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[MP] =BTC= Hearts and Minds

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Hello,

 

4 minutes ago, M. Pow said:

Is it possible to use ALiVE mil and civ objectives and AI commander modules or will it screw with the mission 

I have no idea but for the story before working on Hearts and Minds I was using ALiVE. But my server wasn't really good so I choose to drop ALiVE and search for a mission mimicking ALiVE. And I found this mission which have a caching, side mission and a system where AI send military in certain circumstance. The performance and the system of spreading AI were a good compromise for me.

 

So, if you have ALiVE, I recommend to just use their own system.

 

Cheers

 

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Is there a way I can remove some of the items from the (Logistics -> Require Objects) menu? Also is there a way that I could lock access to that menu, maybe a setvariable that I can set to false?

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Hello,

1 hour ago, Fearmonger said:

Is there a way I can remove some of the items from the (Logistics -> Require Objects) menu?

See here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L425-L511

 

1 hour ago, Fearmonger said:

Also is there a way that I could lock access to that menu, maybe a setvariable that I can set to false? 

See here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/int/add_actions.sqf#L40-L82

 

Cheers

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4 hours ago, Vdauphin said:

Thank you very much!! How could I set all static weapons to spawn with no ammo in them? Would like the players to have to load them.

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I'm having an issue with the latest version not saving progress on dedicated server for some reason. Even if I try to manually save before logging off it still won't save progress.

 

Also, is there any way to change the IEDs to traps from the new SOG Prairie Fire DLC?

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Hello,

58 minutes ago, Red Dog One said:

I'm having an issue with the latest version not saving progress on dedicated server for some reason. Even if I try to manually save before logging off it still won't save progress.

Create a ticket here then: https://github.com/Vdauphin/HeartsAndMinds/issues/new?assignees=&labels=bug&template=bug_report.md&title=

 

58 minutes ago, Red Dog One said:

Also, is there any way to change the IEDs to traps from the new SOG Prairie Fire DLC?

Take a look here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L386

Cheers

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On 5/9/2021 at 9:06 AM, Vdauphin said:

I tried replacing the classes in that array, but it didn't change anything. Still getting the default IEDs, which of course really stand out on a Vietnam map.

 

On the plus side, I figured out my save issue. somehow the MySQL folder got deleted. Fixed the issue and saves are now working properly again.

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3 hours ago, Red Dog One said:

I tried replacing the classes in that array, but it didn't change anything. Still getting the default IEDs, which of course really stand out on a Vietnam map.

Well may be we are not talking about the same thing then:

- ACE IED list is here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L386

- Objects list around the IED is here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L334-L347

 

4 hours ago, Red Dog One said:

somehow the MySQL folder got deleted.

Don't know what you are talking about but H&M don't use SQL, it use this https://community.bistudio.com/wiki/profileNamespace see https://community.bistudio.com/wiki/Profile

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11 hours ago, Vdauphin said:

I'll take a look there too and see what I can figure out.

 

11 hours ago, Vdauphin said:

Don't know what you are talking about but H&M don't use SQL, it use this https://community.bistudio.com/wiki/profileNamespace see https://community.bistudio.com/wiki/Profile

That's interesting... but as soon as I fixed the MySQL issue it started saving again, and I didn't do anything else different. 🤷‍♂️

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How can I update the garbage removal mission that requires the Nemmera to allow for different vehicles? I see it's referenced in the deleteLoop.sqf along with the Stryker. Is it as straightforward as including my mission's vehicles in that clause on line 28?

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I had a question regarding the rally-point system changes following the 1.21 update. Prior to version 1.21 after one player placed a camp bag rally-point down any player could spawn on it, including JIPs, until the max number of redeploys was reached. It seems now with the 1.21 update that only the player who placed the camp bag down can see the rally-point. Was this change intentional? Also, is there any way one could make it so all players can utilize the camp bag rally-point after it is deployed? 

Thank you for your continued work, and frequent updates on this mission.     

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Hello both,

 

9 hours ago, Dilbadil said:

How can I update the garbage removal mission that requires the Nemmera to allow for different vehicles? I see it's referenced in the deleteLoop.sqf along with the Stryker. Is it as straightforward as including my mission's vehicles in that clause on line 28? 

Yes

 

2 hours ago, ArcticFox737 said:

It seems now with the 1.21 update that only the player who placed the camp bag down can see the rally-point. Was this change intentional? Also, is there any way one could make it so all players can utilize the camp bag rally-point after it is deployed? 

I use BI system so this is how BI implemented it. If I remember I didn't saw such thing

May be only player in the same team can see it

It is true that in 1.20 I did some tweak with the marker, I basically made it global because BI didn't (https://github.com/Vdauphin/HeartsAndMinds/blob/1.20.10/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/fob/init.sqf#L35-L36)

But I don't see how this could resolve the issue you have in the 1.21

 

Cheers

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Is there a way to cap the amount of enemy spawns for an assassination and hostage rescue mission? Some buildings on the Weferlingen map are quite large and can result in >100 AI being spawned in and tanking the server, and I doubt that was your original intent anyways. My best guess would be in kill.sqf line 47:

private _pos_number = count _buildingPos - 1;

to

private _pos_number = (count _buildingPos - 1) max 20;

or some other hard cap. The same logic for hostage.sqf as well. Is that on the right track?

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Hello!

 

The Hearts and Minds mission 1.21.4 hotfix is here!

Now H&M requires CBA and ACE3 only.

 

Changelog :

  • Param.hpp changed.
  • Mission.sqm not changed.
  • FIX: Missing faction mainly since new S.O.G. PRAIRIE FIRE CDLC (@Vdauphin).
  • FIX: Militia can spawn inside hideout when player is near it (@Vdauphin).
  • FIX: For server using -autoinit, objects in container are not loaded after restart (@Vdauphin).

 

Have fun!!!

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Hey man, congrats on that huge mission. I'm a single player, and was wondering if I could play H&M that way and if so, have you got recommended parameters ? Cheers

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Hello,

1 hour ago, Nidonreb said:

Hey man, congrats on that huge mission. I'm a single player, and was wondering if I could play H&M that way and if so, have you got recommended parameters ? Cheers

Sadly this mission doesn't work in SP, you must launch a dedicated server in your computer

Cheers

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Hello!

 

The Hearts and Minds mission 1.21.5 hotfix is here!

Now H&M requires CBA and ACE3 only.

 

Changelog :

  • Param.hpp changed.
  • Mission.sqm not changed.
  • FIX: Missing faction from Cold War Rearmed III (@Vdauphin).
  • FIX: Missing faction from CSLA Iron Curtain (@Vdauphin).
  • FIX: Unit spawn in side are not link to the city of activation (@Vdauphin).
  • FIX: Cap the amount of enemy spawns for an assassination and hostage rescue mission (@Vdauphin).
  • FIX: btc_hideouts is undefined when no hideout (@Vdauphin).

 

Have fun!!!

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Hello!

 

The Hearts and Minds mission 1.21.6 hotfix is here!

Now H&M requires CBA and ACE3 only.

 

Changelog :

 

  • Mission.sqm/Param.hpp not changed.
  • FIX: Now ammo charge of suicide bomber follow the orientation of pelvis (@Vdauphin).
  • FIX: Increase the range of chemical agent propagation (@Vdauphin).
  • FIX: Others hideout don't capture city in some cases (@Vdauphin).

Also take some time to share your tips here: https://github.com/Vdauphin/HeartsAndMinds/discussions/1145

 

Have fun!!!

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Hello,

4 minutes ago, DavidOMarx said:

Can I run this in single player, or does it have to be on a dedicated server?

No sorry, it is working only on dedicated server

Cheers

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Hey I've just started getting back into Hearts and Minds and have a couple of questions, mostly about where in the code I can change things.

First I noticed with the patrols the leader will walk with his gun down in SAFE mode, but the other members all have their guns raised.
Where can I fix that? 

Also the 3CB factions have a static weapon in a bunker eg "UK3CB_TKA_I_PKM_nest" which often spawn on the roof and look terrible, where can I blacklist those?

Finally where in the code are the units spawned for the hideouts? I noticed they tend to just stand in formation at the hideout, I'd like to run either CBA_fnc_taskDefend or more likely lambs_wp_fnc_taskCamp so they adopt a more natural posture.

Thanks again for the great mission 

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