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[MP] =BTC= Hearts and Minds

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Hello,

2 hours ago, WastedMike_ said:

I tried that and it didn't work. I still get this error. https://imgur.com/a/XgO3Sw9

You didn't add those city:

On 2/12/2019 at 6:51 AM, WastedMike_ said:

btc_custom_loc = [ //EXAMPLE: [[13132.8,3315.07,0.00128174],"NameVillage","Mountain 1",800,800,true] [[5486.95,5103.4,0],"NameVillage","Al-Fallujah",800,800,true], [[6714.37,5710.85,0],"NameVillage","Askari",800,800,true], [[5950.56,4683.77,0],"NameVillage","Industrial Park",800,800,true], [[6049.99,6383.84,0],"NameVillage","Jeghaifi",800,800,true], [[3328.72,5333.82,0],"NameVillage","Jolan",800,800,true], [[4343.98,6340.28,0],"NameVillage","Mualimeen",800,800,true], [[4392.41,5428.03,0],"NameVillage","Muhandisin",800,800,true], [[4678.68,4415.41,0],"NameVillage","Nazal Old City",800,800,true], [[3867.85,3968.78,0],"NameVillage","Resafa",800,800,true], [[5509.47,5102.29,0],"NameVillage","Shuhada",800,800,true], [[5291.15,6270.9,0],"NameVillage","Shurta",800,800,true], [[5328.43,3168.93,0],"NameVillage","Sinai",800,800,true], [[4682.83,5203.27,0],"NameVillage","TV Tower",100,100,true], [[8054.98,1819.42,0],"Airport","Airport",800,800,true] ];

in the /define_mod.sqf#L1-L7

 

Cheers

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Hi =BTC= Team!

 

First of all, thank you for a hell... .of a god mission :)

 

My Question:

Is there any plugin such as EXTDB3 in order to make use of our MySQL-server as database?

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Hello,

2 hours ago, bodybaq said:

First of all, thank you for a hell... .of a god mission 🙂

Thank you!

 

2 hours ago, bodybaq said:

Is there any plugin such as EXTDB3 in order to make use of our MySQL-server as database?

Sadly not. Hearts and Minds use the https://community.bistudio.com/wiki/profileNamespace  it is the database implemented by Arma 3. Here is the file saving the Hearts and Minds mission:  /core/fnc/db/save.sqf

 

Byebye!

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@Vdauphin Thank you, Hearts and Minds is now fixed. Now, where can I set what each faction spawns with? IE removing the NG units that spawn with the enemy.

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Hello,

13 hours ago, WastedMike_ said:

IE removing the NG units that spawn with the enemy.

Just select a faction without night vision ?

 

13 hours ago, WastedMike_ said:

where can I set what each faction spawns with?

Hearts and Minds use this file on units creation: /core/fnc/mil/unit_create.sqf

 

Cheers

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how to add in mission parametr server auto restart after 3 hours later.what you will recomed me?

 

 

its made in KP_Libetation.very useful thing    

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Hello,

7 hours ago, otarius-big said:

what you will recomed me?

 

May be use a batch/bash script to kill the server process and restart the server. The mission save 5 minutes before, so it save on time

 

7 hours ago, otarius-big said:

its made in KP_Libetation.very useful thing    

I would be glade to accept a pull request on github on this!

 

Cheers

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Hello, say, with us the mission starts all the time of night, but I can not find or change it to start in the morning, thank you

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Hello,

18 hours ago, focheur said:

but I can not find or change it to start in the morning

If you didn't save the game, you can select in mission parameter the hour: /core/def/param.hpp#L8-L12

If you saved your game then it is intended

Cheers

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1 hour ago, Vdauphin said:

Hello,

If you didn't save the game, you can select in mission parameter the hour: /core/def/param.hpp#L8-L12

If you saved your game then it is intended

Cheers

 

 

Yess nice thanks 🙂

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Hey,

 

so I want to use the Aegis (Beta) Mod with H&M. But every time I open the mission on the server (or in the editor) I get this error:

 

19:07:32 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape
19:07:32 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape
19:07:32 Warning Message: Bad vehicle type B_Bergen_sage_F
19:07:32 Warning Message: Bad vehicle type B_Bergen_sage_F
19:07:32 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
19:07:32 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
19:07:32 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape
19:07:32 EPE manager release (0|17|0)

 

And then the mission stops.

 

I already checked mission.sqm and there is no Bergen backpack anywhere. Same in the ACE Arsenal with that name. Also the Aegis Mod doesn't add a backpack with this name.

 

I believe it is because H&M maybe loads all the gear on mission start because of the ACE Arsenal. Is there any way to bypass this or fix this issue? 

 

Thanks

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@senqa20 we've been having the same issue, but with an ALiVE mission so I doubt it has anything to do with H&M

You watch the rpt and the mission loads, then you get the line

EPE manager release (0|17|0)

and it loops starting the mission again. (Although I think we had a different number in that line) 
I tried googling that error and haven't found anything really helpful, just talk of a corrupt mission file. The mission runs fine locally hosted, just not on the server.

If you find out how to fix that can you flick me a PM? I'll make sure to let you know if I find an answer.

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I understand that we can adjust enemy spawn settings by having more hideouts and setting the max groups to 10 in the parameters but in the case you want more enemy to spawn in areas non urban areas (jungles, hills, rural areas, etc.), is there a way to do that?

EDIT: Im guessing its in the Core>fnc>city>activate.sqf  L 105-114? Seems like thats it, want to make sure 🧐

Edited by KokayneKrayzie

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try it all with  headless client and  next parametrs like my

 

 

Spoiler

class Params {
    class btc_p_time_title {  // << Time options >>
        title = $STR_BTC_HAM_PARAM_TIME_TITLE;
        values[]={0};
        texts[]={""};
        default = 0;
    };
    class btc_p_time { // Set the start time:
        title = __EVAL(format ["      %1", localize "STR_A3_CFGVEHICLES_MODULEDATE_F_ARGUMENTS_HOUR_0"]);
        values[]={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24};
        texts[]={"1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24"};
        default = 5;
    };
    class btc_p_acctime { // Acceleration time multiplier:
        title = __EVAL(format ["      %1", localize "STR_USRACT_TIME_INC"]);
        values[]={1,2,3,4,5,6,7,8,9,10,11,12};
        texts[]={"1","2","3","4","5","6","7","8","9","10","11","12"};
        default = 1;
    };
    class btc_p_load { // Load the savegame (if available)
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_DB_LOAD"]);
        values[]={0,1};
        texts[]={$STR_DISABLED,$STR_ENABLED};
        default = 1;
    };
    class btc_p_auto_db { // Auto savegame (can break player immersion)
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_DB_ASAVE"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10,11,12,24,48,72};
        texts[]={$STR_DISABLED,"1h","2h","3h","4h","5h","6h","7h","8h","9h","10h","11h","12h","24h","48h","72h"}; // texts[]={"Off","1h","2h","3h","4h","5h","6h","7h","8h","9h","10h","11h","12h","24h","48h","72h"};
        default = 3;
    };
    class btc_p_type_title { // << Faction options >>
        title = $STR_BTC_HAM_PARAM_FAC_TITLE;
        values[]={0};
        texts[]={""};
        default = 0;
    };
    class btc_p_en { // Enemy type:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_FAC_ETYPE"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212};
        texts[]={"0 - Bohemia Interactive: 2035 NATO (Side: WEST)","1 - Bohemia Interactive: 2035 FIA (Side: WEST)","2 - Bohemia Interactive: 2035 AAF (Side: GUER)","3 - Bohemia Interactive: 2035 FIA (Side: GUER)","4 - Bohemia Interactive: 2035 CSAT (Side: EAST)","5 - Bohemia Interactive: 2035 FIA (Side: EAST)","6 - EricJ: Taliban (Side: EAST)","7 - Bohemia Interactive:  (Side: WEST)","8 -AFR BIS/IceBreakr: Afrenian Army (Side: WEST)","9 -ARA Bohemia Interactive: Abramian Rebel Alliance (Side: WEST)","10 -ARL BIS/IceBreakr: ARL Lingor Rebels (Side: EAST)","11 -btc_militia_mod Giallustio: Afghan Militia (Side: EAST)","12 -CAF CAF MOD TEAM: Africa - Pirates (Side: EAST)","13 -CAF CAF MOD TEAM: East Europe - Rebels (Side: EAST)","14 -CAF CAF MOD TEAM: Middle East - Tribal (Side: EAST)","15 -CEC HcPookie: Cecanian Army (Side: EAST)","16 -CFP Drew: Afghan Army (Side: WEST)","17 -CFP Drew: Afghan Police (Side: WEST)","18 -CFP Tupolov: Army of the Czech Rep. (Jungle / Woodland) (Side: WEST)","19 -CFP Drew: Bundeswehr (Jungle / Woodland) (Side: WEST)","20 -CFP Drew: Israeli Defense Force (Side: WEST)","21 -CFP Bohemia Interactive: Iraqi Army (Side: WEST)","22 -CFP Bohemia Interactive: Iraqi Police (Side: WEST)","23 -CFP Drew: Kenyan Defense Force (Side: WEST)","24 -CFP Drew: Nigerian Army (Side: WEST)","25 -CFP Bohemia Interactive: Peshmerga (Side: WEST)","26 -CFP Archduke: Sudanese Armed Forces (Side: WEST)","27 -CFP Archduke: Sudan Rapid Support Forces / Janjaweed (Side: WEST)","28 -CFP Drew: Uganda People's Defense Force (Side: WEST)","29 -CFP Tupolov: US Marine Corps (Arid / Desert) (Side: WEST)","30 -CFP Drew: US 75th Rangers (Jungle/Woodland) (Side: WEST)","31 -CFP Drew: US Navy Seals (Arid / Desert) (Side: WEST)","32 -CFP Drew: US Navy Seals (Jungle / Woodland) (Side: WEST)","33 -CFP Bohemia Interactive: YPG (Side: WEST)","34 -CFP Bohemia Interactive: al-Nusra Front (Side: GUER)","35 -CFP Bohemia Interactive: Islamic State (Side: GUER)","36 -CFP Archduke: Sudan People's Liberation Movement North (Side: GUER)","37 -CFP Archduke: South Sudan People's Defense Force (Side: GUER)","38 -CFP Drew: Tuareg Rebels (Side: GUER)","39 -CFP Tupolov: Western Ultranationalists (Side: GUER)","40 -CFP Drew: Al Qaeda (Side: EAST)","41 -CFP Drew: Al-Shabaab (Side: EAST)","42 -CFP Tupolov: Ansar Allah (Houthis) (Side: EAST)","43 -CFP Drew: Boko Haram (Side: EAST)","44 -CFP jarrad96: Central African Rebels (Side: EAST)","45 -CFP Drew: Hamas Al Qassam Brigades (Side: EAST)","46 -CFP Drew: Hezbollah (Side: EAST)","47 -CFP Drew: Islamic Republic of Iran Army (Side: EAST)","48 -CFP Bohemia Interactive: Islamic State (Side: EAST)","49 -CFP Tupolov: Russian National Guard (Side: EAST)","50 -CFP Bohemia Interactive: Sudan Revolutionary Front (Side: EAST)","51 -CFP Drew: Somali Rebels (Side: EAST)","52 -CFP Bohemia Interactive: Sudan People's Liberation Movement In Opposition (Side: EAST)","53 -CFP Bohemia Interactive: Syrian Arab Army (Side: EAST)","54 -CFP Drew: Taliban Insurgents (Side: EAST)","55 -CUP Community Upgrade Project: Army of the Czech Rep. (Arid / Desert) (Side: WEST)","56 -CUP Bohemia Interactive: Bundeswehr (Arid / Desert) (Side: WEST)","57 -CUP Bohemia Interactive: US Army (Arid / Desert) (Side: WEST)","58 -CUP Bohemia Interactive: National Party of Chernarus (Side: GUER)","59 -CUP Bohemia Interactive: Royal Army Corps of Sahrani (Side: GUER)","60 -CUP Bohemia Interactive: Takistani Army (Side: EAST)","61 -CUP_Units Community Upgrade Project: British Army (Jungle / Woodland) (Side: WEST)","62 -CUP_Units Tupolov: US CIA (Middle East) (Side: WEST)","63 -CUP_Units Community Upgrade Project: British Army (Arid / Desert) (Side: WEST)","64 -CUP_Units Bohemia Interactive: Takistani Locals (Side: GUER)","65 -CUP_Units Community Upgrade Project: United Nations (Side: GUER)","66 -CUP_Units Community Upgrade Project: Chernarussian Movement of the Red Star (Side: EAST)","67 -CUP_Units Bohemia Interactive: Takistani Militia (Side: EAST)","68 -CUP_Vehicles Tupolov: US Army (Jungle / Woodland) (Side: WEST)","69 -CUP_Vehicles Tupolov: Russian Ground Forces (Arid / Desert) (Side: EAST)","70 -CUP_Vehicles Community Upgrade Project: Chernarus Defense Forces (Side: WEST)","71 -CUP_Vehicles Community Upgrade Project: Royal New Zealand Navy (Side: WEST)","72 -CUP_Vehicles Community Upgrade Project: US Marine Corps (Jungle / Woodland) (Side: WEST)","73 -CUP_Vehicles Community Upgrade Project: Russian Ground Forces (Jungle / Woodland) (Side: EAST)","74 -CUP_Vehicles Community Upgrade Project: Sahrani Liberation Army (Side: EAST)","75 -Expansion Bohemia Interactive: 2035 CTRG (Side: WEST)","76 -Expansion Bohemia Interactive: 2035 Gendarmerie (Side: WEST)","77 -Expansion Bohemia Interactive: 2035 NATO (Pacific) (Side: WEST)","78 -Expansion Community Upgrade Project: ION PMC (Side: GUER)","79 -Expansion Bohemia Interactive: 2035 CSAT (Pacific) (Side: EAST)","80 -FOW Bohemia Interactive: [AUS] Army (Pacific) (Side: GUER)","81 -FOW Bohemia Interactive: [DE] Heer (Side: WEST)","82 -FOW Bohemia Interactive: [HI] Army (Side: GUER)","83 -FOW Bohemia Interactive: [JP] Navy Air Service (Side: WEST)","84 -FOW Bohemia Interactive: [IT] Regio Esercito (Side: WEST)","85 -FOW Bohemia Interactive: [DE] Luftwaffe (Side: WEST)","86 -FOW Bohemia Interactive: [UK] Army (Side: GUER)","87 -FOW Bohemia Interactive: [UK] Fleet Air Arm (Side: GUER)","88 -FOW Bohemia Interactive: [US] Navy (Side: GUER)","89 -FOW FOW Team: [DE] Waffen-SS (Side: WEST)","90 -fow_mod FOW team: [JP] Imperial Army (Side: WEST)","91 -fow_mod FOW team: [US] Army (Europe) (Side: GUER)","92 -fow_mod Bohemia Interactive: [US] Army (Pacific) (Side: GUER)","93 -fow_mod FOW team: [US] Marines Corps (Side: GUER)","94 -GAL HcPookie: GAL (Government Army of Lingor) (Side: WEST)","95 -GANGBLUE BIS/IceBreakr: Blue Gang (Side: WEST)","96 -GANGRED BIS/IceBreakr: Red Gang (Side: EAST)","97 -IBR Bohemia Interactive: Alienz (Side: GUER)","98 -ISC Bohemia Interactive: [ISC] Iraqi Police (Side: WEST)","99 -ISC Bohemia Interactive: [ISC] YPG (Side: WEST)","100 -Jets Bravo Zero One Studios: Insurrectionists (OPCAN) (Side: EAST)","101 -Jets Bravo Zero One Studios: UNSCDF (OPCAN) (Side: WEST)","102 -LIB AWAR: ACI (Side: GUER)","103 -LIB AWAR & Lennard: ARR (Side: WEST)","104 -LIB Lennard: Deutsches Afrikakorps (Side: WEST)","105 -LIB Reyhard & Joarius: FFI (Side: GUER)","106 -LIB IFA3 Team: Fallschirmjäger (Side: WEST)","107 -LIB AWAR: Armia Krajowa (Polonais) (Side: GUER)","108 -LIB AWAR: Luftwaffe (Side: WEST)","109 -LIB AWAR & Lennard: [Winter] Luftwaffe (Side: WEST)","110 -LIB AWAR & Lennard: MKHL (Side: WEST)","111 -LIB Lennard: US North African Corps (Side: GUER)","112 -LIB Lennard: NKVD (Side: EAST)","113 -LIB AWAR: Panzerwaffe (Side: WEST)","114 -LIB AWAR & Lennard: [Winter] Panzerwaffe (Side: WEST)","115 -LIB AWAR: RAAF (Side: GUER)","116 -LIB IFA3 Team: Royal Air Force (Side: GUER)","117 -LIB AWAR & Lennard: RBAF (Side: WEST)","118 -LIB AWAR: Red Army (Side: EAST)","119 -LIB AWAR & Lennard: [Winter] Red Army (Side: EAST)","120 -LIB El Tyranos & Jove Chiere: 101st Airborne Division (Side: GUER)","121 -LIB El Tyranos: 82nd Airborne Division (Side: GUER)","122 -LIB IFA3 team: US Army Air Forces (Side: GUER)","123 -LIB AWAR: [Winter] US Airforce (Side: GUER)","124 -LIB IFA3 team: US Army (Side: GUER)","125 -LIB IFA3 team: [Winter] US Army (Side: GUER)","126 -LIB Lennard: US 2nd Ranger Battalion (Side: GUER)","127 -LIB IFA3 team: US Tank Troops (Side: GUER)","128 -LIB AWAR & Lennard: [Winter] US Tank Troops (Side: GUER)","129 -LIB AWAR: USSR Airforce (Side: EAST)","130 -LIB AWAR & Lennard: [Winter] USSR Airforce (Side: EAST)","131 -LIB AWAR: Tank troops of USSR (Side: EAST)","132 -LIB AWAR & Lennard: [Winter] Tank troops of USSR (Side: EAST)","133 -LIB AWAR: Wehrmacht (Side: WEST)","134 -LIB AWAR & Lennard: [Winter] Wehrmacht (Side: WEST)","135 -LOP Project OPFOR: Boko Haram (Side: EAST)","136 -LOP Project OPFOR: Irish Republican Army (Side: EAST)","137 -LOP Project OPFOR: Ulster Volunteer Force (Side: GUER)","138 -LOP_LeightsOPFOR Project OPFOR: Afghan National Army and Police (Side: WEST)","139 -LOP_LeightsOPFOR Project OPFOR: African Militia (Side: GUER)","140 -LOP_LeightsOPFOR Project OPFOR: African Militia (Side: EAST)","141 -LOP_LeightsOPFOR Project OPFOR: Middle Eastern Militia (Side: GUER)","142 -LOP_LeightsOPFOR Project OPFOR: Middle Eastern Militia (Side: EAST)","143 -LOP_LeightsOPFOR Project OPFOR: Chernarussian Defence Forces (Side: WEST)","144 -LOP_LeightsOPFOR Project OPFOR: ChDKZ (Side: EAST)","145 -LOP_LeightsOPFOR Project OPFOR: Iraqi Armed Forces (Side: WEST)","146 -LOP_LeightsOPFOR Project OPFOR: Iranian Armed Forces (Side: GUER)","147 -LOP_LeightsOPFOR Project OPFOR: Islamic State (Side: GUER)","148 -LOP_LeightsOPFOR Project OPFOR: Islamic State (Side: EAST)","149 -LOP_LeightsOPFOR Project OPFOR: Chernarussian National Insurgents (Side: GUER)","150 -LOP_LeightsOPFOR Project OPFOR: Kurdish Peshmerga Forces (Side: WEST)","151 -LOP_LeightsOPFOR Project OPFOR: Kurdish Peshmerga Forces (Side: GUER)","152 -LOP_LeightsOPFOR Project OPFOR: Private Military Company (Side: GUER)","153 -LOP_LeightsOPFOR Project OPFOR: Royal Army Corps of Sahrani (Side: GUER)","154 -LOP_LeightsOPFOR Project OPFOR: Sahrani Liberation Army (Side: EAST)","155 -LOP_LeightsOPFOR Project OPFOR: Takistani Armed Forces (Side: EAST)","156 -LOP_LeightsOPFOR Project OPFOR: Ultranationalists (Side: GUER)","157 -LOP_LeightsOPFOR Project OPFOR: Ukrainian Armed Forces (Side: WEST)","158 -LOP_LeightsOPFOR Project OPFOR: United Nations (Side: GUER)","159 -LOP_LeightsOPFOR Project OPFOR: United Armed Forces of Novorossiya (Side: EAST)","160 -MOL HcPookie: Molatian Army (Side: EAST)","161 -O jarrad96: Central African Rebels (Side: EAST)","162 -OPTRE Article 2 Studios: Insurrectionists (Side: EAST)","163 -OPTRE Article 2 Studios: Colonial Police (Side: GUER)","164 -OPTRE Article 2 Studios: UNSCDF (Side: WEST)","165 -RHS_AFRF Bohemia Interactive: [ISC] al-Nusra Front (Side: GUER)","166 -RHS_AFRF Bohemia Interactive: [ISC] Iraqi Army (Side: WEST)","167 -RHS_AFRF Bohemia Interactive: [ISC] Islamic State (Side: GUER)","168 -RHS_AFRF Bohemia Interactive: [ISC] Islamic State (Side: EAST)","169 -RHS_AFRF Bohemia Interactive: [ISC] Peshmerga (Side: WEST)","170 -RHS_AFRF Bohemia Interactive: [ISC] Syrian Arab Army (Side: EAST)","171 -RHS_AFRF Red Hammer Studios: Eastern Militia (Side: GUER)","172 -RHS_AFRF Red Hammer Studios: Russia (MSV) (Side: EAST)","173 -RHS_AFRF Red Hammer Studios: Russia (RVA) (Side: EAST)","174 -RHS_AFRF Red Hammer Studios: Russia (TV) (Side: EAST)","175 -RHS_AFRF Red Hammer Studios: Russia (VDV) (Side: EAST)","176 -RHS_AFRF Red Hammer Studios: Russia (VMF) (Side: EAST)","177 -RHS_AFRF RHS: Russia (VPVO) (Side: EAST)","178 -RHS_AFRF Red Hammer Studios: Russia (VV) (Side: EAST)","179 -RHS_AFRF Red Hammer Studios: Russia (VVS - Grey) (Side: EAST)","180 -RHS_AFRF Red Hammer Studios: Russia (VVS - Camo) (Side: EAST)","181 -RHS_GREF Red Hammer Studios: Chernarus (Air Force) (Side: GUER)","182 -RHS_GREF Red Hammer Studios: Chernarus (Air Force) (Side: WEST)","183 -RHS_GREF RHS (A2 port): Chernarus (Ground Forces) (Side: GUER)","184 -RHS_GREF Red Hammer Studios: Chernarus (Ground Forces) (Side: WEST)","185 -RHS_GREF Red Hammer Studios: Chernarus (National Guard) (Side: GUER)","186 -RHS_GREF Red Hammer Studios: Chernarus (National Guard) (Side: WEST)","187 -RHS_GREF Red Hammer Studios: ChDKZ Insurgents (Side: EAST)","188 -RHS_GREF Red Hammer Studios: ChDKZ Insurgents (Side: GUER)","189 -RHS_SAF Red Hammer Studios: SAF (RVIPVO) (Side: GUER)","190 -RHS_SAF Red Hammer Studios: SAF (KOV) (Side: GUER)","191 -RHS_SAF Red Hammer Studios: SAF (Casques Bleus) (Side: GUER)","192 -RHS_USAF Red Hammer Studios: USA (SOCOM) (Side: WEST)","193 -RHS_USAF Red Hammer Studios: USA (USAF) (Side: WEST)","194 -RHS_USAF Red Hammer Studios: USA (Army - D) (Side: WEST)","195 -RHS_USAF Red Hammer Studios: USA (Army - W) (Side: WEST)","196 -RHS_USAF Red Hammer Studios: USA (USMC - D) (Side: WEST)","197 -RHS_USAF Red Hammer Studios: USA (USMC - W) (Side: WEST)","198 -RHS_USAF Red Hammer Studios: USA (Navy) (Side: WEST)","199 -RHSGREF Red Hammer Studios: Horizon Islands Defence Force (Side: WEST)","200 -RHSGREF Red Hammer Studios: Nationalist Troops (Side: GUER)","201 -RHSGREF Red Hammer Studios: Chernarus (U.N. Peacekeepers) (Side: GUER)","202 -SG Stagler: Sturmtroopers (Side: WEST)","203 -SG Stagler: [Winter] Sturmtroopers (Side: WEST)","204 -SG Stagler: Tank Sturmtroopers (Side: WEST)","205 -Tank Bohemia Interactive: 2035 Syndikat (Side: GUER)","206 -UNSUNG Bohemia Interactive: Australia (UNSUNG) (Side: WEST)","207 -UNSUNG Razorback: N.V.A. (UNSUNG) (Side: EAST)","208 -UNSUNG Bohemia Interactive: V.C. (UNSUNG) (Side: EAST)","209 -UNSUNG UNSUNG: A.R.V.N. (UNSUNG) (Side: GUER)","210 -UNSUNG Bohemia Interactive: New Zealand (UNSUNG) (Side: WEST)","211 -UNSUNG Bohemia Interactive: U.S. (UNSUNG) (Side: WEST)","212 -USML segen: Armed Islamic Front (Side: GUER)"};
        default = 149;
    };
    class btc_p_AA { // Anti-Air infantry:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_FAC_EAA"]);
        values[]={0,1};
        texts[]={$STR_DISABLED,$STR_ENABLED};
        default = 1;
    };
    class btc_p_tank { // Enemy uses Tank:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_FAC_ETANK"]);
        values[]={0,1};
        texts[]={$STR_DISABLED,$STR_ENABLED};
        default = 1;
    };
    class btc_p_civ { // Civil type:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_FAC_CTYPE"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21};
        texts[]={"0 - EricJ: Afghan Civilians (Side: CIV)","1 - Bohemia Interactive: Civils (Side: CIV)","2 -btc_militia_mod Giallustio: Afghan Civilians (Side: CIV)","3 -CAF CAF MOD TEAM: African (Side: CIV)","4 -CAF CAF MOD TEAM: Middle Eastern (Side: CIV)","5 -CFP Drew: Civilians (Afghanistan) (Side: CIV)","6 -CFP Drew: Civilians (African Christian) (Side: CIV)","7 -CFP Drew: Civilians (African Islamic) (Side: CIV)","8 -CFP Drew: Civilians (Asian) (Side: CIV)","9 -CFP Drew: Civilians (Middle Eastern) (Side: CIV)","10 -CUP_Units Community Upgrade Project: Civilians (Russian) (Side: CIV)","11 -CUP_Vehicles Community Upgrade Project: Civilians (Chernarus) (Side: CIV)","12 -CUP_Vehicles Bohemia Interactive: Civilians (Sahrani) (Side: CIV)","13 -CUP_Vehicles Community Upgrade Project: Civilians (Takistan) (Side: CIV)","14 -Expansion Bohemia Interactive: Civilians (UEG) (Side: CIV)","15 -LIB Reyhard & Joarius: 40s Civilians (Side: CIV)","16 -LOP_LeightsOPFOR Project OPFOR: Civilians (African) (Side: CIV)","17 -LOP_LeightsOPFOR Project OPFOR: Civilians (Eastern European) (Side: CIV)","18 -LOP_LeightsOPFOR Project OPFOR: Civilians (Middle Eastern) (Side: CIV)","19 -ORANGE Bohemia Interactive: IDAP (Side: CIV)","20 -RDS_CIV_PACK reyhard: Russians (Side: CIV)","21 -UNSUNG Bohemia Interactive: Vietnamese (UNSUNG) (Side: CIV)"};
        default = 17;
    };
    class btc_p_civ_veh { // Civil vehicle type:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_FAC_CTYPEVEH"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21};
        texts[]={"0 - EricJ: Afghan Civilians (Side: CIV)","1 - Bohemia Interactive: Civils (Side: CIV)","2 -btc_militia_mod Giallustio: Afghan Civilians (Side: CIV)","3 -CAF CAF MOD TEAM: African (Side: CIV)","4 -CAF CAF MOD TEAM: Middle Eastern (Side: CIV)","5 -CFP Drew: Civilians (Afghanistan) (Side: CIV)","6 -CFP Drew: Civilians (African Christian) (Side: CIV)","7 -CFP Drew: Civilians (African Islamic) (Side: CIV)","8 -CFP Drew: Civilians (Asian) (Side: CIV)","9 -CFP Drew: Civilians (Middle Eastern) (Side: CIV)","10 -CUP_Units Community Upgrade Project: Civilians (Russian) (Side: CIV)","11 -CUP_Vehicles Community Upgrade Project: Civilians (Chernarus) (Side: CIV)","12 -CUP_Vehicles Bohemia Interactive: Civilians (Sahrani) (Side: CIV)","13 -CUP_Vehicles Community Upgrade Project: Civilians (Takistan) (Side: CIV)","14 -Expansion Bohemia Interactive: Civilians (UEG) (Side: CIV)","15 -LIB Reyhard & Joarius: 40s Civilians (Side: CIV)","16 -LOP_LeightsOPFOR Project OPFOR: Civilians (African) (Side: CIV)","17 -LOP_LeightsOPFOR Project OPFOR: Civilians (Eastern European) (Side: CIV)","18 -LOP_LeightsOPFOR Project OPFOR: Civilians (Middle Eastern) (Side: CIV)","19 -ORANGE Bohemia Interactive: IDAP (Side: CIV)","20 -RDS_CIV_PACK reyhard: Russians (Side: CIV)","21 -UNSUNG Bohemia Interactive: Vietnamese (UNSUNG) (Side: CIV)"};
        default = 17;
    };
    class btc_p_spawn_title { // << Spawn options >>
        title = $STR_BTC_HAM_PARAM_SPAWN_TITLE;
        values[]={0};
        texts[]={""};
        default = 0;
    };
    class btc_p_mil_group_ratio { // Enemy density:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_SPWAN_ENEMY_DENSITY"]);
        values[]={0,10,20,30,40,50,60,70,80,90,100};
        texts[]={"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"};
        default = 100;
    };
    class btc_p_civ_group_ratio { // Civilian density:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_SPWAN_CIVILIAN_DENSITY"]);
        values[]={0,10,20,30,40,50,60,70,80,90,100};
        texts[]={"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"};
        default = 100;
    };
    class btc_p_wp_house_probability { // Density of military in house:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_SPWAN_MIL_INHOUSE_DENSITY"]);
        values[]={0,10,20,30,40,50,60,70,80,90,100};
        texts[]={"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"};
        default = 10;
    };
    class btc_p_veh_armed_ho { // Add armed vehicles in Hideout:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_SPAWN_ARMEDHIDEOUT"]);
        values[] = {0,1};
        texts[] = {$STR_DISABLED,$STR_ENABLED};
        default = 1;
    };
    class btc_p_veh_armed_spawn_more { // Add armed vehicles in Side mission/Cache:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_SPAWN_ARMEDOTHER"]);
        values[] = {0,1};
        texts[] = {$STR_DISABLED,$STR_ENABLED};
        default = 1;
    };
    class btc_p_patrol_max { // Maximum number of military patrol:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_SPWAN_PATROL_MAX"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10};
        texts[]={"1","2","3","4","5","6","7","8","9","10"};
        default = 10;
    };
    class btc_p_civ_max_veh { // Maximum number of civilian patrol:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_SPWAN_CIV_MAX_VEH"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10};
        texts[]={"1","2","3","4","5","6","7","8","9","10"};
        default = 10;
    };
    class btc_p_IED_title { // << IED options >>
        title = $STR_BTC_HAM_PARAM_IED_TITLE;
        values[]={0};
        texts[]={""};
        default = 0;
    };
    class btc_p_ied { // IEDs ratio:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_IED_RATIO"]);
        values[]={0, 1, 2, 3};
        texts[]={$STR_DISABLED,$STR_A3_TIME_TRIALS_MISCTT_ROF_25,$STR_3DEN_ATTRIBUTES_SPEEDMODE_NORMAL,$STR_A3_TIME_TRIALS_MISCTT_ROF_21}; //texts[]={"Off","Low","Normal","High"};
        default = 3;
    };
    class btc_p_ied_spot { // IEDs spotting difficulty:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_IED_SPOT"]);
        values[]={0, 1, 2};
        texts[]={$STR_BTC_HAM_PARAM_IED_SPOT_VERYEASY,$STR_BTC_HAM_PARAM_IED_SPOT_EASY,$STR_3DEN_ATTRIBUTES_SPEEDMODE_NORMAL}; //texts[]={"Very easy","Easy","Normal"};
        default = 2;
    };
    class btc_p_ied_drone { // Drone bomber:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_IED_DRONE"]);
        values[]={0, 1};
        texts[]={$STR_DISABLED,$STR_ENABLED};
        default = 1;
    };
    class btc_p_hideout_cache_title { // << Hideout/Cache options >>
        title = $STR_BTC_HAM_PARAM_HIDE_TITLE;
        values[]={0};
        texts[]={""};
        default = 0;
    };
    class btc_p_hideout_n { // Hideout numbers:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_HIDE_NUMBERS"]);
        values[]={99,1,2,3,4,5};
        texts[]={$STR_3DEN_ATTRIBUTES_OBJECTTEXTURE_RANDOM_TEXT,"1","2","3","4","5"}; //texts[]={"Random","1","2","3","4","5"};
        default = 5;
    };
    class btc_p_cache_info_def { // Info cache distance:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_CACHE_DISTANCE"]);
        values[]={500,1000,1500,2000,2500,3000,3500,4000,5000};
        texts[]={"500 m","1000 m","1500 m","2000 m","2500 m","3000 m","3500 m","4000 m","5000 m"};
        default = 1000;
    };
    class btc_p_cache_info_ratio { //Cache info ratio:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_CACHE_RATIO"]);
        values[]={50,100};
        texts[]={"50 m","100 m"};
        default = 100;
    };
    class btc_p_info_chance { // Intel from dead bodies chance:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_CACHE_DEADINFO"]);
        values[]={0,10,20,30,40,50,60,70,80,90,100};
        texts[]={"100 %","90 %","80 %","70 %","60 %","50 %","40 %","30 %","20 %","10 %","0 %"};
        default = 80;
    };
    class btc_p_medical_title { // << Medical options >>
        title = $STR_BTC_HAM_MEDI_TITLE;
        values[]={0};
        texts[]={""};
        default = 0;
    };
    class btc_p_redeploy { // Allow re-deploy?
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_MEDI_REDEPLOY"]);
        values[]={0,1};
        texts[]={$STR_DISABLED,$STR_ENABLED};
        default = 1;
    };
    class btc_p_skill_title { // << A3 Skill options >>
        title = $STR_BTC_HAM_PARAM_SKILL_TITLE;
        values[]={0};
        texts[]={""};
        default = 0;
    };
    class btc_p_set_skill { // Set skill?
        title = __EVAL(format ["      %1?", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0"]);
        values[]={0,1};
        texts[]={$STR_DISABLED,$STR_ENABLED};
        default = 1;
    };
    class btc_p_set_skill_general {  // Set skill, general
        title = __EVAL(format ["      %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_3DEN_SCENARIO_TEXTSINGULAR"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10};
        texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"};
        default = 9;
    };
    class btc_p_set_skill_aimingAccuracy { // Set skill, aimingAccuracy
        title = __EVAL(format ["      %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_AIMACC"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10};
        texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"};
        default = 9;
    };
    class btc_p_set_skill_aimingShake {  // Set skill, aimingShake
        title = __EVAL(format ["      %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_AIMSKILL"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10};
        texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"};
        default = 9;
    };
    class btc_p_set_skill_aimingSpeed { // Set skill, aimingSpeed
        title = __EVAL(format ["      %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_AIMSPEED"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10};
        texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"};
        default = 9;
    };
    class btc_p_set_skill_endurance { // Set skill, endurance
        title = __EVAL(format ["      %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_A3_VR_STAMINA"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10};
        texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"};
        default = 9;
    };
    class btc_p_set_skill_spotDistance { // Set skill, spotDistance
        title = __EVAL(format ["      %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_SPOTDIST"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10};
        texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"};
        default = 9;
    };
    class btc_p_set_skill_spotTime { // Set skill, spotTime
        title = __EVAL(format ["      %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_SPOTTIME"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10};
        texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"};
        default = 9;
    };
    class btc_p_set_skill_courage { // Set skill, courage
        title = __EVAL(format ["      %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_COURAGE"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10};
        texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"};
        default = 9;
    };
    class btc_p_set_skill_reloadSpeed { // Set skill, reloadSpeed
        title = __EVAL(format ["      %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_RELOAD"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10};
        texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"};
        default = 10;
    };
    class btc_p_set_skill_commanding { // Set skill, commanding
        title = __EVAL(format ["      %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_A3_CFGHINTS0"]);
        values[]={0,1,2,3,4,5,6,7,8,9,10};
        texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"};
        default = 9;
    };
    class btc_p_gameplay_title { // << Gameplay options >>
        title = $STR_BTC_HAM_PARAM_GAMEPLAY_TITLE;
        values[]={0};
        texts[]={""};
        default = 0;
    };
    class btc_p_sea { // Extend battlefield to sea:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_GAMEPLAY_SEA"]);
        values[] = {0,1};
        texts[] = {$STR_DISABLED,$STR_ENABLED};
        default = 0;
    };
    class btc_p_side_mission_cycle {  // Side mission cycle:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_GAMEPLAY_SIDEM"]);
        values[] = {0,1};
        texts[] = {$STR_DISABLED,$STR_ENABLED};
        default = 0;
    };
    class btc_p_arsenal_title { // << Arsenal options >>
        title = $STR_BTC_HAM_PARAM_ARSENAL_TITLE;
        values[]={0};
        texts[]={""};
        default = 0;
    };
    class btc_p_arsenal_Type { // Type of the arsenal:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE"]);
        values[]={0,1,2,3,4};
        texts[]={$STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_BIS,$STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_BA,$STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_BA_PLUS,$STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_ACE,$STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_ACE_PLUS}; //texts[]={"BIS - Vanilla","BIS - Vanilla and ACE 3","BIS - Vanilla and ACE 3 (scroll wheel action)","ACE 3","ACE 3 (scroll wheel action)"};
        default = 0;
    };
    class btc_p_arsenal_Restrict { // Restricted arsenal (See /define_mod.sqf):
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_ARSENAL_ARSENALRESTR"]);
        values[]={0,1,2,3};
        texts[] = {$STR_DISABLED,$STR_3DEN_ATTRIBUTES_SPEEDMODE_FULL,$STR_BTC_HAM_PARAM_ARSENAL_ARSENALRESTR_REMOVEONLY,$STR_BTC_HAM_PARAM_ARSENAL_ARSENALRESTR_FILTER}; //texts[]={"Off","Full","Remove only (works only with ACE3-Arsenal)","Filter on player role (works only with ACE3-Arsenal)"};
        default = 0;
    };
    class btc_p_autoloadout { // Automatic loadout:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_ARSENAL_AUTOLOADOUT"]);
        values[]={0,1};
        texts[]={$STR_DISABLED,$STR_ENABLED};
        default = 0;
    };
    class btc_p_garage { // Activate garage for admin:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_ARSENAL_GARAGEADMIN"]);
        values[]={0,1};
        texts[]={$STR_DISABLED,$STR_ENABLED};
        default = 0;
    };
    class btc_p_main_title { // << Other options >>
        title = $STR_BTC_HAM_PARAM_OTHER_TITLE;
        values[]={0};
        texts[]={""};
        default = 0;
    };
    class btc_p_rep { // Reputation at start:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_OTHER_REPSTART"]);
        values[]={0, 200, 500, 750};
        texts[]={$STR_ACE_ViewDistance_object_verylow,$STR_A3_TIME_TRIALS_MISCTT_ROF_25,$STR_3DEN_ATTRIBUTES_SPEEDMODE_NORMAL,$STR_A3_TIME_TRIALS_MISCTT_ROF_21}; //texts[]={"Very Low","Low","Normal","High"};
        default = 200;
    };
    class btc_p_city_radius { // Spawn city radius offset:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_OTHER_SPAWNRAD"]);
        values[]={0,1,2,3,4,5,6,7,8};
        texts[]={"0 m","100 m","200 m",$STR_BTC_HAM_PARAM_OTHER_SPAWNRAD_DEF,"400 m","500 m (Takistan)","600 m","700 m","800 m"}; // texts[]={"0 m","100 m","200 m","300 m","400 m","500 m (Takistan)","600 m","700 m","800 m"};
        default = 3;
    };
    class btc_p_trigger { // Disable city activation when a plane or helicopter (>190Km/h) is flying above:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_OTHER_DISABLESPAWN"]);
        values[]={0,1};
        texts[]={$STR_DISABLED,$STR_ENABLED};
        default = 0;
    };
    class btc_p_debug { // Debug:
        title = __EVAL(format ["      %1", localize "STR_BTC_HAM_PARAM_OTHER_DEBUG"]);
        values[]={0,1,2};
        texts[]={$STR_DISABLED,$STR_ENABLED, $STR_BTC_HAM_PARAM_OTHER_DEBUG_LOGONLY}; // texts[]={"Off","On","Log only"};
        default = 0;
    };
};

 

Edited by Yoshi_E
Moved huge code block into spoiler

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Hello,

6 hours ago, KokayneKrayzie said:

Im guessing its in the Core>fnc>city>activate.sqf  L 105-114? Seems like thats it, want to make sure 🧐

You are guessing right :), /core/fnc/city/activate.sqf#L105-L114

Each value inside the semicolon (exemple: {7}) increase the probability to have (more than 7 for the exemple) more group doing patrol/static/enemy inside houses

So if you put the same probability for each type of location you will have the same probability to see groups of enemy

Cheers

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@Vdauphin I really like the vehicle system you have where the vehicles don't despawn and must be repaired.

 

Is that something that could be easily added to other missions or is it quite deeply coded into your framework?

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Hello,

 

Me too, it is a really good idea from Giallustio

 

18 hours ago, JD Wang said:

Is that something that could be easily added to other missions or is it quite deeply coded into your framework?

The core of this feature is really small. It uses only two function btc_fnc_db_add_veh, btc_fnc_eh_veh_killed

But, you need to have script a repair wreck system (btc_fnc_log_server_repair_wreck), this should be easy. The harder part is to port the tow or slingload the wreck. I am not sure if the http://www.armaholic.com/page.php?id=30334 can slingload wreck (that also why I didn't switch to it for now...).

 

Good luck!

 

  • Thanks 1

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Cool thanks for that hopefully I can make that work

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Hello,

2 hours ago, otarius-big said:

increase ammo cache

The number of ammo cache is infinite.

 

2 hours ago, otarius-big said:

hideout in mission  

Just increase the value here : /core/def/param.hpp#L150

Of course not to high because the map will not have enough city (city type : "NameLocal", "Hill", "NameVillage", "Airport") for each of them

Cheers

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is there a way to make a vehicle a "medical vehicle"? i did, but when it's wrecked and repaired again, it is no longer a medic vehicle.

 

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how about the cargo content. for i put this in the vehicle's init-line:

 

this addItemCargoGlobal ["ACE_key_west",1]; ["Land_CanisterFuel_F", this] call ace_cargo_fnc_loadItem;

 

but in won't be stored, either. i think i have to put it in the "respawn-script", but where and how?

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So Im currently having a problem with ammo caches and hideouts not able to be destroyed, I place demo charges (heck i even tried 10) and the caches still exist. Anyone else have or had this issue before?

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