have a low reputation, civilians will keep their doors locked so you won't be able to find some cameras revealing intel about a cache or a hideout. Breaking civilian doors will obviously decrease your reputation.

Spoiler

111900611-de271300-8a33-11eb-914e-a53df6111900613-debfa980-8a33-11eb-8b2d-8242a3123519119-a6221280-d6a9-11eb-8dad-35e892

 

Flags:

  • Now you can use flag on you or vehicles to avoid blue and blue.

Spoiler

126896384-a4e7eaab-7f05-400b-b4a6-3a1430126896392-8403e4ca-38ab-4cb6-a2b3-21efd9

 

Under the hood:

We have two important notices here:

  1. Vehicle and helo
  2. Most function/variables get renamed
    • As all big updates, many functions and variables has been changed. So, any change from previous will not work in this new version.
    • But as always, I provide backward database compatibility. An open discussion is already setup about this topic: github.com 1.21.8 to 1.22
  3. Join the Discussions here: https://github.com/Vdauphin/HeartsAndMinds/discussions

 

I hope you will enjoy!

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Hello!

 

The Hearts and Minds mission 1.21.9 hotfix is here!

Now H&M requires CBA and ACE3 only.

 

Changelog :

  • Param.hpp changed.
  • Mission.sqm not changed.
  • FIX: Remove Project OPFOR, Iraqi-Syrian Conflic, OPCAN - OPTRE Reskin Pack mods, Taliban Fighters by EricJ and add Taliban Force 2021 (RHS & 3CB), Western Sahara CDLC (@Vdauphin).
  • FIX: Ensure only players trigger hideout destruction (@Vdauphin).
  • FIX: Error Warning Message: No entry 'bin\config.bin/CfgWeapons.optic_Hamr_F' (@Vdauphin).
  • FIX: Disable the use of teleport interaction while carrying objects with ACE (@Vdauphin).
  • FIX: Civilian/traffic stopped by players don't move at all (@Vdauphin).
  • FIX: Tweak radius of detection for side mission rescue pilot (@Vdauphin).
  • FIX: Animals walk always in the same direction (@Vdauphin).
  • FIX: Unaccurate execution order when vehicles are created (@Vdauphin).

 

Have fun!!!

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1 hour ago, Fearmonger said:

Hello,

At the following line there is a "Land_WoodenBox_F" that can be spawned from the logistics box. Can it be setup to spawn with a custom inventory and if so how?

https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L482

 

Thank you for your time.

Hello,

 

No, you will need to play with this https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/log/create_s.sqf

Which is creating the ammo box

 

The funny thing is that: https://github.com/Vdauphin/HeartsAndMinds/issues/325#issuecomment-305024635

 

Cheers

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sry late to this discussion.

 

does this include the latest DLC with vietnam units? unsung?

 

seems this game mode with those MODS would be a great fit.

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good afternoon everyone,
I would like to edit the amount of enemies (aimingaccuracy,aimingshake,spotdistance,spottime,courage,commanding,aimingspeed,general,endurance,reloadspeed, on Hearts and Minds, I would like to know, if this topic has already been posted and if you could direct me to the subject.

Grateful and Merry Christmas and An excellent New Year to all.



Best regards D'Paula Admin/Coord.Marketing/Junior programmer CETCAF ARMA 3 MILSIM

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Hello and welcome,

 

42 minutes ago, D'Paula said:

I would like to edit the amount of enemies (aimingaccuracy,aimingshake,spotdistance,spottime,courage,commanding,aimingspeed,general,endurance,reloadspeed, on Hearts and Minds,

Looks like you are talking about the enemy skills. There are define in /core/def/param.hpp#L248-L307

 

If you want to tweak the amount of enemies you may want to increase the number of hideout first: /core/def/param.hpp#L212-L217

You can still increase globally the amount of enemies by /core/def/param.hpp#L122-L127 or per city type here: /core/fnc/city/activate.sqf#L108-L117

 

Merry Christmas and an excellent New Year to you and your community also

 

Cheers

 

Vdauphin

  • Thanks 1

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14 minutes ago, Vdauphin said:

Olá e bem-vindo,

 

Parece que você está falando sobre as habilidades do inimigo. Existem definições em /core/def/param.hpp#L248-L307

 

Se você quiser ajustar a quantidade de inimigos, você pode querer aumentar o número de esconderijos primeiro: /core/def/param.hpp#L212-L217

Você ainda pode aumentar globalmente a quantidade de inimigos por /core/def/param.hpp#L122-L127 ou por tipo de cidade aqui:  /core/fnc/city/activate.sqf#L108-L117

 

Feliz Natal e um excelente ano novo para você e sua comunidade também

 

Felicidades

 

Vdauphin

 

Thank you very much for the speed and prowess of service and intensity of immersion Arma 3.

Just one last question, animals and also mosquitoes bees... whoever is flying during the recordings kkkk.
  Is there a possibility to remove all animals and insects?



Are the (Enemies') numbers to be best developed for Weapon 3 Milsim beginners below 1 < 0.05 , 0.001?




Grateful for the Generosity and sharing of instructional methodical knowledge.


D'Paula Admin / Coord.Marketing / Junior Programmer CETCAF ARMA 3 MILSIM

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25 minutes ago, D'Paula said:

Thank you very much for the speed and prowess of service and intensity of immersion Arma 3. 

Your welcome

 

4 minutes ago, D'Paula said:

  Is there a possibility to remove all animals and insects?

There is a parameter for animals: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L140-L145

But you can't remove insects...

 

15 minutes ago, D'Paula said:

Are the (Enemies') numbers to be best developed for Weapon 3 Milsim beginners below 1 < 0.05 , 0.001?

I am not entirely sure about what you are try to ask here

If you are only 3, you may want to increase the probability of cities to be free: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L116-L121

And/or switch to a smaller map like Malden see http://vdauphin.github.io/HeartsAndMinds/Change-MAP-of-Hearts-and-Minds

 

34 minutes ago, D'Paula said:

Grateful for the Generosity and sharing of instructional methodical knowledge.

This is the A3 community spirit. You can say a "hey" here: https://github.com/Vdauphin/HeartsAndMinds/discussions/1005 if you want to!

 

Enjoy

  • Thanks 1

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Hello,

4 hours ago, Fearmonger said:

Is there a way to increase the detection range for IEDs?

I don't think. IED detector is from BI so I don't think you can change it easily

Cheers

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